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Arvid Schneider

Arvid Schneider

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Arvid Schneider posts

About to go LIVE


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MtoA 513 | Cryptomatte | Basic Usage| Part2

In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate differe...

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New cryptomatte tutorial will be launched on Saturday morning

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Cryptomatte Series | Installation | Part 1

 In this MtoA/Nuke series I will be showing how to install and setup the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way...

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Live session at 11 AM PST

Scheduled another live session at 11 AM PST. 

Link: http://bit.ly/2Dzc9rB


See you there

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Source Files Overview.

Here is a nice overview for all the source files you will get. 

Let me know if you have any issues. 

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MtoA 507 Fur Source Files


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New Episodes in production

Hello fellow Patrons! 

A new year with new and exciting tutorials and tips coming your way. 

Currently I am working together with Autodesk on a Scene Setup / Render Setup scene. ...

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MtoA 512 | Lighting and Scattering | Part 2 in Maya

Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image. 


...

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MtoA 512 - Source Files

Complete Houdini and Maya scene, final renders, and resources for you to follow along!  

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MtoA 512 | Lighting and Scattering | Part 1

Welcome to this MtoA Part 1 series where I will show you several techniques on how to create a melted ice effect using Houdini. Afterwards I am showing you how to bring everything back to Maya to prep...

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Thank you!

I really want to thank each and everyone of you for all your support. It really means a lot to me, and keep me pushing to create new content for you. 

Thanks again, and have a wonderful festive...

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Upcoming MtoA 512 Tutorial

Lighting and shading and frosty night environment. Using Houdini, Maya and Arnold

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MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes. 


Support me by becoming a Patron:  2017-12-16 10:05:01 +0000 UTC View Post

MtoA 206 - Snow and Ice source files


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MtoA 511 - Mixing and Layering with Maya and Arnold.

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations ...

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MtoA 511 - Mixing and Layering Nodes

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations ...

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MtoA 511 - Source Files


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MtoA 509 - Leaf shader source files

Get access to the source files. No textures included, as they need to be bought from Quixel. But shaders, lights and setup is included. 

Arvid

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LIVE Now


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Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0

 Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0 

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LIVE Session: Maya Workspaces and Lightshader installation


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About to LIVE stream

Hey Patrons, 

I am about to start a live stream on YouTube. 

Starting in 15 minutes

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Final Part of the Quixel Series


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MtoA 510 | Quixel Megascans | PART 5

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. 


PART 1 will be about shading the hero ...

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MtoA 510 | Quixel Megascans | PART 4

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. 


PART 1 will be about shading the hero ...

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MTOA 510 Part 4 early access

Early viewing for all my Patrons

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MtoA 507 - source files and references

Access to the final scene file for the MtoA 507 course

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MtoA 510 | Quixel Megascans | PART 3

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. 


PART 1 will be about shading the hero ...

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MtoA205 - Choclate Candy - Source Files

Shaders and final renders. Can not share the scene with you because of copyright. 

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