NokiMo
Mithos56

Mithos56

patreon


Mithos56 posts

January 31st Update

This week saw a little shoring up of the combat system, as well as a stamina system.  Additionally, I've added a couple effects to help notify the player of what's going on, and what they can do....

View Post

Repost of old demo

This is the earlier demo I put out in October for anyone new who didn't see it.  Its not a gameplay demo, but more of an animation demo.

View Post

January 2016 patron supported

Thank you so much for the support this month!

View Post

December demo for everyone!

This demo was released to the $5 dollar and up tier at the beginning of the month, and I want to make sure anyone who didn't get to see it then has access to it, so if you're interested here you go! View Post

January 24th Update

This update was not really an exciting one, but I did get a few systems in place that I will be expanding more in the future.

This week I started work on the combat system, and adding sound to t...

View Post

January 17th Update

This week was able about shoring up the stealth system and getting the seduction mechanic more finalized.  I did add a few animations as well.

The game now has a stealth movement mode. ...

View Post

Feedback on multiple goblin lovin'

So I have the logic set up to give me the option to make animations and sex scenes for two enemies, and three enemies at one time. ( I theoretically could go on forever, but I'm one lonely animator/pr...

View Post

January 10th Update

This week wasn't as productive as I would have liked, but I did get some stuff done.

There is no new animation this week, as I focused on doing an optimization on the AI, and setting up some cha...

View Post

Weekly Update January 3rd

So this past week I added some new animation, and did some updates on my AI blueprints.

For the goblin character, I gave him a run and a death animation.    I also added another i...

View Post

Goblin model

I don't have any blueprints to show off this month, as they're all being tweaked, but I do have the goblin model available to all my patrons!

The zip includes his mesh, a maya file with the rigg...

View Post

Wireframe and brief vagina rig info

Someone had asked about seeing her wireframe and about how I rigged her vagina, so here is a brief overview.

Also Happy New Year!

View Post

December 2015 patron supported

Thank you so much for the support this month!

View Post

Weekly Update December 27th

This past week was a short one due to the holiday, but none the less here's a weekly update.

The goblin now has an idle animation of him searching around.  While this makes for him having a...

View Post

Update addendum

Since the update wasn't to exciting, I thought I would just post a small playable demo of what I did this week. 

You move with WASD, and look with the mouse.

Tapping left c...

View Post

Weekly Update December 20th

So here's what I was working on this past week.

Now that I've got a couple characters, I wanted to start getting things into a game environment.


Meridiana is now in Unreal and running ...

View Post

Update on what was completed last week

So I wanted to give a quick update on what I accomplished this last week. 

The goblin gentleman that I was working on has being retopologized, UV mapped and MOSTLY textured.  I st...

View Post

A heroine needs some enemies

Can't have an adventure game without some bad guys, and so I've started with a goblin.   Right now its going to just be the one, but I will add a few variations down the line.

My goal ...

View Post

November 2015 patron supported

Thank you so much for the support this month!

View Post

Update on what I've been doing

So while I haven't posted much, I have been busy!  As I said in my previous post, I've left my day job to work on this and other projects full time, and Most of that for this month has gone into ...

View Post

Changes to this patreon account upcoming

Hey guys, I wanted to give a little bit of a heads up that I'm going to be changing the way my patreon works, and making adjustments so that I can have multiple reward tiers.

I've got all o...

View Post

October 2015 Patreon supported

Thank you so much for the support this month!

View Post

Blueprint to look at an object.

This is a rundown of the blueprint I used to make Meridiana look at the player in my animation demo.  It shows off a little bit of the animation blueprint and a few ways to manipulate joints dire...

View Post

Rift Only Animation demo

if you have a rift DK2 this is confirmed to have positional tracking.

If not, there really isn't anything else new there.

View Post

First Blueprint Crouching and Zooming the Camera

This is a breakdown of how I set up my camera zoom and making the player crouch in the previously released animation demo. 

This one is kinda simple, but I'm a big fan of both timeline...

View Post

Rift Updates to Animation Test Post

This isn't anything new, but I did make some changes based on feedback from Vargh on using the rift.

You can now get closer to the model.  I removed collision from the stanchions, and reduc...

View Post

New Animation Demo + Rift people PLS HALP

This is an update to the earlier animation build that I posted last.  It has a few additional animations, and you can press the SPACE BAR to cycle through them.  It does stop at the l...

View Post

Little unreal engine test build

I've been working on a small sample build to test animations and the model so far. 

I figured you guys might like to see it.  I plan to have a few animations that are cycled through w...

View Post

September 2015 Patreon supported

Thank you so much for the support this month!

View Post

Couple of sex toy models.

Since I don't have a male figure ready yet, I made a couple of sex toy models to help me test some deformation in unreal engine. 

Included is a model for a dildo and anal beads.  They...

View Post

Update on what I'm doing

So far this month I've been working on rigging the nude version of my game heroine, Meridiana.  I've just about finished, and hopefully will be able to get out an unreal prototype with a few simp...

View Post