NokiMo
MirceaKitsune

MirceaKitsune

patreon


MirceaKitsune posts

Point of no return 8

This year's issue of the Point of no Return series! Was thinking of  doing something Covid related as a troll but ultimately said screw it; I  was working on a 3D render of this car anywa...

View Post

Brick temple thingie

Scene I'm making for an animation I had in mind. The textures are all procedurally generated, the geometry too for the most part as I use modifiers to add geometric detail. In this setup I sync the...

View Post

The Dark Mod: Colored flame lights

Following the release of my first FM I wanted to offer a little surprise to the TDM community. I've implemented a little feature I wished to have for a while: Colored flame lights! This covers all ...

View Post

Nibbly cursor

It follows the mouse pointer!

View Post

My first TheDarkMod mission has been released!

Today I just released my first fan mission for The Dark Mod. Very excited as I love this project a lot and have been playing various FM's for years! If you don't know what TDM is, please give it a ...

View Post

Nibbly???

View Post

Snake vore animation: Watching yourself get eaten

POV render of the snake vore animation. Angles and such may be further tweaked so this isn't final, but it offers a good idea of what we'll be seeing.

View Post

Nibbly?


View Post

Snake vore animation: Really getting there

Aaand we have a gorgeous internal view from the snakey!

View Post

Snake vore animation: Getting there

POV character is now eatable. The snake's jaws automatically open and close based on the distance over the curve, no need to animate them manually any more. The first-person camera is a bit wonky b...

View Post

My attempt to implement a dragon in The Dark Mod

One of the 1000 things I've been working on recently has been trying to implement a dragon in my favorite FOSS game next to Xonotic, The Dark Mod. I've been working on adapting the mesh and texture...

View Post

Procedural snake

Remember that modifier based worm I posted about a while ago? I managed to use the same techniques to produce a procedurally generated snake in a similar fashion. The head is the only real mesh, wi...

View Post

Xonotic: New Shotgun and Uzi models

As I've been working on a new Xonotic mod, I dug up two weapon models I ported a while ago to replace the old Shotgun / Machine Gun visuals. Nothing fancy just two meshes and textures I adapted fro...

View Post

WIP Minetest Game - Pretty lava worlds

And for diversity, here's some images of the spookier lava biomes. Hoping to get this project to the point of being possible to publish this year, still have a lot to work on.

View Post

WIP Minetest Game - Pretty pine forests

More content for the Minetest game. This is an example of pine forests. Note that after taking those screenshots, I got them working on snow biomes as well, so expect them in snowy environments too...

View Post

Patreon is banning users for their online activity, demanding ownership of your content / accounts

I found out about this from another journal... figured I'd share it to warn others and perhaps get more answers on what's happening.

2020-07-21 13:34:16 +0000 UTC View Post

Activity

As I'm seeing other artists here going through similar fatigue, I'm hopefully not the only one still dealing with issues keeping up. It's been a struggle posting more meaningful content on a monthl...

View Post

WIP Minetest Game - Pretty cliffs

The v7 mapgen in Minetest definitely gets some really sweet patterns and fluid landscapes. Love how this is turning out.

View Post

WIP Minetest Game - Pretty forests

Worked a bit more on the Minetest game from last month's announcement. This is an example of some forests generated by my biomes, with trees that grow naturally in realtime.

View Post

Modifier worm

The latest Blender (Eevee) project I've been putting several months of work into. The creature seen here is one of my first original creations in terms of a character.

What's notable about it...

View Post

Picking back an old Minetest game

Yet another slow month. I've been trying to find more things my mind could handle working on; Turned my attention back to an old Minetest game I was hoping to develop long ago, my passion for voxel...

View Post

Salami hax

Been seeing posts from patrons as well as email notifications from Patreon about this new "sales tax" so I figured I'd make my own short comment: As long as Patreon isn't directly involving us in a...

View Post

Trying a thing

Now where did we see that sprite in the past... and why would a 3D version be made?

View Post

Road of Bunny

As the clock ticked 12:00 AM, the bell rang, and the priests sang in the empty cathedral where a cute microscopic blob locked them... Blender was working on the last tiles of this year's sacred ren...

View Post

Soon...

View Post

KDE - Aurorae Freeze theme update

Yes: I know I should be working on more substantial stuff. And I am! Not planning to skip this year's typical Easter render, which you should expect in some 6 days from now (Romanian Easter date). ...

View Post

April 2020 status update

I'm definitely overdue for a general status update. Things have been even more hectic lately, for reasons both related and not to the Corona Virus situation. I'm aware that a lovely community of fo...

View Post

Screenshot 7-0-773

WTF?! I was testing a new error correction code I've been developing for Vore Tournament, aimed at improving the anti-lag system as well as the AI. Although there were no bots or other players conn...

View Post

Bedroom preview 6

New POV vore animation I'm working on, rendered in the Eevee engine.

View Post

Bedroom preview 5

New POV vore animation I'm working on, rendered in the Eevee engine.

View Post