NokiMo
Zan the Bonebreaker

Zan the Bonebreaker

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Zan the Bonebreaker posts

First chunk of Map09

Looks a bit familiar dosn't it? I wanna ease the player back into a familiar place, and follow up with a more different aesthetic.

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Map09 Begins

As usual, starting off with some rough layout sketches.

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Golem Pods

Spooky

Also friendly reminder to hop onto the Discord server if you haven't yet. If you don't like Discord don't worry, I'll be posting as usual here.

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Discord server is up!

Check your reward tier, and connect. Hopefully everything is set up okay, I've included a link to instructions to connecting your Discord to Patreon.

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So the raffles are gone

Apparently raffles fall under gambling regulations, and Patreon does not allow them anymore. I will re-design the rewards so you'll get something to make up for it, and I think it's finally time to ma...

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New Statues

I've statue'd the Witch, Reaver and Lancer. Don't ask me why the Reaver is naked.

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The Lancer is here

And with this, all six orc castes have been introduced. 

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Witch & Earth Mother brush ups

Fixed a bunch of anatomy errors for the Witch and earth Mothers' base sprites.

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small tiddy goth orc

After a fuckton of time, I finally finished the front stationary sprite for the Witch.  Will have to get the dead sprite out of it now.

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Vodyanoi's Reward

A robed lizardman warlord :^)

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Refreshed 0.8.a download link

Fresh link for the new patrons!

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Danyx992's Reward

A Lovecraftian Initiate?

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Golem Overview Video

In case you were wondering why I'm posting so little progress of this extensive ass monster, it's because I was saving up for a video about it. Here it is, enjoy!

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New record

*limp bizkit plays in background*


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Golem Progress

So yeah, so far the Golem is the most extensive monster. Has a fuckton of sprites and the most complex AI, but I've managed to get a big chunk of work done.

It has a standing, running, air roll, pai...

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New Monster - The Golem

Interesting how the first monster ever implemented (the Crawler) was related to the corruption and so is the last. Gentlemen, I present you the Golem.


A fast, silent and deadly foe, and p...

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Brutalizing

Here's the aftermath of the final Forge fight on the new Brutalizing difficulty.

There's 3 extra Warlocks, 1 extra Forge Elemental and several extra Initiates in there.

3 Sentries too care of ...

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0.8.a Difficulty update for all maps

Here it is. So I've worked on the difficulties a bit, as well as added couple new features.

Features include Sentries now sparking when on low HP and Warlocks being able to cast Toxic Bolt bursts (x...

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Difficulty Changes

So I've discovered that the difficulties that affect the ammo factor glitch out the scripts that play when you do something that "holsters" your weapons (i.e. takes your stuff and gives it back once t...

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0.8.a is here!

All in all I moved pretty good with this one. Here's map08, ready for your testing and feedback. Have fun!

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Map08 is done!

Doing some final test runs, should be up for playing tomorrow.


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Hedon OST - Come to Church

Second track for Map08. Enjoy! (I sure as hell do)

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New Soundtrack by Akhzul

Pale Wind. Which is now the name of map08 (rather than "Fortress" as some of you may have noticed from the 0.7.a).


This track was made a while ago, and it's one of the cases in which the ...

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Another sketch for Map08

Last roughie for the last bit of the map. I can say that we'll have a 0.8.a release next week!

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Dwarven Still

This is a Dwarven still. You may not like it but this is what peak performance looks like.


*note: the dwarf is there just for scale

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Dwarven Faction Concept

Last few days I've been working on the Dwarves.


I've split them up into nobles and commoners, as well as four guilds which are summarised above.


You can also see a plan o...

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Peek-a-nevermind

This guys have chilled for a bit too long.

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Map08 Progress

Here's a thumbnail to avoid major spoilers I guess? In any case, Map08 is progressing smoothly, I love the way it's coming to shape and it's a definite change of pace in terms of aesthetics.

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First two days of Map08

I decided to make this level a bit smaller (on par with the 3rd map "Barracks") than I had initially planned. It will also have a smoother and less confusing flow, but nonetheless allow for a degree o...

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Frozen Characters Implemented

So I've finished working on frozen monsters (and Zan).


I'm pretty happy with how they came out, again, for now only Crawler projectiles can freeze monsters, but I might add some other mea...

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