Release Update
Hello all,
Just to let you know we are still working away on this. Everything is finished now except for the last few events which will be done over the week, so we are still on track to have t...
Hello all,
Just to let you know we are still working away on this. Everything is finished now except for the last few events which will be done over the week, so we are still on track to have t...
Got some of the art from the Andras x Alexia scene back, which looks excellent as always, and will be added in the next release. :)
2016-12-14 09:39:12 +0000 UTC View Post
Introducing Cla-Min, the goblin shopkeeper, who is one of six new characters you can meet in the next release.
The goblins used to be an intensly tribal race, sticking to the mountains and for...
2016-12-13 10:51:51 +0000 UTC View PostOkay guys, so we are looking forward to the next area to develop after we finish the first region in the next few updates. Which of the following storylines would you like to see first:
1. The ...
Hello all,
At the time of writing, the game has 250 patrons, which is a new milestone. It'll probaby drop below the minute I post this, but it is still very encouraging, and a step in the right...
Sneak peek of the castle shopkeeper, Cla-Min for those of you who are into short stacks. She's being written by DM, who some of you CoC fans might remember that he has experience with goblins from wri...
2016-12-06 19:27:13 +0000 UTC View PostJust a tiny update that fixes a number of bugs relating to undefined variables that have been reported.
The new version is now available to the public, you can grab it here.
As usual, you'll...
2016-12-03 10:27:46 +0000 UTC View Post
Morning all,
Here's the tidied release.
Not a lot to say about this, ...
2016-12-01 09:22:53 +0000 UTC View Post
Here's a quick update to share Keidi's progress with the dark dwarf, Skordred. Just needs rendering now, and then next up will be a certain short, pudgy green female in charge of the castle's shop. :)...
2016-11-28 12:23:13 +0000 UTC View PostOkay guys, here it is.
Before you get started, PLEASE READ THE FOLLOWING - A lot ...
2016-11-27 20:46:57 +0000 UTC View Post
Hey guys,
Here's the finished article for Indarah, hope you like.
Just to let you know, previously mentioned pickle problem was solved with the help of exhaustedPigeon, so everything is ...
2016-11-25 14:06:23 +0000 UTC View Post
Hello All,
So the good news is everything is now pretty much done except the map. The bad news is while the map is well on the way to being done, it is currently throwing up a critical (pickle) erro...
2016-11-23 13:33:37 +0000 UTC View Post
Hello all,
As we crawl closer to the next version release, I wanted to talk to you a little about it. The backers have already seen some of this information, so they'll have to bear with me, but the...
2016-11-16 15:18:13 +0000 UTC View Post
Hello all,
Another quick update, going to keep these pretty regular until the next release is ready. Things are coming along nicely on the coding front, DM is almost done with the map, and a large c...
2016-11-04 14:43:36 +0000 UTC View Post
Hello all,
Bit of an up and down weekend, but in the end a lot was accomplished. With the map, we ran into two problems with the code; one relating to displaying correctly, and the other a bot...
2016-10-31 10:51:17 +0000 UTC View Post
Hey all,
As promised, here is a quick update on progress. I now have the initial commission of eleven tiles back from Hikari, and DM is almost done with the base code for map generation. I still nee...
2016-10-27 10:23:07 +0000 UTC View Post
Hello all,
So I was hoping to have a new release out by now, but I decided to hold off a little until the new exploration system is implemented. DM is currently hard at work putting it togethe...
2016-10-24 15:37:46 +0000 UTC View Post
Hey all,
So I just got the sprites back for the castle NPCs back from Keidi, so I thought I would share them with you guys. Some of them you've seen before, some you haven't, but you'll be meeting t...
2016-10-06 09:29:41 +0000 UTC View PostNew month and a new version. Now the bulk of the work has been done on the training system, I wanted to let you guys have a play with it before it gets gated behind story content. So have a poke...
2016-10-01 23:27:43 +0000 UTC View Post
Hello fellow pervs,
The big news this week is that I am bringing another writer on board to help out a bit. It has become apparent that I have overestimated the amount of writing I'd be able to get ...
2016-09-26 11:37:13 +0000 UTC View Post
Still working away on training coding, but here's a sneak peek of pure Alexia working in the library. :)
2016-09-19 13:14:35 +0000 UTC View Post
That pun is terrible, but I will never apologize! :)
Hello friends, just popping by to say I'm still working away here. After some fiddling with python, finally happy with how jobs are coded, and no...
2016-09-14 14:45:00 +0000 UTC View Post
Hello fellow pervs,
Just wanted to drop in and say that while things have been a bit quiet, work has been continuing as normal. Currently focused on building the framework for the slave training asp...
2016-09-05 08:55:27 +0000 UTC View PostHey guys,
Okay, here is the new version. Above is an example of the latest event, which...
2016-08-26 12:49:45 +0000 UTC View PostHey guys,
Backer release will be out either tomorrow or the day after, just one event to be coded, but in the meantime I wanted to point you in the direction of a project I'm really interested in.&n...
2016-08-23 21:06:00 +0000 UTC View PostJust to let you guys know, there'll be a new version out in the next few days with another small raise to the turn count, and a few more events. Shop system will also be implemented (although whether ...
2016-08-19 12:56:48 +0000 UTC View PostOkay, with the release out and having a little time to breathe, I thought I'd talk to you guys today about something I'm sure you are all interested in, adding trainer aspects to the game.
I'm...
2016-08-15 11:28:33 +0000 UTC View Post
READ - Again, you'll need to start a new game instead of load a save, otherwise there'll be issues.
New release as promised, grab it 2016-08-14 19:56:48 +0000 UTC View Post
First, I'd like to thank all the backers for taking the time to make suggestions yesterday, I appreciate it. And like I said, I'm still here plugging away at it. I worked on it yesterday, I'll do some...
2016-08-10 11:14:53 +0000 UTC View Post