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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Nature Magic: Ecomonacy

Nature. We are in it and it is in us. You can't escape it—but you can study it, learn from it, and just maybe with a little magic take control of it. We're not talking about druids though, we're ...

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Enchanted Trinkets: Scraps of Knowledge

The Enchanted Trinkets series continues with a worthwhile entry best enjoyed by sages, scholars, and anyone else with a penchant for the written word. Never allow your most treasured tome ...

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Mini-Adventure: The Devil's Maze

This 350th issue of EN5ider marks a milestone for us and we want to thank all of our Patrons for making it possible to amass such a resplendent li...

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Monstrous Menagerie: Damned Sovereigns

Wildernesses and ruins the world over are the abandoned homes of fallen empires and lost kingdoms, civilizations that have faded into history. The powerful rulers of such places do not always plumm...

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Enchanted Trinkets: A Noblewoman's Essentials

Are you among the highest social standing? Do the cultural elites vie for invitations to your parties, or fervently wish that you might attend theirs? If you are then you almost certainly have our ...

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ZEITGEIST #11: Gorged on Ruins - Part 3

This installment of ZEITGEIST #11 has all the goodies in it: Gidim living steel, thoughtlocks, oculus prisms, and the statistics for a grand total of THIRTY-NINE creatures! 39! Th...

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Spells for Punching

Sometimes even the most cautious mage has to get up and smack somebody in the face—make that smack count. With these 11 new spells in your repertoire you'll be unleashin...

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About EN5ider

EN5ider is one of the longest-running D&D Patreons, with nearly 600 issues under its belt. We launched in 2015 with the article 2020-08-06 12:11:13 +0000 UTC View Post

Mini-Adventure: The Pallid Piper

We first introduced the umamish—a curious infection of intelligent mushrooms—in EN5ider #333 - Mini-Adventure: Fun...

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Changes of Zhou: Far Eastern Cleromancy

The next time the adventurers cast augury or otherwise make use of divination magic you can do more than simply provide an answer—now you can give them a reading! This 8 page article inc...

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Spells: Herculean Incantations

Tell me friend: do you tire of seeing braggadocio knights impress with feats of strength? Running afoul of too many tavern fights with lumbering brutes? Well friend your troubles are over! With thi...

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ZEITGEIST #11: Gorged on Ruins - Part 2

In this second installment of ZEITGEIST #11 the PCs encounter the Vsadni (five ancient Lost Riders now transformed into powerful icy titans by the Voice of Rot) and take their fight to Gra...

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Intriguing Organizations: Hands of Contrition

Adventurers almost reflexively destroy undead on sight—but they best be wary for there are a rare few that rise up above their nature, seeking to redeem their corrupted souls and serve rather tha...

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Enchanted Trinkets: Plumed Panoply

We've done quite a few Enchanted Trinkets articles but none quite like this one: a full set of magic attire! If your adventurer is the kind that cares about fashion there will be no higher...

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Tertiary System: Mass Combat

The mass combat rules offered thus far for Fifth Edition can be pretty disappointing depending on the expectations of your group. Trying to extend the core mechanics to adroitly navigate a...

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Intriguing Organizations: Readers of War

Fantasy gaming oft emphasizes the magical side of scholastic pursuits, but in the real world one of the traditionally most studied aspects of history is the making of war. With that in mind we pres...

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ZEITGEIST #11: Gorged on Ruins - Part 1

Undoing the Obscurati's ritual is a tall order but there are three terrible dangers threatening the world that the adventurers might turn to the vital task: beneath the Beran city of Ursaliña is a...

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Villain Spotlight: Vengar the Reader

Goblins are known for many things—reading is not typically on that list, but it's not like Vengar is a typical goblin. Once a trapfinder for the Chokeleaf tribe, this errant necromancer went enti...

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Enchanted Trinkets: Arcane Atlases

Sometimes knowing where you're going just doesn't cut it because after all, journeys are often only half of a quest. That's where these wondrous maps make their mark. The atlas of the lost...

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Multiclass Feats

Sometimes you want to play an adventurer that's more than a stalwart warrior, deft vagabond, or potent spellcaster. It can be good fun to explore concepts that mean a few levels in one class and th...

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Mini-Adventure: Fungal Bums

The adventurers destroy an infestation of strange mushroom creatures but days later one of the PCs develops an odd sickness impervious to traditional cures. Within weeks mushrooms sprout from the a...

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ZEITGEIST 10 - Godmind: Part 3

This is the crunchiest part of ZEITGEIST #10 - Godmind and includes the full breadth of rules and monsters a GM will need to run the rest of the module! That begins with the fundamental ch...

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Writhing Codex

Kill and zombify foes with breath of the master, do exactly what you think with corpse explosion, cast parasitic eruption to send someone to Cronenberg-ville, curse ...

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Enchanted Trinkets: Patron Tokens

Warlocks—the mages who traded their souls for eldritch blast. We know them, we love their beams of death, but when it gets down to the nuts and bolts they sometimes fall short of the pro...

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Spells: Masterpiece Renditions

There is magic in music and few melodies contain as much nuanced power as this suite of sublime spells! Play the rousing and rising accelerando to empower a band of warriors, unleash the <...

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ZEITGEIST 10 - Godmind: Part 2

At the start of this 28 page second installment of the 10th ZEITGEIST module an illusion from the fiend Ashima-Shimtu rises up from wherever blood touched the water during the battle again...

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Mini-Adventure: Ghosts in the Graveyard

In life Gabriel Valcori was a successful businessman, famed throughout the city for his wealth and generosity. Unbeknownst to his admirers however the merchant began his career by robbing graves, a...

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Monstrous Menagerie: Three Arcane Avians

Doom comes from above with this trio of monstrous magical birds! The three-eyed pale striganes (CR 5) is a psionically empowered owl that paralyzes prey with psychic blasts then scatters any compan...

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Frozen Archetypes

Spring is here and for most of us winter has passed, but before the season is truly behind us we've got four chilly class archetypes to include in your game! First off there are two barbarian prima...

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Mini-Adventure: Aberrant Echoes

The earth is littered with forgotten ruins of civilizations long gone. Many hide treasures, but one of them contains something else—something of a different world, or perhaps another reality. Lon...

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