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MirceaKitsune

MirceaKitsune

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MirceaKitsune posts

Escape from Nibbles - Beta preview

A little video preview of the beta version showcasing the first 10 levels of gameplay. Early access link is available for 1$ or more for the month of June, the project goes fully public on July: Co...

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Escape from Nibbles screenies

Some teaser screenshots from the game for those who haven't tried it yet and are curious. The beta is available as of yesterday for all patron who pledge 1$ or more. It will also be announced publi...

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Escape from Nibbles

Today I'm happy to announce a new game as released. Escape from Nibbles is a pill tetris game intended to simultaneously be a bit of an ASMR experience to lose one's self in, based on the 16 color ...

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The struggles of UV mapping

Actually took these for Stackoverflow to ask about some weirdness I encountered with the UV mapping. Even simple math can be pretty weird sometimes.

2022-06-05 13:00:06 +0000 UTC View Post

My face reduction algorithm for cubic voxel terrain

I plan on getting back to Nibbles shortly! Wanted to post a little something else in the meantime. I spend the past few days working on a voxel engine in Godot 4, cubic like Minecraft this time unl...

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Escape from Nibbles: Code peak & title screen

Last thing I'm gonna show for this month, wanna keep the rest as a surprise. Expect the rest at the beginning of next month: If the remaining essentials are ready you should have a playable link an...

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Escape from Nibbles: Background WIP

Apologies for my slowness: Apart from battling my monitor which insists on being a nuisance, I've been spending every day for the past month getting this project in a ready state for next month, wh...

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Something good is coming

My efforts this month will most likely be dedicated to a new project I've been working on behind the curtains. I'm still fleshing out the final details, an announcement is likely inbound in a week ...

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Grove of Bunny

Enjoy this year's version of our happy cycle of bunny noms: She may enjoy her new grove, but I still like mine even more... even if I'm technically in both! First render with the new Cycles X engin...

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Easter 2022 render preview

Romanian Easter falls on the 24th of April this year. Here's a snapshot of how this year's render is probably gonna look like. Got a few minor Blender issues to tackle but nothing serious that shou...

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A cazut Basescu (music animation)

First a little history from my teenage years: Precisely a decade ago in 2012, Romania held a referendum to suspend then president Traian Basescu, the embodiment of hideousness in my book and a man ...

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Point of no return 9.99

  • Title: Real point of no return
  • Type: Image, predictive
  • Path: /tmp/unknown_process/ponr_9_70773.jpg
  • Date: 01-04-2022 to 09-05-202? line 41454352494d
  • User: R...

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Vertex colors for fur colors

I decided to go for a little experiment I've been intrigued to try out with the model. I removed the fur color image and went with vertex colors for body colorization. Color textures are still used...

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New hair

I started doing new particle hair with the length controllable by a custom property. This part isn't quite done yet, I don't like how it shows up in renders when the model is posed, hair combing is...

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The anthros are becoming one!

I still wasn't happy with the color customization capabilities of the models, so I went ahead and converted the paws / socks to their own color map which can now be set independently, a slightly be...

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⚠️ URGENT: US government wants to outlaw encryption and scan all internet traffic

It's that time again when a proposal is so bad absurd and downright horrifying you need to write about it and sound the alarm. Whether you agree with me or not on other political issues, being agai...

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Colorful vixen test

Some previews from a test scene I made to experiment with the coloring, showing how easily you can change the body colors and keyframe them for animation. This works in both Eevee and Cycles, the f...

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Anthros can now be fully colorized

Most effort recently has been spent on further improving the anthros for Blender, adding new functionality and further beautifying the appearance. I changed so many little things I kind of lost tra...

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Foxy Convoy

Last month I discovered I have a strong love for trucks... namely Canadian trucks with manly drivers and loud horns. No reason in particular, couldn't quite put my finger on where I might have seen...

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Some actual voxel landscapes

Here's a final set of screenshots for now. Now that I optimized the generator to the bone for the best performance I can imagine achieving, I added a simple two-point control that lets surfaces for...

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Godot voxels up on Github

A functional version of the Godot voxel terrain generator is now available on Github: Just clone it and open the project file inside Godot!

2022-01-28 15:09:01 +0000 UTC View Post

Smooth voxel terrain in Godot 4.0!

Still in very early stages but I definitely have something going on. At this moment the chunk manager generates surfaces and collisions, with support for distance based LOD models that get produced...

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Smooth voxel terrain in Godot 4.0?

I was going to focus on some Blender updates next but have been pretty excited about picking up Godot again. I'm trying the new 4.0 dev version which will hopefully be released sometime this year: ...

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Happy new year 2022

Happy new year! A few days late now but still. Between a more hopeful upcoming year and the same bad things from the past, I'm taking it easy with simpler projects I feel I can work on just a littl...

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Night Predator - 4th render of Christmas

Angle 4/4 of the little render series for this Christmas.

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Night Predator - 3rd render of Christmas

Angle 3/4 of the little render series for this Christmas.

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Night Predator - 2nd render of Christmas

Angle 2/4 of the little render series for this Christmas.

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Night Predator - 1st render of Christmas

Angle 1/4 of the little render series for this Christmas.

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Point of no return 9

The fun continues for yet another year. Even the goddess vixen of noms can't help but notice how off the world has gotten these days. Thankfully my phone still works in spite of extreme and wet con...

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Working on this year's issue of PONR

Think it should be a few days. I don't do 2D as much and kinda take this as an opportunity to keep my skills at it alive. Going to be a fun one.

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