NokiMo
Mike Mearls Games

Mike Mearls Games

patreon


Mike Mearls Games posts

Bard Sneak Peek

Sneak preview for backers of a bard subclass.

It's wild to me that there's no official bard college that deals with acting. So, here's my take on it.

College Features

The Colleg...

View Post

Bard Subclass Design

Creating subclasses for the spellcasting classes is a tricky proposition. Access to full casting (spell slots equal to a cleric or wizard) consumes an enormous amount of a class’s total power bud...

View Post

Path of the Spell Chosen

Arcane magic flows through the world on currents and tides. Anti-magic regions are voids where that power cannot reach. Other areas capture, focus, and contain magic, creating places of power where...

View Post

Sneak Peak for Subscribers

Here's a look at the first draft of this Tuesday's article, with a new barbarian subclass.

View Post

Barbarian Subclass Design

Compared to other classes, the barbarian’s design is relatively narrow. The class’s Rage feature is its central mechanic. Everything else in the design orbits around it, either complementing it...

View Post

Subclass Requests Part 2

Hey backers! I would love to get subclass requests for the following classes:

  • Cleric

  • Druid

  • Warlock

  • Wizard

Hit me up in the...

View Post

Subclass Requests

Hey paying customers! Here's another reminder that if you want a specific subclass designed, drop your idea into the comments below. Also, drop in any questions you have about building subclasses a...

View Post

How to Build Subclasses: Core Design

Subclasses are the most important tool for making new character options. In this series, I’ll break down my process of building them for each of the core character classes.

The Big Picture...

View Post

A Subclass to Tide You Over

Hey all! I know this place has been relatively quiet, largely because I have been traveling a lot for work lately. So, let's just cut to the chase and throw something interesting out there. How abo...

View Post

The Militant!

Hey all! I was walloped by a non-COVID illness after Gary Con and am still picking up steam. For this week, let's take a look at my take on the classic cleric - the militant. Take a peek and let me...

View Post

Back from Gary Con!

Taking part in both Founders & Legends and Gary Con meant I spent about 10 days in Wisconsin. It was a lovely time, in part because I spent about 40 hours playing TTRPGs and another 6 or so in ...

View Post

The Magic-User

Here's another class built using the Odyssey engine. It's a throwback! Or not!

This class is built for a dungeon crawling TTRPG. Its working title is Dungeon Lost, and it is a world where the...

View Post

Pysker Update and a New Game

Hey all!

Quick update on the psyker character class. I'm a little behind schedule with various responsibilities stacking up that threw my roadmap off a bit. Here is the current plan:

1....

View Post

Pysker to Level 7

Two more levels added to the psyker progression. I tweaked the power limit mechanic on psionics and adjusted a couple class features. Any requests for powers? Toss them in the comments.

View Post

Challenges Redux

This week, I take another pass on a framework for skill challenges for 5e.

View Post

Psyker to Level 5

Here they are, fresh from the mind forges - psyker level 1 to 5.

View Post

Skill Challenges

This week, we take a look at a rough draft of a skill challenge system for 5e.

View Post

Psyker Levels 1 to 2

Game design rule of thumb - push to playtest as fast as possible. On that note, here are the first two levels of the psyker, with enough powers to make it playable.

At this stage, not crazy h...

View Post

Mind the (Skill) Gap

Continuing our look at checks in 5e, this week I break down the math behind scaling results and show how they can address groups where one character is an expert and the rest are amateurs.

View Post

Psychic Turns and Powers

I've been ruminating on psychic turns and powers for a bit. In fact, the last article was posted later than I wanted because I couldn't quite crack where I was going. Thanks to a few comments from ...

View Post

The Psyker: Flavor and Core Mechanic

This week as we work on the psionic class, I want to take at look at the class’s flavor and how we can model it with a core mechanic.


To start with, I’m going to use “psykerâ...

View Post

Scaling Check Results

Modern TTRPGs have embraced the concept of mixed success. In the attached article, I take a look at how we could add that element to 5e. It turns out, its a simple change.

View Post

Happy 50th Birthday D&D Community!

On the last Sunday in January 50 years ago, a shoe repairman and amateur game designer invited his circle of friends over to his house for games. In those days, games were focused on simulations of...

View Post

Discord & D&D at 50

Hello there paid supporters!

First of all, your support means the world to me. It feels like every time this week I've felt discouraged or down, my phone dings and I find that one of you love...

View Post

Class Design and Tech Debt

Hello paid subscribers, and welcome to my series of articles on class design in 5e. I'm designing the psion as an example in this series, a character who uses psionic power to achieve amazing feats...

View Post

The Difficulty with Difficulty Class

Have you ever had trouble with skill checks in 5e? The DCs presented in the 5e SRD are labeled from very easy to nearly impossible. How do they actually map to the kinds of modifiers that character...

View Post

Paid Early Access: DCs in 5e

Howdy paid subscribers! You get early access to the first installment of my articles on DCs in 5e and why they don't square with the game's math. Enjoy!

View Post

Brain Drain

Let's design a psionics system! At the paid tier for the next few weeks, you'll get an early look into concepts for a psionics system that I am designing for a science fiction TTRPG that will be a ...

View Post

Talking About What to Talk About

Hey everyone! Hope your Monday is treating you well.

This week, I am going to write about skill checks in 5e and how the labels used to describe DCs in the game are inaccurate. I'm also going...

View Post

Welcome to Mike Mearls Games!

My name is Mike Mearls, and you probably know me as the guy who led the creation of D&D 5th edition. I've been a tabletop RPG designer for over 25 years. I love playing, running, and creating c...

View Post