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Mithos56

Mithos56

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Mithos56 posts

Game build for new patrons.

I keep hearing that the links aren't working properly. 

I double checked them and they seem to work for me.

 64 bit build:

  2017-02-08 02:43:23 +0000 UTC View Post

February 5th Update

This week I focused on correcting a lot of bug fixes, as well as some test with animation and environmental assets.


Because there is so much going on, Meridiana's controls are actualy spl...

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January 29th update

This one isn't very exciting, as it doesn't have any pictures.  


I didn't do a new prop this week, but I'll get back to it next week.  This week I focused on getting the combat ...

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January 22nd Update

I'll be very upfront, this week didn't go well for me.   


I'm not a fan of posts complaining about things, or coming up with excuses, but this week involved first me getting sic...

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January 15th Weekly Update

This week continued what I did the previous week, focusing more on prepping the combat system stuff that I want to include.


Related to the combat system,  I reworked some stuff to al...

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Straight or Sweep?

I'm building some spells out now, and one of the spells I've built is a fire breath spell.  

This spell will cause Meridiana to shoot flames out in a cylinder in front of her.  Setting any...

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January 8th Update

Happy new year!


I hope everyone had a wonderful holiday season.   

I also really wanted to say thank you to everyone for allowing me to do what I'm doing.  I'm really...

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Recap of files!

Thanks so much for all the support!

I don't know if people can see previous posts, so this is kind of a catch up for new people:

Lastest Game Build(This is the test environment with the climbi...

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December 24th update (Merry Christmas)

So this week was a little shorter, but I still got a few things done.  


I found a really nice outline plugin that could do outline effects without any type of post processing without a...

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December 18th Update

This week, I ended up doing a lot of bug fixes, as well as a little code optimization.  

But besides that I also worked on updating some animations, and adding a few more. 

I wanted ...

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December 11th Update

This week I finished the animations for my ledge climbing/obstacle traversing system.

I still need to work out how exactly I want the system to activate, but for now if there character is runni...

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December Build

This build is just an example of the climbing system that I've implemented so far.  I did throw some enemies in so you can access most of the sex stuff, but its just a small arena.

64 bit Build...

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December 4th Update

So this week I focused on getting animations done and get implemented for my climbing system.  While its not complete, I've got a good portion of the animations done, and have almost nailed down ...

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Game Build for $1+ patrons

This is the build I posted to the $5+ patrons.  It features one animation with the Ogre, and the current combat system

 32 bit build: 

 2016-12-03 19:07:13 +0000 UTC View Post

November 27th Weekly Update

I hope everyone who celebrates Thanksgiving had a good holiday.  I did take a few days off, but managed to get a little back in the flow by the end of the week and get a few things started.

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November 20th Update

This week I finished setting up my helper class for searches, and set up the sleeping ability/spell.


There are a number of searches that I frequently do.  These usually involve tryin...

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Suggestions for your rewards!

Dear $10+ backers, 


I really, really sincerely appreciate your support, and wanted to thank you for helping me be successful.


That being said I don't really feel lik...

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November 13th Update

This week I mostly worked on bug fixes, and setting up some reusable helper functions.    

I spent the better part of the week just correcting a few bugs you guys were gracious enough...

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How I build paired animations

I was asked earlier this week how I build the paired sex animations, so I thought I'd give a little overview of it.  This won't be super detailed, but I think I'll hit the important points!

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November 6th build release

This is the latest build of the game. 

It includes:

A simple tutorial kinda thing.

The ogre, he doesn't even have an idle pose, but something does happen if you walk up to him....

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November 6th Update

This week was me doing all the finish work on retopology, UV mapping and texturing. I also managed to get the model rigged and in game(albeit not doing anything).

If you've seen the previous...

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Ogre Model

So after finally finishing his rig, here is a copy of the Ogre model files.

The zip contains the FBX for the ogre, both clothed and nude, the maya rig, as well as the various low poly parts, an...

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October 30th Update

This week I had hoped to get the Ogre retopologized and UV mapped, and then maybe work on a little animation. Unfortunately, I had a combination of underestimating how long that would take, and some m...

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October 23rd Update

While this week I had hoped to finish the ragdoll stuff on the enemies and then start getting the Ogre game ready, unfortunately things didn't go as planned.

Getting the ragdoll stuff working a...

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October 16th Update

This week I focused on getting the Ogre more fleshed out, and also started adding physical animation to the enemies.

Starting with the physical animation, this will end up saving me a lot of ani...

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October 9th Update

Last update about combat for a while, I promise!

Earlier this week a released a build of an arena to get some feedback on my combat system.  While the feedback was less then enthusiastic, i...

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Current Build of combat system

Here is the latest build of what I've been doing with the combat system.

It has Meridiana against a group of about 32 goblins in an open area.


If you look in the spell book option und...

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October 2nd Update

This week I updated some of the logic for physics stuff, as well as implement a couple of new spells. I also did a little modeling here and there as well!

I added a couple spells I feel like sh...

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September 25th Update

This week I wanted to give combat a little variety.

Not yet ready to start adding in new spells, or animated any complex new attacks, I instead modified the enemies behaviour to change th...

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September 18th Update

This week I worked on implementing a few ideas I had for the games main combat system.   There aren't going to be any pictures, as there isn't really a lot to show.

The big thing I wan...

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