NokiMo
CodeLikeMe

CodeLikeMe

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CodeLikeMe posts

Unreal Spider Movement #2 - Moving on surfaces with any angle

Today in the spider pawn series, we are going to continue with the on wall movement system. as of the previous version, spider bot can move on any surface. but when the angle between the current su...

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Unreal Spider Movement - Moving on surfaces with any angle

Today in the spider pawn series, we are going to implement movement ability on surfaces with any angle. So, the spider character will be able to move on vertical surfaces, ceilings or anywhere. &nb...

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Unreal Survival #51 - Display Options - Reset to Default/Load/Apply Requesters

In the last episode of the unreal engine survival tutorial series, we implemented display options with ability to change screen resolution, window mode and frame rate limit. Today, we are going to ...

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Unreal Preview Navigation Path

Today, I am going to show you how to preview the path of the player in unreal engine top down template. As the player hover the cursor  over the game world, a preview of the path that player c...

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Unreal Getting Out of a Car

In the last part of the flying car tutorial series, we implemented a way to walk to a car and enter it and start driving. Today, we are going to implement getting out of the car part. when the char...

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Unreal Color Picker Widget For Character Customization - Part 1

Today, we are going to start implementing a color picker widget in unreal engine. This color picker will be able to use for character skin color modification, weapon color modification or any other...

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Unreal Survival #50 - Apply Display Options

the last episode of the unreal engine survival tutorial series, we implemented the UI widgets required for display options panel. Today, we are going to see how to actually apply those applied chan...

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Spider Pawn - Movements and Animations

Today, we are going to implement a spider bot character in unreal engine. Here we will be looking into how to setup the spider character using pawn blueprint as the parent class in unreal engine. W...

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Unreal Survival #49 - Display Options

In this episode of the unreal engine survival tutorial series, I am going to implement display options section. Here, screen resolutions, window mode and fps limit options will be available for the...

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Unreal Getting Into A Car

In the last part of the flying car tutorial series, we implemented a bladerunner/cyberpunk style flying car in unreal engine. Now we can use this car to fly around the game world. The car model wil...

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30000 Subscribers

30000 Subscribers to my humble channel.

Thanks everyone for the support.

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Unreal Niagara Footsteps Particles and Sounds

This is a tutorial on how to use the niagara footsteps particles and sounds pack distributed in unreal engine marketplace in the following link.  2021-04-17 19:07:26 +0000 UTC View Post

Unreal Flying Car

In this tutorial, I am going to implement a bladerunner/cyberpunk style flying car in unreal engine. We can use this car to fly around the game world. In the first episode, I will implement the car...

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Unreal Multiplayer FPS #20 - Portal Jump [Part 1]

In this episode of unreal engine multiplayer first person shooter series, I am going to get started with implementing a portal jump system similar to destiny game. Basically, when player jumps into...

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Unreal Survival #45 - Graphic Settings - V Sync

Last time in the unreal engine survival tutorial series, I implemented a system to apply various graphic  settings. But all those settings can have low, medium, high, epic settings. V sync is ...

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Unreal Survival #44 - Apply Graphics Settings

Last time in the unreal engine survival tutorial series, I implemented a UI for graphic options. Today, I am going to show you how to actually apply the graphic settings based on the selected value...

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Unreal Survival #43 - Graphics Options UI

In this episode of unreal engine survival tutorial series, I am going to implement the UI for the graphics options panel. Here we will have the usual graphics options such as overall quality, anti ...

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Unreal Survival #42 - Options Menu

In this episode of unreal engine survival tutorial series, I am going to get started with options menu. First, when we go to the options menu, there will be 4 buttons to select graphics, audio, dis...

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Character Dismemberment & Blood Trails in Unreal Engine

In this tutorial, I am going to add blood trails and blood squirting effects to the character decapitation and dismemberment system I have  worked on previously in the katana combat series. Wh...

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Unreal Hand to Hand Combat #5 - Hit point Based Reactions

In this episode of unreal engine hand to hand combat series, I am going to implement a hit reaction system which reacts according to the point the character get hit. This part is continued from the...

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Unreal Multiple Key Input Actions

In this unreal engine tutorial, I am going to show you how to implement inputs with key combinations. In this example combat system, there are 3 types of punches and 3 types of Kicks. The punches a...

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Unreal Third Person VR - Aiming With HMD

Today, I am going to implement a third person VR aiming system similar to aiming system in edge of nowhere VR game. Player will see the character as in a third person game through the VR HMD and wh...

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Unreal Survival #41 - New Game and Continue Game

In this episode of unreal engine survival tutorial series, I am going to implement a new game and continue game functions for the main menu of the game. If player press continue game, the game will...

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Unreal Survival #40 - Requester Dialog Box

In this episode of unreal engine survival tutorial series, I am going to implement a requester dialog box to confirm the players choice. Here I will be using this to confirm "Do you really want to ...

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Unreal Third person Shooter #73 - Reloading Weapon

Project Files : https://www.patreon.com/posts/49138489 In this episode of my unreal engine third person shooter series...

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TPS Project Files Ep 73 - Reloading Weapon

here is the updated project of the TPS series as of the episode 73 which contains reloading. 

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Unreal Survival #38 - Game Over - Retry Menu

In this episode of unreal engine survival tutorial series, I am going to implement a retry screen or a game over screen widget. This will appear when the character dies in the game. There will be 2...

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Advanced Fire Propagation on Trees

This fire propagation system allows you to use a Flamethrower fire and burn grasses and trees. Fire can spread realistically across grasses and trees. Trees can also catch fire from burning grasses...

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Unreal Survival #36 - Diving and Oxygen Level

In the unreal engine survival series, we worked have already implemented swimming and diving mechanisms. As for now, player can dive underwater without any time limit. Player can stay under water a...

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Unreal Third person Shooter #72 - Fading away explosion debris

Project Files : https://www.patreon.com/posts/48455202 

 In this episode of my unreal engine third per...

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