This year's issue of the Point of no Return series! Was thinking of doing something Covid related as a troll but ultimately said screw it; I was working on a 3D render of this car anywa...
2020-12-16 16:15:22 +0000 UTC
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Scene I'm making for an animation I had in mind. The textures are all procedurally generated, the geometry too for the most part as I use modifiers to add geometric detail. In this setup I sync the...
2020-12-15 15:34:00 +0000 UTC
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Following the release of my first FM I wanted to offer a little surprise to the TDM community. I've implemented a little feature I wished to have for a while: Colored flame lights! This covers all ...
2020-11-23 22:00:02 +0000 UTC
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It follows the mouse pointer!
2020-11-03 17:04:01 +0000 UTC
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Today I just released my first fan mission for The Dark Mod. Very excited as I love this project a lot and have been playing various FM's for years! If you don't know what TDM is, please give it a ...
2020-11-03 16:45:14 +0000 UTC
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2020-10-25 15:03:01 +0000 UTC
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POV render of the snake vore animation. Angles and such may be further tweaked so this isn't final, but it offers a good idea of what we'll be seeing.
2020-10-19 16:00:04 +0000 UTC
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2020-10-07 13:59:08 +0000 UTC
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Aaand we have a gorgeous internal view from the snakey!
2020-09-17 12:57:59 +0000 UTC
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POV character is now eatable. The snake's jaws automatically open and close based on the distance over the curve, no need to animate them manually any more. The first-person camera is a bit wonky b...
2020-09-13 16:53:59 +0000 UTC
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One of the 1000 things I've been working on recently has been trying to implement a dragon in my favorite FOSS game next to Xonotic, The Dark Mod. I've been working on adapting the mesh and texture...
2020-08-28 12:57:59 +0000 UTC
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Remember that modifier based worm I posted about a while ago? I managed to use the same techniques to produce a procedurally generated snake in a similar fashion. The head is the only real mesh, wi...
2020-08-21 06:24:59 +0000 UTC
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As I've been working on a new Xonotic mod, I dug up two weapon models I ported a while ago to replace the old Shotgun / Machine Gun visuals. Nothing fancy just two meshes and textures I adapted fro...
2020-08-06 17:00:00 +0000 UTC
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And for diversity, here's some images of the spookier lava biomes. Hoping to get this project to the point of being possible to publish this year, still have a lot to work on.
2020-07-25 15:00:02 +0000 UTC
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More content for the Minetest game. This is an example of pine forests. Note that after taking those screenshots, I got them working on snow biomes as well, so expect them in snowy environments too...
2020-07-23 03:00:01 +0000 UTC
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I found out about this from another journal... figured I'd share it to warn others and perhaps get more answers on what's happening.
2020-07-21 13:34:16 +0000 UTC
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As I'm seeing other artists here going through similar fatigue, I'm hopefully not the only one still dealing with issues keeping up. It's been a struggle posting more meaningful content on a monthl...
2020-07-18 14:13:59 +0000 UTC
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The v7 mapgen in Minetest definitely gets some really sweet patterns and fluid landscapes. Love how this is turning out.
2020-07-07 15:00:02 +0000 UTC
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Worked a bit more on the Minetest game from last month's announcement. This is an example of some forests generated by my biomes, with trees that grow naturally in realtime.
2020-07-05 03:00:01 +0000 UTC
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The latest Blender (Eevee) project I've been putting several months of work into. The creature seen here is one of my first original creations in terms of a character.
What's notable about it...
2020-06-28 15:46:15 +0000 UTC
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Yet another slow month. I've been trying to find more things my mind could handle working on; Turned my attention back to an old Minetest game I was hoping to develop long ago, my passion for voxel...
2020-06-24 15:20:24 +0000 UTC
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Been seeing posts from patrons as well as email notifications from Patreon about this new "sales tax" so I figured I'd make my own short comment: As long as Patreon isn't directly involving us in a...
2020-05-29 14:21:39 +0000 UTC
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Now where did we see that sprite in the past... and why would a 3D version be made?
2020-05-20 23:21:50 +0000 UTC
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As the clock ticked 12:00 AM, the bell rang, and the priests sang in the empty cathedral where a cute microscopic blob locked them... Blender was working on the last tiles of this year's sacred ren...
2020-04-18 23:17:41 +0000 UTC
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2020-04-18 16:37:44 +0000 UTC
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Yes: I know I should be working on more substantial stuff. And I am! Not planning to skip this year's typical Easter render, which you should expect in some 6 days from now (Romanian Easter date). ...
2020-04-12 21:48:59 +0000 UTC
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I'm definitely overdue for a general status update. Things have been even more hectic lately, for reasons both related and not to the Corona Virus situation. I'm aware that a lovely community of fo...
2020-04-10 17:37:04 +0000 UTC
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WTF?! I was testing a new error correction code I've been developing for Vore Tournament, aimed at improving the anti-lag system as well as the AI. Although there were no bots or other players conn...
2020-04-01 12:25:14 +0000 UTC
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New POV vore animation I'm working on, rendered in the Eevee engine.
2020-03-25 19:01:01 +0000 UTC
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New POV vore animation I'm working on, rendered in the Eevee engine.
2020-03-21 21:15:59 +0000 UTC
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