NokiMo
BloodCrisis

BloodCrisis

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BloodCrisis posts

Devlog #2 Available Early for Patrons!

The video goes public tomorrow, enjoy your early access y'all!


https://youtu.be/uxdQAftDpAw

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Blood Crisis Dev Update - February

Hello all! Sorry this update is a bit later than usual, but sadly there just isn't much to report on in terms of development. That's not to say that development has been slow, anything but actually...

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January Dev Update - 2024

Hello everyone! A new year brings new developments, and my goal to have Sick Ass Combat draws ever closer. I've been doing a lot of refactoring lately, and while there might not be anything to show...

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December Development Update

Howdy everyone, I hope you're all having a wonderful holiday season! Unfortunately, November was a fairly slow month for development and I've decided to delay the mob-fight demo I was planning to h...

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November Development Update

Howdy all!! Relatively small update this month, I've mostly been busy refactoring code in preparation for my goal of having a small demo out on Steam by the end of the year. As per my last Patreon ...

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October Development Update - Pre-Alpha v0.01

Happy Halloween, everyone! Got some huge news for y'all today. Later today, I'll be releasing the very first ever build of Blood Crisis. It's an experimental pre-alpha build, so it's just a handful...

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September Development Update

Hello everyone! I'm very excited on this fine Monday morning to share some great news with you!! Last month, I spent a decent chunk of time animating and creating the base systems for passing hitbo...

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Monthly Dev Update - Combos

Hey all! This month I've been spending a lot of time refining the attack/combo system, as well as setting up very basic enemy AI. Last update, I said my goal for this month was to have both enemies...

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July Update - Combat

Hi all, happy July! 

Last update, I formally announced the decision to set aside Velle's campaign and pivot Blood Crisis' development to focus exclusively on a single campaign for Alpha....

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June Update & Devlog #2 teaser

Hey all, happy pride! May was a quiet month for the Blood Crisis socials, but that's because I've been spending a lot of time reconsidering my goals and approach to development. Strap in, because I...

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May Update & Devlog 2 Script

Hey all, I hope everyone is having a good spring! Let's get down to business:

So...first of all, while writing the script for Devlog #2...it kind of turned into devlogs 2, 3, and the first pa...

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Alpha Knight Skin for Super Smash Bros. Melee

Hey, I made an Alpha Knight skin for Marth a few months ago and decided to make it public. It's for red Marth, and it's slippi compatible.

2023-04-04 20:17:51 +0000 UTC View Post

Cinematic #1 Sneak Peek

Roughly 1/3rd of cinematic #1 :3

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March & February Double Update & Devlog #2


Hey all, I hope you've had a good week, and I'd like to apologize for the lack of a February update. I had written out and scheduled an entire update for the 28th that I only just realiz...

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New stuff coming soon!

Hey all, just wanted to give a quick update on what to expect in the next month or so. I've been finishing up the main ant...

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Weekly stream starts in 10!

https://www.twitch.tv/bloodcrisisdev

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2023: New Year, New Crisis

Greetings! I hope you've all had a wonderful holiday season, and a happy new year as well. 2022 was the year I finally decided to start working on this project after half a decade of brainstorming ...

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No stream today!

Hey y'all, woke up this morning with a cold, so there won't be a stream tonight. I will be pretty active in the discord today though if anyone wants to chat :^)

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Stream #1 is now live

Join us on https://www.twitch.tv/bloodcrisisdev!

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Stream Announcement

Hey y'all, I'll be hosting my first weekly livestream on twitch.tv/bloodcrisisdev. Weekly streams will be on Thursdays at 7:00 P.M. EST. This week I begin work on Lore Animation #1!

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Patron Goal #3: 200 Patron Special

Hey folks! Last week I had y'all post suggestions for patron goal #3, and these were the two top picks: a livestream event where we collectively design an enemy together, or another lore animation ...

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Patron Tier Changes & Discord Server Launch

Hello everyone! With the unexpected explosion of support I've received over the past week, I've decided to launch a discord server and make a few changes to patron tiers. 

Your pledge as...

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Patron Goal #3 Discussion Thread

Hey folks, hope you're all doing well. Devlog #1 brought in way more of y'all than I ever could have anticipated, so as I continue to expand I want to let you all give input for our next goal of 10...

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Blood Crisis Animation 1

Hey y'all! Yesterday, I ran a poll for tier 2+ subs to decide the content of patron goal #2, and a Blood Crisis lore animation won by unanimous vote! Now, as an open poll to all patrons, I'd like t...

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Fanimation Poll! Goal #2

Hello everyone! Patron goal #2 was a fan-voted animation at 25 patrons, and you've absolutely blown my expectations away. The first few polls will only be available to tier 2+ Patrons, so y'all get...

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Livestream Day

Hi all, as per our first patron goal, I'm going to be running weekly livestreams where I talk art, design, and development. I'll be deciding the exact date and time, but for your convenience, would...

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Patron goals 1 & 2 reached!! Thank you, patrons!!

Hey y'all! Lemme just say, HOLY SHIT!!! I can't believe in a matter of barely two days we've managed to hit BOTH patron goals!!! For any who are unaware, our first patron goal was weekly livestream...

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Dev Update #2

Hey everyone! I figured I'd drop a quick update on development and fill you in on what to expect in the next devlog.

So, let's hop in!

1) Corrections<...

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This is excalibur :)

This is going to be a very hard boss :)

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Character WIP sneak peek

will be posting updates as i progress :3

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