In a previous post, I talked about how there will be smaller playable builds leading up to the first demo for those who can sign an NDA and don't want to wait. The first build would just be flying ...
2024-09-15 22:55:37 +0000 UTC
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The world map in Dragontwin needs some extra design considerations because of how unusual the game is. The problem is that the world needs to be huge, while at the same time being detailed enough t...
2024-09-08 23:43:19 +0000 UTC
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As I've explained elsewhere, the vision for the game includes some elements of strategy and conquest to go along with fighting armies and burning castles. I've previously said that the closest simi...
2024-09-02 00:26:20 +0000 UTC
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Environmental destruction is a feature that really fits in a game with giant fire-beathing dragons. I've been exploring different options to implement this for a long time but haven't really shown ...
2024-08-25 23:37:34 +0000 UTC
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A planned feature for flying is that the movement of the dragon is partially controlled automatically, both to aid the player in flying as it is quite difficult to control, but also because the dra...
2024-08-04 22:13:57 +0000 UTC
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So far, almost everything about the vision and lore for the game has resided in my head as I haven't found the time to write it all down. As the project grows in size and complexity, this needs to ...
2024-07-28 23:15:50 +0000 UTC
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The latest poll clearly showed that most patrons are in favour of having smaller builds released leading up to the demo(s) that will be released at some point in the future. I will therefore shift ...
2024-07-21 22:34:33 +0000 UTC
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Some patrons have suggested that I release smaller but more frequent incremental builds of the current state of the game in addition to releasing more feature-rich but infrequent demos. I have thou...
2024-07-17 18:53:52 +0000 UTC
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The idea for the world map seen in the latest sneak peek is to function similar to how the overworld map works in games like Mount & Blade and Total War, but in this case it is not a separate m...
2024-07-14 22:53:31 +0000 UTC
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Workflow (a bit technical)
The new landscape tech I talked about in the last post has two cool features that aren't possible (at least not to this extent) with the default UE la...
2024-07-07 21:55:59 +0000 UTC
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As explained in the latest update on Discord, I have invested in a new landscape system that is very different from the default UE landscape in several ways. It comes in the form of a plugin for th...
2024-06-29 11:15:33 +0000 UTC
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This extended progress report features some additional information about the human character creator.
Technical breakdown
I'm using a UE feature called MetaHumans as the ...
2024-06-22 22:45:58 +0000 UTC
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Multiple dragons
Previously, I've been on the fence about including multiple dragons because of performance considerations. I've made further investigations into this now and I'...
2024-06-16 22:42:09 +0000 UTC
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This post features some additional information about the topics from the latest progress report on Discord.
EmberGen
I got a new gas simulation software called EmberGe...
2024-06-09 21:46:52 +0000 UTC
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I have received some questions about what is meant by wallpapers in the Patreon rewards, so hopefully this post with an example and explanation makes it more clear.
The wallpapers will consis...
2024-06-03 08:48:47 +0000 UTC
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It's time to launch the Patreon page for Dragontwin!
I hope all potential patrons can find a tier that suits them. I designed the tiers to cover a broad range of budgets while still offering ...
2024-06-02 21:23:51 +0000 UTC
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