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SubliminalOfficial

SubliminalOfficial

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🎉 VERY serioues and excsiting Announcemnet: 🎮💼

Dear Value Patrons,

We are thirlled to shar some grounbreaking news with you regardign the devlopemnt of Sublimal, our spine-chilling pyschologial horror game! As part of our ongoing commite...

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What happened here?..

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Come enjoy a getaway at our waterpark :)

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Update #36

Hellooooo!

It is I once again (ref) back for another update! For this post, we have relatively a lower number of details, but they’re juicy nevertheless!

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Where are we?

Demo music track

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Update #35

Hello again!

Sven's left leg here once again (Ref :P). I apologize for the delay on all things subliminal, we're going through some changes currently but we're chugging thro...

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Join us... :)

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Update #34

Hello everyone!

Sorry for the lateness of this post! Ref (admin on discord) here once again taking over on this update, and we have a largely dev-focussed update for you today :)

With...

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Content Delay Announcement

Hi Everyone!

I, Sven, as the main Dev here, apologize for the lull in updates and lack of content we've had here the past 2 weeks. There has been some incredible development and team progress...

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Foley Poll

Let's take our first look into some foley! (aka realistic in-game sound effects: Footsteps, Button switches, etc)  Firstly, I'm going to come out and say this post might not be the most conven...

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Full Team Announcement!

Hey everyone! It's time for our first full team announcement with our amazing new and current team members!

Modeling & Texturing:

Lucas M - Responsible for...

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Update #32 (Animations & Free-roam AI)

Hey Everyone!

We've got some exciting free-roam AI news to go through this week! Although nothing is set in stone we have some big developments on a fully free-roam AI syst...

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No Entity Gamemode Announcement

Following last week's unanimous poll to officially add a No Entity Gamemode into Subliminal, let's get into some specifics and plans on how this will eventually roll out!

Firstly, to set the ...

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Update #31 (Animation & New Devs!)

Hey Everyone!

This week we've got some exciting new animation news, along with 2 new dev additions to the team! Rather unfortunately though, we don't have too many specific...

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DLC Level Contest Semi-Final

After reading through a huge amount of amazing level suggestions from everyone here, we've finally compiled a list of the top 9 levels! Now let's get to our semi-final vote!

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Inventory Layout Poll

Let's dive a bit deeper into our new achievement inventory system and look through a few options for inventory layouts!

Attached to this post are 3 separate layouts...

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No Entity Mode Poll

Hey Everyone! 

We've all had the idea floating around for a while of a "No Entity" or "Peaceful" mode for Subliminal...

So let's finally decide!

Wou...

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Update #30 (Big Optimization Test Results!)

Hey Everyone!

This week We've got some very promising optimization test results to announce... In the "Details" portion of this post!

Now let's get t...

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DLC Level Submission Poll

As we get closer to release we're needing to start some planning on some DLC content. Including picking a few new levels to include in our first DLC/Chapter Update...

Submit your leve...

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Fluid Simulation Leak!

A quick peek at our new and optimized fluid sim to be used on all water-based levels!!


**Note: Shading and particle effects will be improved in the future!

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Update #29

Hey Everyone!

This week has been filled to the brim with Team Expansion and work on getting all the amazing new members in our team settled in and acquainted with all of our ...

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Mechanics Poll #3

We're back with our 3rd Inventory-based poll this week! And it's time to get into some inventory layouts for achievements!

Which Inventory layout for achievements would you like to se...

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Level "Ventilation" Leak!

A quick peek...

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Mechanics Poll #2 (Achievement Inventory)

Last week's poll showed a pretty unanimous decision to add a Combined Inventory! Now let's dive a bit deeper into how this new inventory will actually function...

First, let's talk ac...

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Update #28 (Team Expansion & Fluid Sims! )

Hey Everyone! 

Firstly we'd like to apologize for the delay in this week's update:/ Thankfully though, all planned content for this week is still coming! (Just in faster succession) ...

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Mechanics Poll #1

Lately there's been some debate among some of our team about a possible inventory... And we would love to hear what you all think!

Let's take a look at a few possible options:

A...

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Exploration Poll #1

Hey Everyone!

With the massive swing of last week's poll ending up with more than 70% in favor of more exploration, we would love to hear from you what kind of exploration you would like to s...

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Update #27 (Dynamic & Procedural Cutscenes and Chases)

Quick note: This is a Public Post, meaning everyone (subscribed or not), will be able to see this and hopefully get a taste of our ✨amazing✨ development content!

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Gameplay/Puzzle Poll #1

Hey Everyone! Let's get to some Gameplay Polls!

What do you want to see more of in Subliminal?


Puzzles: (meaning) More no...

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