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kuja posts

Elevator music time.

Happy Monday! The build is going to be released to Marines this week, and next week everybody else will also have access to it.

Speaking of discord roles, we’d like to rework their perks an...

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March 2022 Release post

Today is release day! And with it we mark the inauguration of the ship area, where the game should begin, from the safe comfort of Kay’s room. Two special CG sequences are accessible in the Memor...

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Animation Stream!

Watch it at: https://picarto.tv/Pikant

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Animation Stream!

Watch Pikant at: https://picarto.tv/Pikant

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This Week's Update

We're working on big files that will require a bit more of time. In the meantime, here's the latest progress we have made:

ART

- Both Absolution Corridors have been c...

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Animation Stream

Watch Archie animate at: https://picarto.tv/ArchieWilliams

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Animation Stream!

Watch Archie animating at: https://picarto.tv/ArchieWilliams

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New Build up in the launcher (w/ bugfixes) 0.1.0.1

Hey everyone, We have released update 0.1.0.1 that fixes some of the major bugs we've had including:
+ not being able to progress through Vanlen's tanning quest
+ the occasional double Kay in...

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Last Build feedback and Issues

We are already aware of the major bugs preventing players to progress through the game. We will be updating the build again with fixes as soon as possible. Thanks for all the patience.

We ap...

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And an Early Merry Krystmas, everybody!!

Have a great holiday!

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New Build!!

Hey everyone! Today is update day, a long time coming. 2021 has been rough for everyone, and very much so has made things difficult, but we persist and push on. I'd like to take some time to talk a...

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2-3 days delay on the new build

We were ready to release the new build today, however, we found a major bug that prevented players from advancing in the game, so we'll be delaying the build for around two or three days. We are so...

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Double week update

This is the update from this and last week.

ART

- Finished Roadmap art/design
- BG: Infirmary has been tweaked: Added a second bed. Tweaked some objects. Added gras...

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Monday Post!

This week’s update contains just a small patch since some of us are still working on some big files (christmas promo art, backgrounds, bug fixes, so on).

PROGRAMMING

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This Week's (And previous) Update!

Hey all! Hope everyone has had a great Thanksgiving (and if not, I hope you've just had a good couple weeks in general :p) It has been a little longer than I'd like since the last monday post. Real...

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This Week's Update!

This will be a double week's update post (It'll contain stuff from last week that we [I, Kuja ~sowwy!] didn't had proper time to post until now!)so it'll have tons of stuff!


Art...

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This Week's Update

ART (FINISHED)

- Galdryn Model: Front View (Completely new body frame and parts)
2021-10-26 03:29:41 +0000 UTC View Post

This week's update!

We had a lot of progress this week but there are still things to be done. Here's the log (Please don't forget to see the video attachments!):

ART

- Nesi Model - 3/4f v...

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This week's update!

During this week we finally started working and implementing some base animations and idles for Nemiri, Nesi and Uylani models and their outfits. Some more spicy CG art is in the way and we also st...

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Spooktober begins!

Hello folks! We hope you’ll enjoy the new seasonal art Kuja made with Kay as a corpse bride. The first sp*nking scene is in, although we’re still figuring out how to sandwich Kay with Vanlen’...

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Discussing and planning.

This week has been characterized by very frequent and intense discussions about future features such as combat and spells. We also had an internal voice chat meeting among the main developers to ma...

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Oh no, we forgot the previous post

We had a little misunderstanding on who was writing the post, so the previous week one wasn’t made. Sorry about it! Here’s the progress until now, including new CGI, c*m, Kantir dressed in 3/4 ...

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This week's progress!

Hiya everybody, Vlad here, wanted to take this week's post to talk to you all about this project and its not-so-distant future.

So before everybody asks 'When patchie?', patchie is coming. We...

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This Week's Update

Hello you all! How is everyone? This week we did a bunch of different stuff but the art/animation department was mostly focused on working on CG art 02 while also fixing a bunch of errors and Spine...

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Testing and rigging

We're in the testing phases of the new patch update - or patchie for some special people - and also working on the CG featuring Galdryn x K from last week. Kuja has done several correction...

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More CG scenes planned!

This week had several focuses. The first one is that we released an internal dev build, which brought us to note down lots of bugs to iron out. (it’s always those pesky bugs!) But thanks to it th...

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Vanlen special CG scene animations ready

The first CGI is ready to be implemented in Unity! Our animators also completed another cycle for review, and will implement some fixes. Kuja did some amazing CGI sketches for a scene involving Kea...

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CGI loops and K appreciation month

This week the main joint effort in terms of art and animation was put into the CGI scene. (Other NSFW scenes are being worked by several animators as well, don’t worry). The chieftain tent interi...

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First CG Scene - Art done!

The CG scene has been the focus of the week, while part of the team has been weathering a dose of the vaccine. Also, one of the animators has completed a batch of the sp*nking scene, what do you th...

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Launcher rework, CGI in progress

If you followed our progress last week, you might have seen we had several CGI scene options. We had the highest tiers of contributors express their preferences on Discord, (make sure to get added ...

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