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Mithos56

Mithos56

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Mithos56 posts

Combat Test Build

This is a quick build just to test a combat mechanic I had in mind.

If you want to download it and try it out (I know the file is big but that's just how unreal does it)  Please let me know you...

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September Build

Here is the new build for this month.

I took out the hearts, so you can charm three enemies at once right right away.

In order to activate the tentacle trap on Meridiana, there has to be no en...

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September 11th Update

This isn't going to be a picture rich update, but I do have a short video!

This week I set up the animation for the tentacle trap so its now basically complete. 


After Meridi...

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September 4th Update

This week I did a little more work on some particle systems, and then mixed it up a bit.

I shored up a couple of the particle systems I was working on, getting them to a state that is more or le...

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New build to $1 patrons

If you are a patron donating at the $5 or higher, this isn't anything new. 

Otherwise for the $1 patrons this is the build I released to the $5+ patrons a few weeks ago.


...

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August 28th Update

Knowing I had to get to it eventually, I spent much of this week learning about particle systems. This was something that I was completely unfamiliar with, but with a little learning time I'm getting...

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August 21st Weekly Update

This isn't a picture heavy update, sorry!This week I focused on getting the tentacle trap working. If an enemy walks on the trap, tentacles will whip up through the portal and do massive damage to th...

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August 12th Weekly Update

This week I spent a lot of time reviewing combat and how I want it to go. Ultimately its not a problem I solved, but I did get a few other things done that I'll focus on first.

I updated the wa...

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New build

New build is up.  There isn't a lot different, outside of the addition of the plant cutscene, but I thought you might want to see it.  You'll have to look around for it, but I'm sure you'll ...

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August 7th Update

This week I got the animations in place for the flower animation. For this animation, I did everything more like a cutscene.

With Unreal Engine's new sequencer, setting this up is much easier, and ...

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Pinup Suggestions!


I made a post asking for suggestions for a pinup, and while it got a few responses I'd like to post this again asking for some more input. 

This would be a something with preferably j...

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July 2016 patron supported

Thank you so much for the support this month!

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July 31st Weekly Update

This week I finished basically all the animations that I need for the plant interaction I have planned(The first part of it at least), and got these animations imported into unreal engine. Now that t...

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July 24th Weekly Update

This week I focused on getting the various animations for the plant interaction done. While I don't have all of them, I do have the important ones set up. I'd rather not spoil it too much so this wi...

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July 17th Update

This week my primary focus was on getting the plant in game and animated. As such I did finish the modelling, retopology and rigging, and then did some animations for the plant so that it can open and...

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Pinup Suggestions!

In celebration of hitting 1k per month, I plan to do another pinup of Meridiana in zbrush, similar to the one used in the new loading movie.

I'd like to hear what you guys think would be cool p...

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July 10th Update

With the release of the new demo and the holiday, I took a little time off and didn't do a lot this week. I'll be back into the full swing of things this coming week! I did manage to get a couple th...

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Latest Demo to public

This demo doesn't have much NEW over the previously released one, but I did try to do a little bit of optimization.




Please let me know if it runs a bit better!

64 bit versi...

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July 3rd Weekly Update

This week after finishing the Incubus rigging, I focused on some bug fixes and optimizations.

The incubus is finished and in game. If you are already supporting me on patreon, you can grab the ...

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June 2016 patron supported

Thank you so much for the support this month!

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Incubus Model w/ Rig

Here is the incubus model pretty much all rigged up!  The rig isn't perfect, and I was trying some stuff with the loincloth that kinda works kinda doesn't.  Overall, I'm pretty happy with it...

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June 26th Update

This week I focused on getting the incubus character game ready. To that effect, I've completed the retopology, done the bake on her textures(although I need to give them the final polish in substanc...

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Latest Demo to all

Some of you already have this, but here is a link to the latest demo for everyone who hasn't gotten it yet!

https://mega.nz/#!3MgygQRL!2Z...

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June 19th Update

This week I was loath to start doing retopology, so I shored up a couple of things that needed to be taken care of.

While I was trying to get the options menu working, and testing the build,...

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Weekly Update June 12th

This week wasn't my most productive, as I had business that took me away from the computer for a few days, but I did manage to get a few things done.

I finished the animation for the Troll/Fishm...

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June 5th Update

This last week I spent time getting some animations for our new Troll/fishman Captain done, and worked on getting an environment finished.

So even though the captain is still just a troll, I wan...

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May 2016 patron supported

Thank you so much for the support this month!

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Forest assets

I had meant to put this up yesterday, but I forgot!

This is all the environmental stuff that I made.  I have the textures for the tree I made, but I can't include the actual geometry be...

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May 29th Update

This week I was focused on building environmental assets completely. As its all environment assets, its not a paticularly exciting write up.

Speed tree gives me access to a few workable trees, b...

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May 22nd Update

This week I focused entirely on getting some assets done, and I have more work to go.

I started off with getting the completely nude Meridiana mesh skinned and in engine. So if there is a si...

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