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apolloseven

apolloseven

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TF Card Battle .71

Changelog: 

Sandbox Node Changes:

Added more options to sandbox mode

Added Sally as an option to fight in sandbox mode, bosses are now called by their names when selecting th...

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TF Card Battle .7

Codebase changes:

Completely overhauled large parts of the code base to improve performance. 


Gameplay changes:

Introduced deal deck building system. Instead of be...

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.7 Status Update

.7 is almost done, woo. I cut back some of the more involved story aspects, like individual stories for TFs and lots of reactions to your body modification choices. It was just taking too long for ...

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What to do for the $10 Patron Level?

For those of you who are subscribed at this level, thank you. Unfortunately, I can't really think of that many "behind the scenes" to show off for you guys. So I think this tier needs some new kind...

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Dual TF Test Build

Changelog:

Added Story Mode round 5 and the new boss, Sally

Added Housewife (dual Bimbo/Maid)

Added Cow (dual Hucow/Animalgirl)

Removed corrupt card Ascension level, added d...

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Dual Class Card Preview

Dual classes use the new deck builder system the same as normal TF rounds but with a few differences. The first is that since they include two sets of 13 cards, as well as the dual themed cards, th...

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The Fate of the Bosses

Dual Classes are coming along well. The test build shouldn't take all that much longer. Before I show the new cards to you however, there's something else I wanted to preview. Starting with .7, tra...

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TF Card Battle Deck Builder Test Build

This test build contains the new deck building system and 6 new theme set which contains a total of 24 new cards. As always, the new content is unlocked from the start but the unlock system is in p...

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New Card Theme Sets Preview

.7 of TF Card Battle introduces unlockable cards and deck building. You will be able to spend Ascension points to unlock new theme sets and switch them out with existing themes to better control wh...

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Calibration Error 1.1

Small update that fixes a few bugs and typos. Most importantly a small bug that gave a wrong hint for the test.

2019-08-21 08:17:00 +0000 UTC View Post

TF Card Battle Card Code Overhaul Test Build

Edit: This build is going to be patched as bugs are found. The newest HTML file will be found  2019-08-17 19:10:55 +0000 UTC View Post

.7 Status Update

Just a small update to let people know where the new version is at. I've finished the conversion to the new card programming system and things seem to be running fine. As for whether this has incre...

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TF Card Battle .7 Progress

TF Card Battle .7 is about three primary things; the introduction of unlockable cards and the deck building system, performance improvements, and dual classes and round 5 of the story mode.

D...

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Calibration Error 1.0

500+ renders, 16 endings, it's all here. The change log is pretty much just that I finished the game. I think it turned out to be a pretty good game in the end, I hope you all enjoy it,


<...

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It's finally done!

Man, that was a lot of work, but Calibration Error 1.0 is finally done. I consider this to be the final version of the game with the story complete and everything. When I initially started work on ...

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TF Card Battle .7 Plans

Calibration Error 1.0 is almost done. I should be able to get it finished within the week. It was a lot of work, but I'm pretty happy with where the game has ended up.

That means work on TF C...

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Calibration Error Status Update and Computer Troubles

Calibration Error 1.0 is getting close to finished. I'd say it's about 65%-70% done at this point. About half the endings are fully complete and the rest are getting close. It should be out before ...

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Status Update

Still working on Calibration Error, it's getting closer and closer. I still anticipate getting it out by the end of the month. My new game, which is what I posted the art style test about earlier, ...

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Art Style Test

Work on Calibration Error is kind of a drag, so I've been procrastinating a bit. Mainly I've been playing around with a new art style. It's a fairly complected process, but it basically involves us...

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TF Card Battle .63

Commissioned art for Magical Girl is here! This was only possible due to your support (thanks a lot to spockhelp for a generous donation).

2019-06-29 19:25:06 +0000 UTC View Post

Calibration Error 1.0 Status

Work is ongoing on Calibration Error. It's a bit slow going, but it's getting there. There are fifteen endings, each fairly lengthy and vastly different from each other. In some of them you end up ...

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TF Card Battle .62

Edit: The first version posted had a few small but important bugs. The new link patches them.


Game play changes:

Free Entry and friends now counts as drawing a card

Suc...

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Calibration Error Renpy Test Build

This is the Renpy version of Calibration with all the content from .76 with a few additions of new art, an expanded intro, some small editing, etc. The purpose of this build is to see if the Renpy ...

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The Road to 1.0

I've been hard at work on Calibration Error, but that doesn't mean I haven't been thinking about TF Card Battle. The latest release was .6, which means there's only four updates left before 1.0. I'...

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Calibration Error Plans

Work has begun again on Calibration Error after a long hiatus. I've been working on a Renpy version of the game for a little bit and at this point my plan is make that version the one that gets fin...

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TF Card Battle .61

Changelog:


General Changes:

Cost of Ward of Protection raised to 5 (from 4)

If you have role reversal, the pure and corrupt theme bonuses for magical girl also swap

...

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TF Card Battle .6

Changelog:


New transformations:

Magical Girl

Witch


Story mode changes:

Starting at ascension 1, the first round (the one with no transformation a...

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Magical Girl art and .6 release date

I had plans to get commissioned art for the Magical Girl player avatars, but it's be a pretty big expense and will take a long time. So the .6 update won't come with commissioned art, but such art ...

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Meet the Bosses

A new feature coming in .6 is renders for the bosses. Each of the current three bosses (more are planned for the future) will have a render so you just exactly how you're fighting against.  View Post

Submansion 1.0.3

Edit: The link has been updated to 1.0.3b. This patch fixes a bug that caused a loop when encountering opponents you've already hypnotized. 


Pretty minor update, mostly bug fi...

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