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Zaggy Norse

Zaggy Norse

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Zaggy Norse posts

Character Bio #9: Werner the African Buffalo

Bio

The valley that Paardenrust is situated in is well-known for its beauty and mild climate, allowing the cultivation of many fruits and vegetables that otherwise would not survive the typ...

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Build 0.0.05

I've been working away on some writing and I'm super pleased with how the opening is coming together. As always, I needed to just sit and write and see what happened for things to really start comi...

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Development builds

Hello guys. Just an update on my development plans.

Writing is progressing in earnest, and I'm working on my automated workflow in between. I posted a super short build on Discord the other d...

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The House of...

The family arms of the as-yet-unnamed family that owns Paardenrust Manor and many of the surrounding lands. Their coat of arms is an equine head surmounted by the horns of a rhinoceros, symbolising...

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Writing workflow update

I've been fighting with a neighbour over a rooster that's been wrecking my sleep, so I've had very little energy for writing lately. Instead, I've been applying my time to setting up the optional w...

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"Bokkie" the Klipspringer - concept sketch

As you'll know from his bio, Bokkie is six feet of attitude packed into a much smaller package. He'll be a fun one for sure  :)

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Flax the Norwegian Fjord

Meet Flax, the character you'll play as :)

Tanutanuki has been experimenting with facial expressions and poses, and I think you'll agree it's looking incredible. The clean & coloured vers...

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Back to work!

Hello guys! It's me, the horse that does the words. After two months of exhausting labour, I am finally free of my shackles and ready to devote all of my energies to "Lord of the Manor" for the ind...

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Lord of the Manor

Hello everyone. Please meet Jheme :)

I have commissioned a series of concept sketches by a uniquely talented artist to help me begin fleshing out the look of the characters in LOTM. I did ins...

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Attack of the Reals

Hey guys. Just a note to say that I'll be skipping November billing as I did for October. There's been a frustrating accumulation of RL shit I have to slog through that will likely keep me busy int...

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Discord

Hey guys. Just an update to say that it seems the Discord auto-inviter was acting up. I think I've fixed it now, but I'm not sure if it reinvites people automatically.

If you're not yet on th...

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Species survey results

Hey everyone! As I mentioned on Discord, I ran an informal public poll last week, asking for feedback on some of the species I've picked for the game. I was curious to see how my choices aligned wi...

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Status update!

Good morning everyone. Just a status update on various aspects of the project for you to read over your coffee :)

  • As I mentioned a few weeks ago, I will not be billing for October as I ...

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Character bio #8: Bek and Stert

Bio

Paardenrust is the sort of town that doesn’t see a lot of churn in its population. The kind people would describe as “sleepy”. Whole families are born there, grow up, and die with...

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First or second person viewpoint?

When I started planning the game, I was sure which viewpoint I would go for: second person narration, first person responses.

However, I saw a poll recently about preferred viewpoints in VNs,...

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Next bio?

More than halfway!

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Character bio #7: Dalarius Frin

Bio

The people of Paardenrust have no particular idiom for someone of great wealth, but if they did, it might be "as rich as a Frin".

The Frins are old money, from other parts of the ...

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Scene sketch: Woods Chase

A concept for the sex scene between you and Bull the boerboel. This is one way it might play out.

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The sun has set when Bull finally takes your hand and leads you to the edge...

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Next bio?

Who's it gonna be! The anticipation is overwhelming!

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Character bio #6: Koena

Bio

The forest commune near Paardenrust has some real characters living in it, and it’s hard to say which one would draw the eye first - but there’s a solid chance it would be Koena the...

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October billing cycle

Hey guys. Just a post to let you know that I've paused billing for October, so you won't be billed on 1 October.

October is the month I'll be focusing on completing another side project, and ...

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Next bio?

Who's next!

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Character bio #5: Nabo

Bio

Nabo is an eighteen-year-old aardwolf, and he’s not happy about it.

Born in Paardenrust, he’s lived in the town all his life - and hates it. Everything about it annoys him. Hi...

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Next character bio!

Got into a nice rhythm with these now. Who's next?

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Character Bio #4: Ta'kom Ironhoof

Bio

The Ironhoofs - or Ysterhoefs - have lived in this country for centuries, and for all of that time, they were known as master craftspeople. The Ironhoof maker’s mark on weapons or too...

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Next character bio?

You know the drill!

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Character bio #3: Quagga

Bio

Quagga is a zebra, born with the atavistic colouring of the quagga - hence his name. He grew up in Paardenrust, attending local primary and high schools. He was teased about his colouri...

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Sketch: Inkanyamba

While working on the feral dragon character, I had a great idea for a reveal scene.

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You look around. "A dragon?" Off to the side, a springbok carefully plants seeds in some p...

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Next character bio!

Who's getting the word treatment next?

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Character Bio #2: Bokkie

This week I'd like to introduce you to Claude "Bokkie" Erasmus, the klipspringer!

Bio

Bokkie’s real name is Claude. The son of a corporal, he was uprooted several times in his life ...

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