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PeaceIsland

PeaceIsland

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PeaceIsland posts

Sorry I'm a day late

I try to give everyone who works on the project US Federal holidays off - and as you might know, July 4th is Independence Day here in the USA.  I took advantage of the pleasan...

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An end to bubbles!

As anyone who played the previous few releases knows, in order for the cats to boost their "food" or "fun" levels, they had to wander into a number of colored "bubbles" that one found scatt...

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Closer to controller perfection, a sneak peek of new Music, and Geography.

We've almost arrived at a milestone I have long dreamed of: an end to "stuck cats!"  

Lance has been making great strides with the controller, over the past week.  ...

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A week of slow adjustments, fixes, and expansions - plus a more serious word...

This past week has been one of those where I spent far too much time waiting for Unity to "do it's thing."  I believe about 15% of a given day was spent waiting for a progress...

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IK is SO CLOSE to perfection - and STUFF!

So, as I detailed last week, we had begun our first steps of improving the IK.  In case you are not aware, IK is Game-Developer-ese for "Inverse Kinematics."  Generically...

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Improved IK, "Follow" and Reactive Foliage

Got word that we've been able to get a real improvement the IK (Inverse Kinematics) on the cats' legs, so that they will be far more responsive.  I know the image below doesn'...

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We need another day...

I know I said we were going to update ya'll tonight on the progress we've made over the past week.

Unfortunately, this morning, I had a relapse of whatever infection I caught during ...

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Resurgam!

Some of ya’ll were so kind as to tell me that I was free to take a bit of extra time for this update, so I did.  There’s more news about last weekend’s incident below - ...

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An update stymied by illness

So, last time I posted, I mentioned I was going on a very long-overdue working vacation.  This was something I had wanted to do for years, and had planned for six months - it ...

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Plants, Paths, and why next week's update will be a bit late, but pretty cool!

As anyone who has played the alphas can tell you, one of the shortcomings we've yet to fully address is reactive foliage.  The current, rather primitive system we have in plac...

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So, Alpha Bugs...

1 - Colliders:  Yeah, we fell short, again.  I think once the new month comes, we will be asking some of our new volunteer testers to make a comprehensive list of every l...

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Mac Alpha, Interiors, YouTube, and A Final Word on Scammers

We have a stable Mac alpha!!! However: In order to prevent the embarrassment and clumsiness of the PC release (which had three iterations over three days,) we are not comfortable r...

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Compiling Bug Reports, New Music, and The New Guy

Wow- boy, did we miss a lot!  I confess that about 10% of them are reporting stuff that I remember being fixed, and verified as fixed - but that has been a consistent problem:...

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Initial bugs:

1:  For some reason, we're getting WORSE performance than our previous release, across the board.  

2:  Some players are reporting that their cats just run away on their own.<...

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I did everything I could.

For the 11th month running, we could not produce an alpha.

This was avoidable.  Unfortunately, a forgetful member of the team insisted on inserting one ...

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We need one more day.

Last-minute bugs with the AI.

Tomorrow.

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Alpha Release News & A Short Note About Our Russian Patrons

The project was "Locked Down" this afternoon - meaning that no new features can be added, and all efforts should now be spent of making sure everything works as best we can.

...

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So - what remains to be done?

While we have climbing pretty much solved, we still have to add climbable ivy prefabs to various structures around town.  This was something I wanted to take care of this past...

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Peace, Confidence, and Control!

In the light of this week's events, we felt it important to say:  There are patrons and fans of Peace Island in both Russia and Ukraine, and over the course of the project's d...

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"The Final Alpha" Will Be Released In March - Period.

We are very fortunate to have many patient supporters who repeatedly assure us that they are willing to wait "as long as it takes" for us to release The Final Alpha.  My g...

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Advances in Game Writing Tech, Controller Wizardry, and Living Legends

As I have often mentioned recently, we've been working on tying up all of the loose ends in the final act of Peace Island's storyline.  However, we were running up against a p...

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Lateness, Translations, Architecture, and Transitions.

Sorry about being a day late in updating - as you probably know, I live in Portland, Maine.  While I love the city, they do a very poor job of maintaining sidewalks.  If ...

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Sectors, Corgis, Flags and Cyan.

I have a feeling that by mid-february, the second-largest sector within the game will have been baked.  Right now, our environment artist Arjuna is tackling the final two buil...

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The Return Of The Fawn, Blue Skies, and When A Snail Is Not A Snail.

The family of deer that patrol the highlands of Peace Island is now complete, with the addition of a fawn - although you can see there's a bit of a scaling issue!  But then ag...

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Progress/Setbacks in Refactoring, Solid Gains on Steam, and our Position on NFTs in Games.

I am sorry that I have come to all of you a few days late.  We sat down with our lead coder, and put together a list of the 18 things we required for the release of the "Final...

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Let’s go swimming!

I realized just this past week that we’ve never shown off the cat’s swimming action that we added a few months back!

2022-01-14 23:49:12 +0000 UTC View Post

Things are coming back together - and STEAM!

Last week, the new computer FINALLY arrived, and while the core refactor is in its initial stages, we are already seeing results!

While it might not sound like much, ...

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We had a great year!

We made a great deal of progress, and are blessed with fantastic supporters - many of whom have assured us that they understand that “The best laid plans o' mice an' men oft go awry.” View Post

Sorry we're two days late!

I must confess that my severe ADHD makes me forget the date occasionally - this is why this update was delayed.  I had completely forgotten that was Christmas Eve, and while L...

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Quick note - we revised that trailer.

After a bit of feedback, we realized that the "Cat Switch" UI that we featured in the initial version of the Steam trailer was just not visually or tonally consistent with the rest of the t...

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