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Desert Wind

Desert Wind
Weapon (greataxe/longsword), uncommon (requires attunement)

As a bonus action while wielding this weapon you can split the greataxe into a shield and ...

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Desert Wind {Card}

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Which item should we make next?

Hello Comrades and Commissioners!

As we continue our descent into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you w...

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Swarm Gauntlet {Card}

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Swarm Gauntlet

Swarm Gauntlet
Wondrous item, uncommon (requires attunement unless you are attuned to the Aquatic Symbiote)

This living gauntlet is host to a swarm of coe...

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Rapidfire Heavy Crossbow {Card}

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Rapidfire Heavy Crossbow

Rapidfire Heavy Crossbow
Weapon (crossbow, heavy), very rare (requires attunement)

This lever-action heavy crossbow is auto-drawing and magazine-fed. A revolving ...

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State of the Struggle!

Dear Strugglers,

We have a State of the Struggle update!

Starting in July there will be a few changes to our approach to making 5e homebrew content. Our goal is to continue to build a ...

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Captain's Coat {Card}

1/22/22 Errata- Reduced rarity from rare to uncommon, removed swim speed, added double proficiency clause to navigator’s tools and vehicles (water) proficiencies, sp...

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Captain's Coat

Captain's Coat
Armor (studded leather), uncommon (requires attunement)

Functional and fashionable, this long pirate captain’s coat is reinforced for combat and ...

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Which Commissioner item concept should we make?

Hey y'all!

Every other week Commissioners nominate their favorite Commissioner-created item concepts to be voted on by Comrade tier patrons and up. Now we need your help to d...

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Arcblade {Card}

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Arcblade

Arcblade
Weapon (longsword), very rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to caus...

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Which item should we make next?

Hey Comrades and Commissioners!

As we delve deeper into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like ...

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Dragon Turtle Plate {Card}

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Dragon Turtle Plate

Dragon Turtle Plate
Armor (plate), very rare (requires attunement)

You have a +1 bonus to AC and resistance to fire damage while wearing this armor fashioned from...

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Aquatic Symbiote {Card}

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Aquatic Symbiote

Aquatic Symbiote
Wondrous item, rare (requires attunement)

This fleshy mass pulses with life and twitches when touched. If you allow this creature to merge with y...

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Liquid Lightning {Card}

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Liquid Lightning

Liquid Lightning
Potion, rare

Drinking this potion allows you to zip around for 1 minute as pure electricity. As a bonus action on each of your turns before the e...

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Yves' Thieves' Tools is now free!

Thank you for voting! Yves' Thieves' Tools has been chosen to be the next ite...

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Nebulous Net {Card}

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Nebulous Net

Nebulous Net
Weapon (net), legendary (requires attunement)

No light passes through the void-black material of this net except for a constellation of twinkling sta...

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Captain's Coat and Dragon Turtle Shell - the next two Commissioner items!

Comrades and Commissioners - the votes from Friday's poll are in!

Capt...

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Which Commissioner item concept should we make?

Howdy y'all!

Every other week Commissioners nominate their favorite Commissioner-created item concepts to be voted on by Comrade tier patrons and up. Now we need your help to...

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Trident of Treachery {Card}

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Trident of Treachery

Trident of Treachery
Weapon (trident), legendary (requires attunement)

The barbs on this trident gleam wickedly, and those who wield it see betrayal lurking in ev...

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Which item should we make next?

Hey Comrades and Commissioners!

As we continue to delve into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would ...

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Squall Caller

Squall Caller
Weapon (battleaxe), uncommon (requires attunement)

This battleaxe has the thrown property with a normal range of 20 feet and a long range of 60 feet...

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Squall Caller {Card}

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