Akumi Hunter - Dance
There will be many variants of Akumi even beyond the established versions!
2020-06-24 00:00:02 +0000 UTC View Post
There will be many variants of Akumi even beyond the established versions!
2020-06-24 00:00:02 +0000 UTC View Post
She's happy this Akumiverse world is finally getting made!
This could also be dance she does when she gets a good bounty reward!
When you have monsters, you need monster hunters with powerful attacks. Only certain characters will have special attacks so if you have one, you're special.
And of course the exclusive cha...
Don't get them mad or they could snap... O_o
2020-06-21 20:00:02 +0000 UTC View Post
What have I been doing? Making monsters!!! And other characters.
We finally got a dedicated coder to make the game prototype. First thing we're focusing on, BATTLE MECHANICS!
Ever play Fi...
Epic victory dance! I think these sick moves speak for itself.
Have a fantastic weekend.
Onwards and Upwards!
-Miltonius
2020-06-12 21:22:02 +0000 UTC View Post
Akumi clones practicing the shooting skills. XD
Some variants on how characters can shoot guns. I like the crouching, you don't see that often as a default attack.
2020-06-10 20:01:00 +0000 UTC View Post
This one was fun. Adding the empty shell really adds some satisfaction to this animation.
2020-06-09 20:01:00 +0000 UTC View Post
Working on the base male model and animations this week. It's amazing what a difference eyes can make to a design.
Both styles will be used in game but which do you like more?
2020-06-08 20:20:41 +0000 UTC View Post
So a couple months ago an animation studio I used to work for (Renegade Animation Studio) contacted me about a some freelance work from a client they we're unable to accept. For those who don't kno...
2020-06-06 22:00:02 +0000 UTC View Post
I still got quite a few base animations to show but I thought I'd mix things up with some monster concepts. The Akumiverse is filled with strange creatures and beings native to the land and from ot...
2020-06-05 22:01:00 +0000 UTC View Post
Base animations for casting an attack and/or casting a buff/debuff spell!
2020-06-02 20:01:06 +0000 UTC View Post
Okay so here's a rough mockup of how characters will function. This is all subject to change obviously but this is a rough idea of how things will work. To keep things simple and clear, chara...
2020-06-02 00:00:02 +0000 UTC View Post
Using my templates, trying to figure out caster outfits. Maybe variants of a magic using Akumi? Also a tech armored Akumi idea on the second page. :D
Last page is another version of Jade and Tr...
When I'm sketching I'm able to be more loose with my ideas. I like the idea of each character in the game being able to feel unique. This is why I wan to explore a lot of different poses and ...
2020-05-30 20:00:02 +0000 UTC View Post
Here's a stab attack using the same effects just skewed to fit the new animation. You can see I can achieve a lot of facial expressions too. Lastly, the hands can come on and off the weapon without...
2020-05-29 20:00:02 +0000 UTC View Post
I love 2d animation styles so I want to really play with 2d effects. Here we I hand animated green fire effects playing at 24fps while Akumi herself is animated at 60fps. I think it plays well toge...
2020-05-29 02:01:00 +0000 UTC View Post
Another thing we'll be able to do is have character stand in an infinite number of ways depending on their fighting style or weapon. Here I have Akumi using a 2 handed sword.
2020-05-28 20:00:02 +0000 UTC View Post
One fun thing that can happen with these animations is the default animations can be modified to fit a variety of character types. Here I have Akumi dragging an oversized 2 handed sword that's a bi...
2020-05-27 20:00:02 +0000 UTC View Post
Good news! My idea for a turning character model is way too complicated and wouldn't work for all characters. It could probably work if we we're making a single hero character. Why is this good new...
2020-05-26 20:00:11 +0000 UTC View Post
The past 3 weeks I've focused solely on the character animations for the game. Using the main character to start the default animations seemed fitting. I've gone through a lot of ideas on how...
2020-05-25 19:04:52 +0000 UTC View Post
Oh Man it can be tricky to find that certain look you want for your main character. If you're not careful, it could cause paralysis by analysis. Better to dive into chaos and figure it out as...
2020-05-09 20:01:00 +0000 UTC View Post
Okay I know, I've made about a million character models now. But I'm pretty sure THIS is the one! A good balance, not too buff, not too skinny, not too young, not too old... I should probably...
2020-05-08 20:00:03 +0000 UTC View Post
Despite these two not show up much in the Akumi lore, they are some of the oldest and characters in my art history. The tech saavy hunter Jade and her beast woman side-kick Trena!
I want ...
Update: Forgot to make this public...
Cysero is always fun to draw for some reason. He's just full of personality without even trying.
2020-04-29 20:01:00 +0000 UTC View Post
A little tribute to the main man of Artix Ent. Barbarian style!
2020-04-28 20:01:00 +0000 UTC View Post
I've been on a barbarian kick lately. I grew up on Conan the Barbarian and loving muscle bound heroes. Making these pinups is fun but also enlightening. I'm really honing getting to hon...
2020-04-28 01:01:00 +0000 UTC View Post
Okay so I was supposed to do this commission last summer. But I only just finished it this week. 20 hours of work...
But it look good! Thanks for the patience Balor.
The strict sc...
2020-04-10 04:48:38 +0000 UTC View Post
Posting my new method for creating ideas and characters.