Chapter Two release
May I present Chapter Two of Heavy Five for your entertainment.
My thanks for your patience and your support. I am confident that, no matter your tastes, you will find s...
2020-05-30 19:26:04 +0000 UTC View Post
May I present Chapter Two of Heavy Five for your entertainment.
My thanks for your patience and your support. I am confident that, no matter your tastes, you will find s...
2020-05-30 19:26:04 +0000 UTC View PostFirst things first. Chapter Two will be released within the next two hours :)
Edit....it's out in the wilds
I'm just uploading the final, final v...
2020-05-30 18:25:40 +0000 UTC View PostHi hi.
I've got the slider crash error rate down to less than 1% and I doubt I can get it further than that tbh. Post Chapter Two this won't cause any crashes at all btw, it's really ju...
2020-05-07 16:39:56 +0000 UTC View PostStill working on this with some help and the problem on the crash isn't so much it crashes every time but seems to depend upon where you are loading a save from which complicates any assessment of ...
2020-05-04 03:46:58 +0000 UTC View PostIt's done. Finished. Complete. But I have a couple of issues to resolve before I'm happy releasing it which I'll explain in a moment.
First off scores on the doors.
Hi all,
Just a quick note this time to advise it's started it's testing. It's with my primary tester now and once they've done their checks it's over to the boys to see what they make of it.<...
2020-03-31 07:05:34 +0000 UTC View Post
Hi hi :)
So the good news is I've put the fans in the right way around, but to test that I indeed had, I wanted to do a complex test render first.
So before I run the ani renders I ran,...
2020-03-24 14:53:12 +0000 UTC View Post...so here's some peeks from the new VR for you.
Happy, happy Sarah...

2020-03-23 15:26:58 +0000 UTC
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It should be anywhere between a day and five...
If you haven't had yours by the end of the week tho, drop me a line and I'll look into it.
Thank you all for your support and ...
2020-03-23 13:07:59 +0000 UTC View Post
TLDR:

...either way I'm really sorry.
2020-02-27 06:54:06 +0000 UTC View PostWell so far not too buggy in the code. A few cases of "Marcus Interruptus" (top tip for anyone thinking of making their own game - never call a character in your code M, if you're using MC for ...
2020-02-27 06:53:56 +0000 UTC View PostHi guys :)
So the animations for the naughties have been re-run and are all finished. By using both machines and just leaving them to get on with it (Daz can slow down and do weird things...
2020-02-25 07:21:28 +0000 UTC View Post
I wish I'd have made a render of Becca drawing a name out of a hat but, drat.... I daren't stop the animations running so ....next time! Anyhoo!
A little bit of explanation on how I've done t...
2020-02-18 08:30:22 +0000 UTC View PostTLDR:
Almost there; waiting for final animations and then testing. Oh, and Two is huge. Really big.
Long version
Nearly there guys.
Four th...
2020-02-17 21:27:08 +0000 UTC View Post...well, for some of us at least. ;)

I dare say one of you guys will rescue the poor g...
2020-02-14 20:55:44 +0000 UTC View PostAll from the new lounge.
All a little rough around the edge as they were done for testing purposes so the final game images will be better, but even so. Not too shabby :)
... 2020-02-10 11:04:11 +0000 UTC View PostHi Hi!
Not an awful lot to say this week as largely it's just been a case of making piccies, but they're coming along nicely and, of course, much better than what we had before in the earlier...
2020-02-10 11:00:49 +0000 UTC View Post
The company has got back to me! And I think we have a workable solution. :)
Fine tuning the details but in essence it would work like this.
So I would pop all the patreons in a draw, ou...
2020-02-07 08:08:58 +0000 UTC View Post
I was trying out some special effects for something later and, for some reason, Barberella popped into my head. Once it had I couldn't resist....
Anyhoo! Thought I'd share :)
<...
2020-02-05 18:56:59 +0000 UTC View PostNot that there is a great deal I can show you this week. Well, most of the work was around hidden clickables and so to show you those would be a bit self-defeating! :)
So instead a test...
2020-02-05 13:33:46 +0000 UTC View PostHi all,
Sorry running a few days late this week as I wrestled to finish a few things off, tweak a few things and chase a few things up.
So, last week I said I wanted to bed down all the...
2020-02-05 13:26:05 +0000 UTC View PostI've been dying to ask this one.
One of the biggest changes in the remaster (other than I can actually do decent renders now!) was the introduction of the skins and gender choi...
2020-01-27 15:20:51 +0000 UTC View PostNot that much to show this week but I rather like showing you something so here's Sarah...I mean Gloria... going into great detail over how you play the VR game....
2020-01-27 15:04:36 +0000 UTC
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So! Let's start with what I said I'd do last week which was expanding the script for Two, setting the long animations running and getting the feedback from C&C. How did I do?
Well I...
2020-01-27 14:53:10 +0000 UTC View PostJust a few other bits and bobs for you :)
Scarlet Pirate crew.

2020-01-20 17:01:02 +0000 UTC
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Good grief! An age of miracles is upon us, no? ;)
Okay, so let's start with what I had to do last week - which was the Caverns and Creatures scene. Now a week might seem a bit long f...
2020-01-20 16:55:11 +0000 UTC View PostPower plant office test ( Oh, hi Lt Harris... )

2020-01-13 15:12:13 +0000 UTC
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I know, right? The world will be wobbling on it's axis if we're not careful!
Firstly, a big hello and welcome (and indeed welcome back in some cases) to new patrons. Thanks guys. As you've se...
2020-01-13 15:01:42 +0000 UTC View Post