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Solarius Scorch

Solarius Scorch

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Solarius Scorch posts

The X-Com Files version 2.3d is out!

A small update this time, dealing with a few minor issues, the most important one being one .rmp file missing from the previous 2.3 release. Also, a new Multi-Launcher handob (donated by Kato) and ...

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The X-Com Files version 2.3 is out!

Shortly after the huge 2.2 update, I have the pleasure to announce another release, and I daresay this one is even more revolutionary! Sometimes there's little going on for a month or two, and some...

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The X-Com Files version 2.2 is out!

This is probably the biggest update I have ever released. It is hard to summarize such a monster, but in short:
- completely overhauled how missions are generated, giving enemy factions greater ...

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The X-Com Files version 2.1 is out!

Another major update. This one introduces the new concept of a carrier, a special HWP chassis which can release mall drones on the battlescape, designed and coded by Alex D.  There's also a ne...

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The X-Com Files version 2.0 is out!

The new 2.0 version overhauls much of how terrain generation works, introducing new 30x30 blocks and adding some interesting features, like sand slowing you down (but not Snakemen and similar creat...

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X-Com Files v. 1.9.1 has been released!

There's a rare bug in 1.9 which would make your game crash if you use the Tritanium Vest with one particular face (the first female one), which this release fixes. There are also some tweaks to ter...

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Version 1.9 has been released!

New version is out, and it contains some revolutionary changes, most notably enemies that can kneel (heresy, I know). Also a new agent transformation (psionics anyone?), an alien space sta...

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The X-Com Files version 1.8 is out!

It took significantly longer than normal, but that's because this release required so. much. content.

Finally there's an end to the UAC arc. Perhaps something will be added, but we have a gra...

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The X-Com Files version 1.7 is out!

The biggest thing about it is the a UAC mission and a new UAC base terrain, filled with marvellous sprites drawn by Brain_322.

I have also addressed item prices and manufacturing costs, so la...

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The X-Com Files version 1.6 is out!

In this version I have overhauled how AI units work: right now you can only have a small number of them (as they rely on a very rare resource to produce), but you can revive them after "death" as l...

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The X-Com Files version 1.5 is out!

After 91 days, The X-Com Files finally gets a new version! In this version I have finally addressed some important balance changes, such as adjusting pistols' effective range or parts of tech tree ...

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Version 1.4 has been released!

Another month, another release! And this one is pretty big - 4 new missions, 5 new units, 2 new facilities, a couple items (mostly guns, but not only), and many improvements.

Those with zoolo...

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The X-Com Files version 1.3 is out!

This release took a whole two months to make, but also it is particularly big. First of all, the Readiness feature was polished into something a bit more stylish and less frustrating; now it's call...

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The X-Com Files version 1.2 is out!

Another version with some tasty stuff in it. There's a cool new ship, a new mission, a new faction appearing in it, a new urban terrain (we've worked really hard on this one with Finnik) and other ...

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We're back! And X-Com Files version 1.1 out!

I'm happy to announce that I have finished removing the offending terrains. This took a lot of work, as I had to make some replacements, and also was quite bugogenic, but I think it's done. Just......

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The X-Com Files and Final Mod Pack temporarily down

Guys, a situation arose where a certain modder demanded all his content to be removed from all other mods. This was very sudden and unexpected, since the entire community has been using his content...

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X-Com Files version 1.0.1 is out!

It has happened; we have reached 1.0. The mod is now officially "ready"!

Yes, I know, 1.0 came out last month. But I wanted to gather some feedback and catch any obvious bugs before I notifie...

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X-Com Files version 0.9.9e is out!

I know I said the next release would be 1.0, but there were some annoying bugs, so we decided to release 0.9.9e as an intermediary phase. It fixes a fatal crash when catching Samael alive, streamli...

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X-Com Files version 0.9.9d is out!

Another glorious release. Well, this one is mostly about fixes and rebalances, but it features a new heavy armour (mundane and tritanium versions) and a new prize mission, "Project Samael".

T...

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X-Com Files version 0.9.9c is out!

Well, there were two fatal crash bugs, so I decided to release an update.

But I also added 8 new faces, so it's not just a hotfix!

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X-Com Files version 0.9.9b is out!

This is mostly a bugfix/rebalance version, but I also expanded the list of countries significantly, so now you can have even more displeased members to criticize you on the Council.

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X-Com Files version 0.9.9a is out!

This is probably the biggest release in years. First of all, there is a whole new "arc" allowing you to reclaim lost countries after a series of difficult encounters with ADVENT (yes, ADVE...

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X-Com Files version 0.9.8h is out!

The spring is almost upon us, while I'm sick and hoping it's not pneumonia. But it doesn't stop me from modding!

As you probably noticed, I switched from version numbering 0.9.0,  0.9.1,...

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X-Com Files version 0.9.8 is out!

Another year, another version!

This time it's cool stuff (hence the "X-Cool" name for this release), like  cool coats, cool shades, and cool flashbang grenades! Also new maps palettes, s...

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X-Com Files version 0.9.7 is out!

Took a bit longer than necessary, but that's because this time the content is quite complex: an overhaul of alien missions, new encounters, DREAMWALKING, more Reptoid stuff, etc. etc.

Many thanks to...

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X-Com Files version 0.9.6 is out!

This time we have a lot more T'leth content, some serious rebalancing (lasers, smoke), some new missions... And old ninja masters!

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X-Com Files version 0.9.5 is out!

New month, new portal, and new version! This one has a lot of new eye candy content (like new terrains), some new toys and missions, new fluff and a ton of new information in the Pedia to absorb if yo...

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X-Com Files version 0.9.4 is out!

This took a while to make (especially since I had to scrap one sub-project, since I didn't like the results), but in the end we have a fairly big update. Late game finally got a bit harder with elite ...

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X-Com Files version 0.9.3 is out!

This new release introduces Ufopaedia info on known enemy armours (much like you can see your X-Com armours). There are also lots of weapon rebalances, a new Zombie type, some new maps and the usual: ...

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Fix for X-Com Files 0.9.2

So, uh... I screwed up alien shields in 0.9.2. I have now updated the link with a fixed version.

SORRY!

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