Rivencliff - Ivon - Sculpt Process
Here you can see the stages Ivon went through until we got the final sculpt completed!
2023-10-10 14:07:55 +0000 UTC View Post
Here you can see the stages Ivon went through until we got the final sculpt completed!
2023-10-10 14:07:55 +0000 UTC View PostHey folks,
I have paused billing for this month as there won't be much for me to post. Modelling for Ivon has been completed and the script finalised. I'll spend my time on focusing on creat...
Here the latest revision on the face. Lots of the in-between revisions are very small changes, so I won't post them all.
2023-09-30 16:42:25 +0000 UTC View Post
Ivon is now in the works! Enjoy this first revision.
2023-09-28 10:55:55 +0000 UTC View Post
Heyo everybody.
Back with an update post for Rivencliff!
After Unity's latest 2023-09-16 19:40:31 +0000 UTC View Post
And here is Ivon, our resident bathhouse manager! Colored version coming soon. BobbyArts did a great job with this one. <3
2023-09-14 07:12:12 +0000 UTC View Post
Heyo fellow Residents!
Here an updated view of what's happening in Chapter 1 and the status of the "inventory" needed to get those scenes produced.
Shadow NPCs refer to untextured, bl...
Hey all,
I was wondering if you guys are interested in me doing a little stream once a week for patrons where you guys can ask questions about the state of the game, its development etc.
...
Hey everybody!
Figured I give you guys an updated roadmap post!
The first draft for the script of Chapter 1 is completed and I have already reviewed it. Made some remarks and currentl...
Took a while to got it working in engine, but now Kael's genitals can be controlled using Blend Shapes. This means I get to have nice sliders to move around instead of having to animate it by hand ...
2023-09-07 12:54:52 +0000 UTC View PostHello fellow Residents!
As a special thanks for your incredible support, here a teaser for the script of Chapter 1!
It's a first draft and will probably go through some revisions, but I c...
Hey folks!
Over at itch.io you can find a little playable demo! Would love to hear what you guys think!
You can download it here: 2023-09-02 21:53:01 +0000 UTC
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Hey folks!
As I am figuring out things on how to create the scenes for Rivencliff, I figured I would share my current process for those of you who are interested in it!
My current pip...
Now with animated backgrounds! I am so happy how it turned out! Looking forward to provide you guys with a playable demo next!
2023-08-31 11:33:56 +0000 UTC View Post
Spent the day updating the UI so it's more pretty than the GIF I shared earlier.
2023-08-24 20:51:22 +0000 UTC View Post
Just testing out some scripts for choices in the game!
Originally the game was planned to be just linear gameplay, but I am exploring adding more choices to the game so there is more player ...
It's done! Will import him alongside with Biff into the engine now and post some renders later this week!
2023-08-22 07:01:11 +0000 UTC View Post
Sketch of the bathhouse of Rivencliff, one of the most interesting locations of the visual novel!
Artist: Francisco José Navarro
Ready for some nature time with this bull?
2023-08-18 13:59:28 +0000 UTC View Post
Lunjy's finally ready in the engine!
Lunjy is a waiter at the gay tavern and a couple of years younger than Buru. He is outgoing and friendly, though smart enough to know when to press a que...
"Get over here."
Art by BadCoyote.

Hey folks!
Back with another project update post!
As y'all coul...
2023-08-14 08:54:08 +0000 UTC View Post
Don't think I ever posted this. But here is the key art piece for the city of Rivencliff!
Artist: Francisco José Navarro
Hello hello!
After it's been a while, I finally got some updates to share regarding the story of Rivencliff.
Below you'll find a rough version of the story plan for chapter 1. It still ne...
Naked alt + No UI version.
2023-08-11 17:33:26 +0000 UTC View Post
Erect Alt + No UI version.
2023-08-11 17:32:41 +0000 UTC View Post
And here it is! Finally I've completed my first revision of visuals for Rivencliff!
A combination of cel shading & laplacian filtering for the outlines was used to achieve this effect. I am ...
Close-up of the face, smoothed transitions between colors a bit. Hope to show 8k res images next, as parts of the textures on those images here are a bit blurry (i.e. shoulders)
2023-07-31 17:59:23 +0000 UTC View Post
Here they are! Finally in 8k resolution! Most of the details were kept with a few tweaks left to do, mostly on the technical side of things. Still debating about the eye color though.
2023-07-31 09:46:55 +0000 UTC View Post