Tier tweaking
Hi everybody,
I've tweaked the tiers a bit, dropping all the higher tiers, which were unoccupied anyway, and consolidating their benefits down into the lower tiers.
The biggest change h...
2019-04-01 06:47:51 +0000 UTC View Post
Hi everybody,
I've tweaked the tiers a bit, dropping all the higher tiers, which were unoccupied anyway, and consolidating their benefits down into the lower tiers.
The biggest change h...
2019-04-01 06:47:51 +0000 UTC View Post
Hi everybody,
I've been using UV offset by light direction in shaders for a while (most notably in the volumetric clouds shader), but I realised I never put together a simple raymarched smoke...
2019-04-01 04:09:03 +0000 UTC View Post
I've made some tweaks to the Environment Interaction system, so here are the updated files!
The biggest change is now grass/foliage interaction happens in the R and G channels, to define a 2d...
2019-03-06 03:11:09 +0000 UTC View Post
The Write up is here: https://www.patreon.com/posts/toon-fire-write-22032503
The source files ar...
2019-01-22 03:10:39 +0000 UTC View Post
Here are the source files for the 1 Layer Clouds.
As always, let me know if there are any issues with the files, or improvements/suggestions on how to make it better. I have a feeling I'll be...
2018-12-20 13:04:57 +0000 UTC View Post
While the previous volumetric clouds could look pretty good, I was never happy with how many stacked layers were required to get a decent effect, causing a huge amount of overdraw. So I've...
2018-12-20 12:45:25 +0000 UTC View Post
Here are the Unity files for a cool approach to generate visual environmental interactions, like water ripples and mud/snow trails. It uses a top-down camera to draw a bunch of particles to a global r...
2018-12-11 23:47:14 +0000 UTC View Post
I'm back from my trip, and getting back into Shader Shenanigans again!
Here's a simple Half Tone shader, in both an image effect variation (toggle the image effects on an off on the camera scripts) ...
2018-11-08 13:08:39 +0000 UTC View Post
If you haven't yet watched the video detailing the creation of this shader, you can watch it right here: http...
2018-10-13 06:06:24 +0000 UTC View Post
Here are the files for the incoming Toon Fire tutorial. Have a poke around and see how it's put together! Any question, hit me up in the comments or in 2018-10-11 02:51:50 +0000 UTC View Post
Here's a sneak peek of the next video tutorial, where I'll make some simple, classic, Toon Fire.
In terms of release schedule, I think it would probably be better to push out the files and write-up ...
2018-10-11 01:43:41 +0000 UTC View Post
Here are some things I've been working on:
Up above you can see that the Subsurface Scattering rim mask (faking spherical normals to limit the effect to the outside edge of the mesh) that worked for...
2018-10-03 00:27:08 +0000 UTC View Post
If you haven't yet watched the video detailing the creation of this shader, you can view it here: Volu...
2018-09-26 02:23:17 +0000 UTC View PostUsing the pre-modelled quad stack, which may work better in VR, here is the shader as optimised as I can think to make it while still keeping it soft edged.
2018-09-22 15:03:07 +0000 UTC View Post
I knocked together a quick ghost shader with some fresnel rim light and refraction. Also vertex wobble and a up and down bobbing done in shader. I'll do a proper write up soon (and the Vol...
2018-09-21 07:44:07 +0000 UTC View Post

The files for the Ghost Shader. Yes, it even includes the teapot.
This was a quick shader, so let me kno...
2018-09-21 07:40:19 +0000 UTC View Post
Here are the Volume clouds - super lite version. This is with the directional light completely stripped out, which makes it MUCH more performant - and it's not really noticeable is it? 90% of the effe...
2018-09-20 02:08:29 +0000 UTC View Post
Here's a version of the shader with a bunch of unnecessary additions stripped away, to make it as light as pos...
2018-09-20 01:10:50 +0000 UTC View Post
Here are the files I used in the Volumetric Clouds video. (Everything is included in the unitypackage OR zip file, the individual files aren't needed if you've already grabbed one of...
2018-09-19 01:32:43 +0000 UTC View PostSince this Patreon is super new, it's still in flux as I figure out the best way to set up tiers and rewards.
So I'm making the tiers more generous:
$10 for access to the source files ...
2018-09-11 22:30:03 +0000 UTC View Post
This is a big topic, so I might have to break it down into two separate videos. One detailing how to generate 3d volumetric clouds, and a second video on how to fake the lighting. I hope to be done wi...
2018-09-11 11:45:58 +0000 UTC View Post
Here are the source files for the Animated Candle Flame shader.
There is the adjustable 3 colour C...
2018-08-29 04:55:51 +0000 UTC View Post
If you haven't yet watched the video detailing the creation of this shader, you can view it here: 2018-08-29 03:53:25 +0000 UTC View Post

If you haven't yet watched the video on this shader, you can view it here: 2018-08-22 23:47:09 +0000 UTC View Post

Here are the source files for the Subsurface Scattering shaders.
UPDATE: If you're not...
2018-08-22 04:06:09 +0000 UTC View Post
(SSSS? Subsurface Scattering Skeletons!)
If you haven't yet watched the video on this shade...
2018-08-22 01:20:59 +0000 UTC View Post