NokiMo
Dare Looks

Dare Looks

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Dare Looks posts

Start on SFX work, Preparation for Steam Release

I thought I'd make a quick update post, because I haven't made one in a while! Currently, I'm working on a number of things in parallel; most importantly SFX and release things...


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In-Game Sandbox Options

Here's a very quick update showing the in-game options for the sandbox mode!

When in sandbox mode...

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Sabbatical Update: WIP Sandbox Mode

I'm currently still stuck in my sabbatical, which is already going to end in ~2 weeks: Then it's back to work for me! Well, my day job, anyway.

Which is to say, I'm not done yet taking breaks...

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UI Styling Progress

Quick progress update showing the UI styling—I think it's done, for the most part!
I still need to figure out what exactly I'm going to do for the menu backgrounds, but that's not the highest ...

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UI Styling, Misc

I've been working mostly on UI things, lately—it's one of the important things that still need to be done, even if it's not the most exciting topic.


Small VIP Targets Update View Post

Quick Status Update, Coffee Jam 2022

Henlo! Sorry for the radio silence, the past 2 weeks!

After over 2 years of staying clear of Covid (33 years, arguably) I finally did catch it, two weeks ago; which is why I took a week off, ...

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Logo Update

I've been giving the logo a bit of color, and I'm pretty happy with the results, so far!

This is the colored main version, at the moment:

2022-09-22 14:24:45 +0000 UTC View Post

Name Poll Results, WIP Logo

Taking a break from playing Splatoon 3 to present the results of the name poll, as promised:

The winning name is Pawperty Damage!

If you look at the detailed results, y...

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Hints, VIP Target HUD Improvements

First things first: If you haven't done so, already, please take some time to answer the game title poll, to help find a good name for the project!

2022-09-09 17:57:13 +0000 UTC View Post

External Poll: Game Title Ideas, Part 2

Edit: Whoops, I think in the last version of this post, the URL to the poll got busted? Sorry! Just to be sure, it's this one: 2022-09-03 15:55:39 +0000 UTC View Post

Steps and Stomps, Particle Effects

Edit: Now with a video that doesn't feature 1~2 minutes of nothing. That's what happens when you're in a rush, haha!

Look at me put togeth...

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Get Cracking: Decals, decals, decals

Here's a quick sneak peek at the decal stuff I've been working on!

In games, a decal is a texture that is projected onto other surfaces; traditionally you use this for stuff like bullet holes...

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External Poll: Game Title Ideas

Hi, there!

People keep asking me what the game is called, and I still don't have an answer for them yet—which is very frustrating, heh. So I thought I'd create a poll with some selected opt...

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Loading Screen Polish, Dirt Roads

I'm taking a bit of a break, to re-charge my batteries and avoid (or at least slow down) burn out—but there's always time for some completely random improvements!


Dirt Roads View Post

Trees, Part 3: Tree Huggers Do Not Watch

There were no trees. Then there were trees. And now there can be no trees, once more.
Time to live out your wildest deforestation fantasies!


Respect the Rustle

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Trees, Part 2: Nature is Healing

Nature is healing.... until I have finished the trees' destruction effects, anyways!


Vertex Colors Driving Shader Properties

2022-07-22 17:59:58 +0000 UTC View Post

Trees, Woodwork In Progress

Here's a quick update with where I am with trees, right now!

It's been a tricky process, because I still have to figure out the visual style for the vegetation – I need to find something, t...

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Details Placed: Look at the City

Finally done placing the details in the city, as well as properly setting them up for destruction, etc. – so here's a quick video, to show how things are coming together!


HO T E...

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Impressions: Wall Signs, Awnings and Fake Brands

This past week I've been busy jumping between Blender, Affinity Designer, Substance Painter and Unity, to bring you... A bunch of signs and awnings/sun blinds.

Are there more important things...

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Rooftop Details (Trying to get back into Modeling)

Easing my way back into using Blender, because I want to create a few more details for the city, next.

So, for starters, I have just taken a few of the things I've already had and remixed the...

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Which PS4/PS5 Controller Icon Style Do You Prefer?

Note: This is not confirming a PlayStation 5 port. In fact, I ca...

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Off-Screen Indicators, Screen Border Constraint Code Snippet

Do you remember the VIP Target indicators, that mark valuable targets you can hit for extra points? They will randomly pop up and disappear again after a while, so you really don't want to miss one...

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Kick It!

Here's a minor fun update to the kicking mechanic:  Some sort of... kick assist?

Generally, when a hitbox registers a collision with a physical object (i.e. a car) it w...

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4-Players Shared Screen Prototype, Main Menu Flow

I'm still stuck in menu/input hell, but an end is in sight (a thought I've had at least three times before, but this time I'm really, really sure!)

So, let's get to it!


4-Pl...

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Menuing, Controls Settings

Here's what I've been working on, lately: Settings menus. Very unexciting to show off and surprisingly frustrating to implement... but, unfortunately, very important.

I'm sur...

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Height Meter, VIP Target Prototyping, Polishing

Originally I planned to get back into asset creation mode, to add a few more details to the city, but instead I've spent the time improving "playability," messing with balancing, adding a height me...

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New Stamina Meter: It's basically BotW, now.

In another desperate attempt to make Nintendo finally sue me, I've taken some inspiration from BotW's stamina HUD!

2022-05-12 15:56:02 +0000 UTC View Post

Input Controls Icons, Test on Steam Deck

Still working on the HUD for the on-screen button mapping: Almost done with this top, though!


Controls Icons

To that end, I've been putting together a whole bunch of icons,...

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On-Screen Button Mapping

This weekend I've worked on displaying the available actions and their button mappings, on screen.

This is particularly important to me, because I want this game to very much work along the l...

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Can't Rampage on an empty stomach!

Here's a small update, to show off the prototyping for stamina: Every time you deal a strong attack (kicks and stomps) you lose a bunch of stamina which you will slowly regain, over time. However, ...

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