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Status Update #69

Hello there.

This week we have a different kind of status update.

After a long internal discussion, we have decided to pause the pledges on the NFG Patreon. The reasons range from per...

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Status Update #68

Hello there!

This week we did dialogue changes, graphical edits and general improvements, including drawing missing pictures and replacing some of the more primitive squigglies and line art...

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Status Update #67

Hello there!

This week we made many changes to improve visual flow and how you interact with some of the scenes.

For example, we decided to remove a minigame. It felt a bit out of pla...

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Status Update #66

Hello, everyone!

This week the playtesting and editing has continued, and we're quite happy with the changes we've implemented lately. There's a scene with Bree where we wa...

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Status Update #65

Hello there!

Hope you had a nice holiday and survived through the New Year!

The holidays are almost over here in Finland, and soon it'll be peaceful again. The coding department got s...

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Merry Christmas from Caitlynn!

We'd also like to wish you all a very Merry Christmas and Happy Holidays! 🎄

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Status Update #64

Hello, everyone!

This week we revisited Eve's scene to see what more we could add to it before calling it done.

We ended up adding an additional option with a small p...

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Status Update #63

Hello everyone!

This week we've been focusing on animations.

Animations are one of those things we try to improve on with each cycle because they're so requested. Back in the day when...

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Status Update #62

Hello there!

This week we've continued with polishing. Literal polishing too, since we added some much-needed glints, or reflections, to certain renders. Unfortunately such magic isn't alwa...

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Status Update #61

Hello there!

This week we've continued filling in the gaps with missing content and placeholders. Mostly things like drawings and alt angle renders for the perspective button that sometimes...

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Status Update #60

Hello there!

Hope you've had a good week, or if not, hope that your weekend is going better.

We've had an interesting week! Surgeries and lots of driving. While sourcing parts for our...

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Status Update #59

Hello there!

The post-production work continues. We've continued editing one of the biggest scenes in the game. We were pretty nervous writing the script and screenplay, and making the rend...

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0.7 Preview - Sophie

Snapshot of a moment with Sophie in 0.7.

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Status Update #58

Hello everyone!

This week we don't have that many interesting topics or notes to talk about. We made a new batch of renders, post-processed another, fiddled with animation frames, did many ...

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October Special Render - Eve

Happy Halloween from Eve! 💜

"It's time to drink coke and smash pumpkins... and I'm all outta coke."

This month's specials are inspired by Selene and the Underwo...

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Status Update #57

Hello there!

Alongside nerding out with code this week, we also made some small graphic improvements. Normally, these improvements aren't much to show or talk about since they're mainly tec...

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Status Update #56

Good evening, night, morning or day!

This week we... well, we did pretty much the same as last week. Editing, dialogue proof-reading, and post-processing renders. New renders were also made...

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Status Update #55

Hello everyone!

This week we continued with polishing, editing and clicking pixels.

We ended up dismantling a branching scene with several paths. It felt fun in the scripting phase, b...

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Status Update #54

Hello there!

This week we've continued working with animations, editing, ambience and SFX.

A lewd scene with animations is proving to be slightly painful when it comes to rendering an...

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September Special Render - Ms. Hill

"You know... that wasn't what I meant by 'you can come later.'"

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Status Update #53

Hello everyone!

A couple of weeks ago we started using the fade-in progression from the last stretch of 0.5 in the header. It's pretty vague, but it works. The progression % was always quit...

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Status Update #52

Hello!

This week our main focus has been on editing, polishing and some playtesting. We ended up changing a scene in the evening to be a bit more interactive. It's a little bit like the sc...

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Status Update #51

Hello there!

This week we worked on a custom development tool, BIOS updates, taming Daz, and making the final RAM upgrades for the foreseeable future. The random system freezes caused by Da...

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0.7 Preview - Bree

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Status Update #50

Hello everyone!

This week we've been creating renders for Kate, toying with animation frames, and discovering how to pop a fuse by using too much electricity. Coincidentall...

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August Special Render - Bree

"So... what should I do next?"

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Status Update #49

Hello there!

This week has been editing focused, with many render fixes and lighting changes as well. Necessary optimizations were made for rendering speeds. This one always feels like a pr...

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Status Update #48

Hello, everyone!

Last week we talked about the character bios, and we had no idea the amount of messages and comments we'd get about them! We thought we should answer some of the questions ...

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Status Update #47

Hello, everyone!

This week we've been working on the bio info for the main ladies, among other things. It's basically their profile for the game, in the game. These profiles will include al...

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0.7 Preview - Eve

Ready for a little ride with Eve?

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