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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Anatomy of a Town

Our popular Anatomy Of... series continues! We've had taverns, war camps, and wizards' towers - and this time we have a system for randomly creating a rural village! Roll for its name, size, mood, ind...

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Magical Dungeon Archetypes

The bard's College of the Passage, the cleric's Labyrinth divine domain, the druid's Circle of the Worked Stone, the sorcerers Oozemancer bloodline, the warlock's Enigmatic Eye patron, and the wizard'...

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Apologies!

If you saw an update called "Incident at Icereach-1", I accidentally uploaded a WOIN adventure to EN5ider! I have removed it, and you will NOT be charged for it.  Apologies for the false alarm.

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Cosmic Syzygy

Some sorcerers are linked to the heavens - the cosmic power of stars, moons, and planets. This new Sorcerous Origin is accompanied by the Astrologer and Cosmic Ritualist feats, and the new spells Astr...

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Malonge's Mnemonic of Subterranean Spells

Eight new spells, and details about Lamar Lamonge's spellbook. Dwarven miners discovered the Mnemonic lining the underground nest of a gargantuan mutant raven. These excerpts have circulated into the ...

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ZEITGEIST Player's Guide (Part Four: Risur & Ber)

This supplement is the fourth part of the ZEITGEIST Player's Guide for 5E. In these pages you will find setting and background information on the ZEITGEIST campaign setting, and the nations of Risur a...

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A Touch of Class - Last 48 Hours!

Hey guys -- just a quick reminder that the A Touch of Class Kic...

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Anatomy of a Tavern

From Jeff Gomez comes the latest in this series. We've covered wizard's towers and military camps; and this time, we present tables for randomly generating a tavern! Use dice to generate its name, atm...

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ZEITGEIST: Bonds of Forced Faith

Quite a special item for EN5ider patrons today! This 32-page adventure, Bonds of Forced Faith, is a prologue to the ZEITGEIST adventure path. 

Featuring a group of pregenerated PCs 100 years be...

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Dungeon Callings

These new backgrounds by Walt Ciechanowski are all linked to the depths of the world underground - the Deep Hunter, a skilled at tracking prey in underground environments; Escape From Below, a charact...

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Collegia Magia: Mahala Academy

The Mahala Imperial Academy trains spell casters in the art of war magic. Along with a description of the Academy, in this article by Josh Gentry you'll find new bonds and flaws, new feats such as Imp...

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ZEITGEIST Adventure Path Player's Guide: Part 3 (Flint & the RHC)

The third part of the ZEITGEIST Player's Guide for 5th Edition introduces the city  of Flint, and the Royal Homeland Constabulary. Complete with full-colour maps, this guide describes the various...

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A TOUCH OF CLASS - The Kickstarter Is Now Live!

I've been talking about it for a while, and now the time has come - the A TOUCH OF CLASS Kickstarter is now live! 7 new classes for 5th Edition! Meet the full alchemist, cardcaster, diabolist, feywalk...

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Anatomy of a War Camp

These quick random tables enable you to quickly create a unique war camp, describing its grounds, sleeping arrangements, leisure activities, defences and night watch, and the types of treasure pillage...

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Beware of Mold and Other Dungeon Hazards

Designer GM Lent introduces a range of dungeon hazards to ruin your players' day - the euphoria-inducing bliss mold, the spell-resistant elven mold, the deceptive mirage blight, horrifying living wall...

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A Touch of Class Coming To Kickstarter

Hi everyone! I wanted to give you all a heads-up on something coming soon.

We are compiling the classes we have published on EN5ider into a 70-page softcover book. Not only that, they are all revise...

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Keep your Powder Dry (Part 3: Industrial Firepower)

In the third part of your Keep Your Powder Dry Series, we take a look at industrial firepower - the weapons from the 18th and early 20th centuries. New 5E weapon properties include capacity, chain fir...

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Don't Lose the Light

The world is filled with deep, dark places that few dare to venture into: prehistoric caverns, ancient tombs, and foreboding dungeons. All of these places have one thing in common: their lack of light...

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ZEITGEIST Adventure Path Player's Guide: Part 2 (Equipment)

In these 11 pages you'll find information on equipment for the ZEITGEIST adventure path. From explosive alchemicals to gentlemen's goggles to new firearms, plus ships of the Royal Homeland Constabular...

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The Origins of Kobolds

Michael McCarthy takes a hard look at Kobolds and reveals the truth about them and their origins - the primal Kobalds. The dog-faced Kobalds differ to Kobolds, as do the Kobaloi, a race of immortal tr...

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Collegia Magia: Johannes Institute of Science

The Johannes Institute of Science is a magical academy, renowned for its academic rigor. Whether alchemist, bard, druid, sorcerer, or any other magical class, all spellcasting characters have somethin...

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The Ways of Dream and Nightmare

The cleric's Dream Domain grants revelations and forges nightmares into weapons; the sorcerer's Transcendant Soul origin uses the power of dream to slip across planar boundaries; and the wizard's Scho...

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ZEITGEIST Adventure Path Player's Guide: Part 1 (Characters)

"Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-t...

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What should we release tomorrow?

Hey everyone! We have a few things lined up for the next few weeks on EN5ider, and I thought it would be fun to ask you which one we'd release first. I've listed three items here which are all ready t...

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Keep Your Power Dry! Part 2: Early Modern Firearms

In our second article in this series (see EN5ider #125), we take a look at easily modern firearms. From blunderbusses to matchlocks, with new customizations and new items such as adamantine bullets, d...

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ZEITGEIST Campaign Guide

Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothe...

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Collegia Magia: Granspire Seminary

This holy lighthouse holds a dark secret. The start of a series on plug-in magical colleges, this article contains rumors, plot hooks, background options, a new item, a new spell, and the Sea Monk, th...

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Monstrous Menagerie: Titans of the End Times

Monsters in fantasy roleplaying games are often derived from classical mythology, and this article is no different. Meet Antaeus, a 20-foot marble giant from Greek mythology; Jack-In-Irons, a bestial ...

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Keep Your Powder Dry! Part 1: Firearms for Fantasy Campaigns

The core rules include rules for firearms; this article takes a look at some of the very earliest gunpowder weapons. Walk Ciechanowski introduces three ancient firearms, five new weapon properties, ru...

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Anatomy of a Wizard's Tower

Use these random tables to quickly generate a wizard's tower, with information on the wizard, their workshop, library, living quarters, and their vault and its defenses. By Jeff Gomez; illustrated by ...

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