A small update this time, dealing with a few minor issues, the most important one being one .rmp file missing from the previous 2.3 release. Also, a new Multi-Launcher handob (donated by Kato) and ...
2022-02-17 14:56:29 +0000 UTC
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Shortly after the huge 2.2 update, I have the pleasure to announce another release, and I daresay this one is even more revolutionary! Sometimes there's little going on for a month or two, and some...
2022-02-14 10:05:37 +0000 UTC
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This is probably the biggest update I have ever released. It is hard to summarize such a monster, but in short:
- completely overhauled how missions are generated, giving enemy factions greater ...
2022-01-12 17:14:45 +0000 UTC
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Another major update. This one introduces the new concept of a carrier, a special HWP chassis which can release mall drones on the battlescape, designed and coded by Alex D. There's also a ne...
2021-12-07 18:23:09 +0000 UTC
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The new 2.0 version overhauls much of how terrain generation works, introducing new 30x30 blocks and adding some interesting features, like sand slowing you down (but not Snakemen and similar creat...
2021-09-04 15:50:13 +0000 UTC
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There's a rare bug in 1.9 which would make your game crash if you use the Tritanium Vest with one particular face (the first female one), which this release fixes. There are also some tweaks to ter...
2021-07-05 09:40:50 +0000 UTC
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New version is out, and it contains some revolutionary changes, most notably enemies that can kneel (heresy, I know). Also a new agent transformation (psionics anyone?), an alien space sta...
2021-06-24 17:20:32 +0000 UTC
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It took significantly longer than normal, but that's because this release required so. much. content.
Finally there's an end to the UAC arc. Perhaps something will be added, but we have a gra...
2021-03-29 17:44:15 +0000 UTC
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The biggest thing about it is the a UAC mission and a new UAC base terrain, filled with marvellous sprites drawn by Brain_322.
I have also addressed item prices and manufacturing costs, so la...
2020-12-02 10:18:18 +0000 UTC
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In this version I have overhauled how AI units work: right now you can only have a small number of them (as they rely on a very rare resource to produce), but you can revive them after "death" as l...
2020-10-21 10:30:07 +0000 UTC
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After 91 days, The X-Com Files finally gets a new version! In this version I have finally addressed some important balance changes, such as adjusting pistols' effective range or parts of tech tree ...
2020-08-23 16:50:07 +0000 UTC
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Another month, another release! And this one is pretty big - 4 new missions, 5 new units, 2 new facilities, a couple items (mostly guns, but not only), and many improvements.
Those with zoolo...
2020-05-23 11:38:21 +0000 UTC
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This release took a whole two months to make, but also it is particularly big. First of all, the Readiness feature was polished into something a bit more stylish and less frustrating; now it's call...
2020-03-30 19:45:54 +0000 UTC
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Another version with some tasty stuff in it. There's a cool new ship, a new mission, a new faction appearing in it, a new urban terrain (we've worked really hard on this one with Finnik) and other ...
2020-02-02 17:35:43 +0000 UTC
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I'm happy to announce that I have finished removing the offending terrains. This took a lot of work, as I had to make some replacements, and also was quite bugogenic, but I think it's done. Just......
2019-12-08 21:27:24 +0000 UTC
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Guys, a situation arose where a certain modder demanded all his content to be removed from all other mods. This was very sudden and unexpected, since the entire community has been using his content...
2019-11-28 18:10:05 +0000 UTC
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It has happened; we have reached 1.0. The mod is now officially "ready"!
Yes, I know, 1.0 came out last month. But I wanted to gather some feedback and catch any obvious bugs before I notifie...
2019-11-15 17:06:44 +0000 UTC
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I know I said the next release would be 1.0, but there were some annoying bugs, so we decided to release 0.9.9e as an intermediary phase. It fixes a fatal crash when catching Samael alive, streamli...
2019-08-04 13:53:41 +0000 UTC
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Another glorious release. Well, this one is mostly about fixes and rebalances, but it features a new heavy armour (mundane and tritanium versions) and a new prize mission, "Project Samael".
T...
2019-06-15 08:34:36 +0000 UTC
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Well, there were two fatal crash bugs, so I decided to release an update.
But I also added 8 new faces, so it's not just a hotfix!
2019-05-28 20:02:48 +0000 UTC
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This is mostly a bugfix/rebalance version, but I also expanded the list of countries significantly, so now you can have even more displeased members to criticize you on the Council.
2019-05-24 17:26:19 +0000 UTC
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This is probably the biggest release in years. First of all, there is a whole new "arc" allowing you to reclaim lost countries after a series of difficult encounters with ADVENT (yes, ADVE...
2019-05-13 20:34:47 +0000 UTC
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The spring is almost upon us, while I'm sick and hoping it's not pneumonia. But it doesn't stop me from modding!
As you probably noticed, I switched from version numbering 0.9.0, 0.9.1,...
2019-03-09 13:03:01 +0000 UTC
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Another year, another version!
This time it's cool stuff (hence the "X-Cool" name for this release), like cool coats, cool shades, and cool flashbang grenades! Also new maps palettes, s...
2019-01-05 21:30:25 +0000 UTC
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Took a bit longer than necessary, but that's because this time the content is quite complex: an overhaul of alien missions, new encounters, DREAMWALKING, more Reptoid stuff, etc. etc.
Many thanks to...
2018-12-02 16:32:32 +0000 UTC
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This time we have a lot more T'leth content, some serious rebalancing (lasers, smoke), some new missions... And old ninja masters!
2018-10-11 20:29:01 +0000 UTC
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New month, new portal, and new version! This one has a lot of new eye candy content (like new terrains), some new toys and missions, new fluff and a ton of new information in the Pedia to absorb if yo...
2018-09-16 19:04:23 +0000 UTC
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This took a while to make (especially since I had to scrap one sub-project, since I didn't like the results), but in the end we have a fairly big update. Late game finally got a bit harder with elite ...
2018-08-12 16:09:49 +0000 UTC
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This new release introduces Ufopaedia info on known enemy armours (much like you can see your X-Com armours). There are also lots of weapon rebalances, a new Zombie type, some new maps and the usual: ...
2018-07-11 17:44:00 +0000 UTC
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So, uh... I screwed up alien shields in 0.9.2. I have now updated the link with a fixed version.
SORRY!
2018-06-21 18:02:45 +0000 UTC
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