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Anon42

Anon42

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Anon42 posts

Weekly Update! 5-31-2020 (Poison Alraune H-scene preview, background work, new Hoverjets upgrade)

Hey everyone! Got a great weekly update for you today, so let's get into it without preamble.


First off, in the gif above, you can see the work we've done on the Subaquatic Caverns...

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Upcoming Sales Tax changes on Patreon

Hey everybody, I wanted to message you about this now before the changes go live.

On July 1st (not June 1st, so this is still about a month away), Patreon will be adding sale...

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Weekly Update - 5-24-2020 (Mostly a status update)

Hey everyone, this is gonna be a text-only update, sorry ahead of time for that.

This week has been kinda weird, to be honest. Those of you who watch our devstreams probably noticed I didn't ...

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Weekly Update! 5-17-2020 (More Subaquatic art, Geyser mechanic, optimization update, BIG news)

Hey everyone! We got a packed update this week, and I won't waste time with preamble. Make sure you stick around until the end, there's some big news to announce!


First off, this w...

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Starting up streams again!

Hey everyone! I took a break for about a week or so to mentally recover from the v0.39 release crunch, and I wanted to let you all know that work is starting up again. I'm about to start up a CPE d...

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v0.39 hotfix 3

Another day, another hotfix.

-Fixed an issue where a new human NPC could show up in the Torguis encampment before they were supposed to
-Fixed a crash when touching the new underwater haza...

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v0.39 hotfix 2

And the posts keep comin' and they don't stop comin' and they don't stop comin' and they don't stop.. yeah anyway


Another hotfix for v0.39! This one is a bit less important than th...

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Crisis Point: Extinction Gallery v0.05 release!

Hey everybody! Sorry I haven't updated the $5 tier gallery in a while; there have been a LOT of coding changes in the main game, and the gallery was way behind for a long time, so updating it has b...

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$2 tier gifset update!

Sorry for not updating this gifset in a while, but here you go! This has the loops for every H-scene currently in the game, including the new  WIP cutscene H-scene from v0.39 that doesn't incl...

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v0.39 Hotfix 1 release

Now you might be thinking, "But Anon, you just released v0.39! There's already a hotfix?"

Yeah, well, yeah. The gallery was broken, that's kind of a big deal :' )


As always, ...

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Crisis Point: Extinction v0.39 download link!

Hey everybody! As always, here's the download link to v0.39 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will...

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Crisis Point: Extinction v0.39 release!

Hey everybody! As you may have astutely surmised by the title of the post, Crisis Point: Extinction v0.39 is now complete, and available for download! Told ya we'd release it in April, didn't I? :p...

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Weekly Update - 4-26-2020 (Almost done)

Hey everybody. First off, thank you all so much for your kind words and support in the comments of last week's update. As always, it seems I am my own biggest critic, but it really means a lot to s...

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Weekly Update - 4-19-2020 (Reducing v0.39's scope, general update)

Hey everyone. Apologies if anyone hoped this would be a great update, but it's gonna be a bit of a bummer. There's less than 2 weeks left in the month, and I'm staring down the barrel of a theoreti...

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Weekly Update - 4-12-2020 (General status update)

Hey everybody. Not gonna beat around the bush, I don't really have anything to show this week, so this update will be purely text. We still got work done, of course, but it's all been on stuff that...

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Weekly Update! 4-5-2020 (Accessibility features, more Area 5 visuals, general update)

Hey everybody, time for another CPE development update! I don't have a ton to show off this week, since I spent a lot of my time working on the accessibility features I announced last update. The g...

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Weekly Update! 3-29-2020 (More Area 5 visuals, new enemy work, accessibility features)

Hey everyone, time for another CPE development update! This week I've got a few more visuals to show off from our work on Area 5, as well as some general information on accessibility features I wan...

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Kertalus H-scene preview

As promised in the weekly update, here's the Kertalus H-scene preview. Enjoy!  

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Weekly Update - 3-22-2020 (Area 5 backgrounds, general update, Kertalus H-scene preview)

Hey everybody, gonna be a bit of a smaller update this week. Me and Puffernutter had a bit of a rough week for reasons I don't really want to get into (no it's not coronavirus, we're both still hea...

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An update on our Patreon goals

Hey everybody! Our Patreon is getting INSANELY close to the $6000 goal of having Orexius finally go full time - we should be hitting it any time this week. First off, I want to just say.. holy shit...

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Weekly Update! 3-15-2020 (Area 5 work)

Hey everybody! Time for another CPE development update. This week (and honestly probably for most of this update), I focused mostly on area 5. Designing the levels, planning out progression, creati...

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Weekly Update! 3-8-2020 (Parallax dynamic water, new enemy design)

Hey everybody! As usual after a big update release, I took a short break to relax and recover from the inevitable stress of pushing out a big update. As of this week, Crisis Point v0.39 has officia...

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v0.38 hotfix 2 release!

EDIT: Updated this post with the info of another hotfix, which was just released! Hotfix 2 is even more minor, but fixes a few more issues that were brought to my attention after Hotfix 1 was relea...

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Crisis Point: Extinction v0.38 download link!

Hey everybody! As always, here's the download link to v0.38 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will...

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Crisis Point: Extinction v0.38 release!

Pour the wine and cut the cheese, Crisis Point: Extinction v0.38 is now complete and ready for our $10+ patrons to play!

You can watch the video above for a run down of some of the biggest ad...

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No major weekly update - v0.38 almost done!

Hey everyone, just dropping a quick post to let you know I'll be skipping doing a major weekly update today. v0.38 is on the cusp of being complete, and posting weekly updates usually take a few ho...

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Weekly Update - 2-16-2020 (Another tileset preview, general update)

Hey everyone. Like I said last week, we won't have a huge amount of stuff to talk about between now and the release of v0.38, so this will be a relatively small update. That said, I do have one thi...

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Weekly Update - 2-9-2020 (Underwater Deep Soil music, 5th area tileset preview, small stuff)

Hey everyone, very small update this week; I spent most of it doing basic stuff like working on level design, fixing bugs, and stuff like that. In general, development of v0.38 is winding down, so ...

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Tentacles Thrive cross promo!

Hey everybody! I'm here today with a cross promotion with my friend and fellow H-game developer, Nonoplayer, to tell you about his game, Tentacles Thrive! Before I get into my own thoughts, here's ...

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Weekly Update! 2-2-2020 (Underwater mines obstacle, bubble optimization deep dive)

Hey everybody, welcome to the weekly update! This week is going to be fairly non-visual, as Red is still finishing up the Slime CG, Orex is still in the early stages of a new H-scene, and I've move...

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