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relativisticgame

relativisticgame

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relativisticgame posts

Week 15 progress update

I started the week working on my game engine. I considered it a bit of a vacation: I needed a break from the animation and video work. In two days I made good progress and implemented features I ha...

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Week 13-14 progress update

I spent the last two weeks creating animations for my video about length contraction. This is by far the longest and most ambitious video I have created so far. It’ll be around 10 minutes long an...

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Week 12 progress update

I started the week experimenting with Social Media. I took the video I shared on Twitter last week View Post

Week 11 progress update

This week I did a lot of work on the game engine’s script code. I ended up mostly writing Lua code and a moderate amount of C++ code. I introduced a new API to handle shader uniforms, I introduce...

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Week 10 progress update

I finally uploaded my first video to YouTube, which is now embedded into 2023-01-13 19:02:23 +0000 UTC View Post

Week 9 progress update

Propagators are elements of my relativistic game framework. They carry information between two points of space-time at the speed of light. They are used, for example, to bring an "open-command" to ...

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Week 8 progress update

This week I focused on 2D SDF and 2D animation. My aim was to create an animation to illustrate some properties of the View Post

Week 7 progress update

I spent some time setting up my blog site relativisticgame.net and wrote the first posts. This site is using GitHub Pa...

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Week 6 progress update

I was on holiday, so I haven't done much this week. I spent time thinking about the analytical positioning problem, though. I found this problem much harder than I expected. You can follow my progr...

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Week 5 progress update

I took a break and went on holiday in December. As a result, I got a bit behind with the status updates. I took some notes before leaving, though. So here is the update for week 5.

I did a lo...

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Week 4 progress update

I started on Monday writing the script for the train-tunnel paradox video. As I mentioned in earlier posts, this is my short-term objective. I decided to spend time on this, as I believe that havin...

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Week 3 progress update

Before this week my game engine was entirely controlled by hand. In the train-tunnel paradox demo, for example, I had to use keyboard or controller to either move the train or select items from a m...

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Week 2 progress update

Here is the first weekly update. This is for the previous week, 7-11 Nov 2022.

BTW, I’ll be numbering weeks from the 31st of October 2022, the day I started working full-time on this projec...

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Short-term and long-term goals

Before I post my first weekly update, let me explain briefly what I have been trying to achieve in the past days.

I gave myself this short-term goal: use the technologies I have developed so ...

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Status update: about this page

I thought a bit in the last few days about what I should do with my Patreon page. In particular, what content I should produce and post to Patreon and what I should instead post to other places, li...

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A relativistic Mario

Sometime at the end of 2018 I had the idea of putting together a game based on relativistic Physics. Imagine Super Mario going at nearly the speed of light, experiencing Lorentz contraction and tim...

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