NokiMo
Monitor144hz

Monitor144hz

patreon


Monitor144hz posts

Announcing Wait Your Turn Redux - a SKSE-ified remake of Wait Your Turn

Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most ...

View Post

Wait Your Turn Redux v1.0.0-beta

Features: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but

The circling mechanic limits enemies to x amount of...

View Post

Small Delay Notice 2; Electric Boogaloo

Hello peeps,

Just a notice that the 25th monthly release is delayed to tomorrow (the 26th).

No special reason, I've just been preoccupied the past days working on Pando...

View Post

Animation Runtime Fixes & Extensions v 1.1.0-beta

Features:

Animation Runtime Fixes and Extensions Download

Monthly 25th release.

This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.

Features


...

View Post

Project CAW: Contextual Actor Widgets

The gist:

A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both p...

View Post

Contextual Actor Widgets v0.1.0-alpha

7/4/2025 : This is an early release substituting for the 15th of April, because I will be away visiting family.

A collection of non-intrusive UI elem...

View Post

Knockout Extensions SKSE 0.6.0-beta + Stealth Tools Addon

This is the second monthly post, intended for the 25th.

Changes:

Book of Creed v2.0.0-beta (Sounds + Bugfix)

This is the monthly update for the 15th that was delayed to the 22nd.

Changes:

  • Added sound effects for blade draw/sheath, hooray! They are crunchy.

    ...

    View Post

Delay Notice

Hello! Because of busy life circumstances, the monthly update for the 15th will be pushed back one week to the 22nd.

The update on the 25th should cont...

View Post

Animated Interactions SKSE Public Release

Available on the Nexus now!

Quite a few changes from the last Patreon beta version since it's the full release, so I recommend everyone update!

Full list of changes in Nexus rele...

View Post

Media Wanted: Animated Interactions

Hello peeps! I've been sitting on Animated Interactions for what seems like forever, so it's really overdue for a public release on the Nexus.

If anyone has any screenshots/gifs/video...

View Post

Book of Creed v1.9.0-beta [Bugfixes/Polish]

This is the monthly release for the 25th. It took a bit longer this time (I usually post the instant the clock strikes 0:00), because I was hungover.

Changes: View Post

Book of Creed v1.8.0-beta

Changes:

  • Added single wristblades.

  • Added support for killmoves with single wristblades

  • Right hand assassinations were implemented, but w...

    View Post

Book of Creed v1.7.0-beta

Regular 25th monthly release.

Requirements:

SKSE

Address Library for SKSE Plugins

Pandora/Nemesis

Install:

<...

View Post

Book of Creed v1.6.0-beta

I am not available on the 15th of this month so this post REPLACES said REGULAR post.

(And yes, I could've just scheduled this for the 15th but I thought it'd be better to put this out s...

View Post

Book of Creed v1.5.0-beta

Requirements:
DAR or 2024-12-25 14:05:15 +0000 UTC View Post

Knockout Extensions NG 0.5.0-beta - Recontinued

Hello peeps. This is something I've been cooking for this past month. I know I said this mod was discontinued, but I just couldn't let go of my dream of non-lethal stealth in Skyrim.

A bunch...

View Post

Animated Interactions NG v1.5.0-beta

Changes:

  • Dedicated take animations (legacy) is now available as an ini option for those who don't want the procedural stuff.

  • The spine pitch can be lim...

    View Post

Animated Interactions v1.4.0-beta

Changes:

  • Procedural spine adjustment on take animations (hip bend is calculated on the fly with relative height and distance to the target object)

    • No lo...

      View Post

What's Next For This Page

This is going to be a bit of a long read. I'm sorry. There's no TL;DR because everything is important.

What's Happened

First of all, I'm deeply sorry for the extremely...

View Post

Asset Doctor Update v0.9.0-beta

Changes:

Improved Detection

Asset Doctor know has proper texture and mesh load detection. It intercepts and checks the meshes and textures dir...

View Post

Animated Interactions v1.3.1-beta

  • Fixed issues with not being able to talk to NPCs or use objects

  • Fixed inconsistent crash occurring from nonexistent userdata on mesh.

I wasn't active a...

View Post

Animated Interactions v1.3.0-beta

Changes:

  • Added proper timing to interactions. Now, the object is delayed from interaction until the animation has arrived at the point, allowing for animations that a...

    View Post

Animated Interactions Update v1.2.0

What is Animated Interactions? (A Recap for New Patrons)

Features:

- Animated animations for pickup: the player will have height dependant animations for taking items....

View Post

I Left Modding Guild

I left Modding Guild and am no longer affiliated with it. This goes for both the server and the website. This was because of irreconcilable differences regarding the moderation of the server.
<...

View Post

Discontinuation Notice: Knockout Extensions

Knockout Extensions NG v0.1.1-alpha has been discontinued from development. The post is now automatic...

View Post

No Dialogue During Killmove-v0.1.0-alpha

Stops NPCs talking in idle dialogue while they're in a killmove. Stuff like "must've been the wind" will no longer continue while they're being backstabbed.


Let me know of any bugs...

View Post

Asset Doctor Update v0.4.0

Changes:

- Added triangle/vertice count mode for meshes. Use the same button you use to cycle texture slot to switch between tris/verts. 

- Toggle Label visibility...

View Post

Asset Doctor v0.3.0-alpha (Texture Paths)

Features:

- Font sizes were scaled up for accessibility.

- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This...

View Post