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pucklovesgames

pucklovesgames

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pucklovesgames posts

Tier tweaking

Hi everybody,

I've tweaked the tiers a bit, dropping all the higher tiers, which were unoccupied anyway, and consolidating their benefits down into the lower tiers.

The biggest change h...

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2d Raymarched Smoke FILES

Hi everybody,

I've been using UV offset by light direction in shaders for a while (most notably in the volumetric clouds shader), but I realised I never put together a simple raymarched smoke...

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Environment Interaction - Updated FILES

I've made some tweaks to the Environment Interaction system, so here are the updated files!

The biggest change is now grass/foliage interaction happens in the R and G channels, to define a 2d...

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Toon Fire Shader in Unity

The Write up is here: https://www.patreon.com/posts/toon-fire-write-22032503

The source files ar...

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One Layer Clouds - FILES.

Here are the source files for the 1 Layer Clouds.

As always, let me know if there are any issues with the files, or improvements/suggestions on how to make it better. I have a feeling I'll be...

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Fake Volume Clouds in 1 layer, without crazy overdraw!

While the previous volumetric clouds could look pretty good, I was never happy with how many stacked layers were required to get a decent effect, causing a huge amount of overdraw. So I've...

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Environment Interaction via RenderTexture FILES

Here are the Unity files for a cool approach to generate visual environmental interactions, like water ripples and mud/snow trails. It uses a top-down camera to draw a bunch of particles to a global r...

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Half Tone Shader (image effect and per object) Files

I'm back from my trip, and getting back into Shader Shenanigans again!

Here's a simple Half Tone shader, in both an image effect variation (toggle the image effects on an off on the camera scripts) ...

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Toon Fire Write-up

If you haven't yet watched the video detailing the creation of this shader, you can watch it right here: http...

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Toon Fire Files

Here are the files for the incoming Toon Fire tutorial. Have a poke around and see how it's put together! Any question, hit me up in the comments or in 2018-10-11 02:51:50 +0000 UTC View Post

Toon Fire Incoming and schedule update

Here's a sneak peek of the next video tutorial, where I'll make some simple, classic, Toon Fire.

In terms of release schedule, I think it would probably be better to push out the files and write-up ...

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Work in Progress Updates

Here are some things I've been working on:

Up above you can see that the Subsurface Scattering rim mask (faking spherical normals to limit the effect to the outside edge of the mesh) that worked for...

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Volumetric Clouds Write-up

If you haven't yet watched the video detailing the creation of this shader, you can view it here: Volu...

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Optimised 3d noise Volume Clouds, for VR... ?

Using the pre-modelled quad stack, which may work better in VR, here is the shader as optimised as I can think to make it while still keeping it soft edged.

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Quick Ghost Shader

 I knocked together a quick ghost shader with some fresnel rim light and refraction. Also vertex wobble and a up and down bobbing done in shader.  I'll do a proper write up soon (and the Vol...

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Ghost Shader Files

The files for the Ghost Shader. Yes, it even includes the teapot.

This was a quick shader, so let me kno...

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Need more performant clouds?

Here are the Volume clouds - super lite version. This is with the directional light completely stripped out, which makes it MUCH more performant - and it's not really noticeable is it? 90% of the effe...

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Volumetric Clouds Lite

Here's a version of the shader with a bunch of unnecessary additions stripped away, to make it as light as pos...

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Volumetric Clouds Source Files

Here are the files I used in the Volumetric Clouds video. (Everything is included in the unitypackage OR zip file, the individual files aren't needed if you've already grabbed one of...

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Volumetric Clouds in Unity


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Tier adjustment. $5+ gets file access!

Since this Patreon is super new, it's still in flux as I figure out the best way to set up tiers and rewards.

So I'm making the tiers more generous:

$10 for access to the source files ...

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Lit Volumetric Clouds incoming

This is a big topic, so I might have to break it down into two separate videos. One detailing how to generate 3d volumetric clouds, and a second video on how to fake the lighting. I hope to be done wi...

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Animated Candle Flame Source Files

 Here are the source files for the Animated Candle Flame shader.

There is the adjustable 3 colour C...

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Animated Candle Flame write-up

If you haven't yet watched the video detailing the creation of this shader, you can view it here: View Post

Animated Candle Flame Shader in Unity


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Subsurface Scattering write-up Part 2: Foliage Shader

 If you haven't yet watched the video on this shader, you can view it here: 2018-08-22 23:47:09 +0000 UTC View Post

Subsurface Scattering files

Here are the source files for the Subsurface Scattering shaders.


UPDATE: If you're not...

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Subsurface Scattering write-up Part 1: Base Shader

(SSSS? Subsurface Scattering Skeletons!)

If you haven't yet watched the video on this shade...

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Subsurface Scattering for Foliage (without Raytracing!)


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