Lake ultrawide and wider solution
Unity is known for its good defaults and so the immediate obstacle in Lake was the presence of black bars at the cutscenes which the developers "2021-09-02 01:14:06 +0000 UTC View Post
Unity is known for its good defaults and so the immediate obstacle in Lake was the presence of black bars at the cutscenes which the developers "2021-09-02 01:14:06 +0000 UTC View Post
Some years ago I saw this post on WSGF about the 2K16 title of the series somehow introducing blac...
2021-08-30 04:35:28 +0000 UTC View Post
This is a pretty simple fix similar to that for Dark Alliance likely made possible by the latest developments of Unreal Engine 4. The related game code was relatively generic, though not exactly ma...
2021-08-25 01:42:00 +0000 UTC View Post
I've recently talked about developers advertising ultrawide support, only for us to find there is effectively none.
The story of Twelve Minutes is a bit different!
A long read ahead! Feel free to just download Flawless Widescreen containing my...
2021-08-12 12:59:01 +0000 UTC View Post
In the PC trailer, ultrawide and multi-monitor support was one of the six key points.
At about 0:53, the vi...
2021-08-06 03:18:22 +0000 UTC View Post
Update: Now available! Original text below.
Update 2: I...
2021-07-30 21:38:17 +0000 UTC View Post
Another day, another funny story of how developers think of ultrawide. There have been many posts inquiring about The Ascent supporting ultrawide prior to its release, culminating in the developer ...
2021-07-29 19:46:27 +0000 UTC View Post
Just the usual Unreal Engine 4 things to take care of - although each of the known patterns had to be adapted to this particular game, it was not extremely complicated or out of the ordinary. ...
2021-07-29 01:47:54 +0000 UTC View Post
I was asked to look into Scarlet Nexus despite the existence of solutio...
2021-07-17 12:38:35 +0000 UTC View Post
Fulfilling another request. Nothing too special about this one! The patcher will remove the game's restrictions and allow to select any resolution in its menu.
2021-07-02 08:07:29 +0000 UTC View Post
I got a request for this months ago but couldn't think of a way to bypass the game's protection from debugging. Now that it is 2021-06-26 12:52:09 +0000 UTC View Post
Here is my new report on the game. Things have gone downhill for the series in terms of wider display support since then!
2021-06-24 23:09:53 +0000 UTC View Post
Nothing extraordinary here at all apart from the game being completely pillarboxed. The FOV did not even need to be adjusted for the black bars removal, which is surprising in an Unreal Engine 4 ga...
2021-06-22 06:59:00 +0000 UTC View Post
I got the game on the day of its release as part of our Assignments system on PCGamingWiki. The black bars affecting the cutscenes, dialogue and menu screens were a noticeable problem. However, bac...
2021-06-21 23:45:42 +0000 UTC View Post
After 18 in-game hours of trying various approaches to perfectly adjust the vertical FOV of the cutscenes and dialogue without affecting any other scenes, I finally came to a solution.
The e...
The game does not allow to select 21:9 or wider resolutions, but forcing your resolution is easy via the config file.
In the 2021-06-09 10:08:53 +0000 UTC
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It's tough to keep track of all the updates that I make, but here are the most recent two I remember!
Yesterday, I updated my 2021-06-05 09:09:50 +0000 UTC
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As teased in the previous post, here is my patcher for this retro-style cyberpunk side-scrolling shooter bringing back memories of old!
I remember seeing the game on Epic but it did not stan...
Do you recognize the game? If you do, try not to get your hopes up, as it may well be broken further down the line! We'll have to find out.
2021-05-28 14:29:58 +0000 UTC View Post
Just another Unreal Engine 4 game that needed fixing!
The good part is that I saw no sign of pillarboxing anywhere in the game in my brief testing, which was uncommon.
The bad but exp...
Just a small update related to the release of the Sovereign Edition of the game a day ago.
Following two reports and the information on the game no longer having Assembly-CSharp.dll in its f...
As the community was going crazy over Mass Effect (and reasonably so!), I managed to notice a 2021-05-16 16:31:11 +0000 UTC View Post
Following a WSGF request and GOG providing review access, I got on this yet another Unreal Engine 4 game.
Sadly, it being on a familiar engine hardly helped, as most of the patterns known to...
I've been putting hours into messing with various games, such as Dark Devotion as mentioned in the previous post, a bit of Dragon Age Origins again, and a bit more of Zone of the Enders, and possib...
2021-05-10 22:32:33 +0000 UTC View Post
There was a request for a 32:9 solution for this game I happened to have access to through the account officially provided to PCGamingWiki by GOG.
For the past days, I've been putting many h...
I was about to start playing Genesis Noir yesterday when I discovered that a recent update had made my original solution inapplicable. I found that to add to the black bars produced by the aspect r...
2021-04-19 04:39:49 +0000 UTC View PostIt's been a pretty busy week with some ups and downs. Let's break it down!
Some days ago I was asked to look into Zone of the Enders: The 2nd Runner MARS and my first reacti...