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bagoolworks

bagoolworks

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bagoolworks posts

5/3/17 and Respite

So I got's about 1 week of downtime from school, so hopefully I can get some major work in the game coming up. I've just finished making the base parts for the interface and now I have to set up the p...

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5/2/17 and M-Butts

 Howdy. Quick update regarding the game's progress. After I finished the variations of standard female butts I drew up these same variations of male butts. That took a lot of surfing through gay ...

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First Batch

This was done in between the last post and this one. I think they are a big improvement over the last profile. Can you are tell that their shoulders are supposed to be seen? I'm going to probably make...

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"Research"...

I get paid to do this now.

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4/27/17 and Bootay

Quick mini update about more of the progress I want to make with the game. I've finished all of the images that will be used for the new interface, with the exception of one, and need to only re-appro...

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4/26/17 and F*cking Delays

Hey errywahn. It's been a while since I posted an update. To be honest nothing much has changed with the game. I've been busy with school since my last post, and have an exam in about 8 hours that I'v...

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Snake Pike

The last interface was shit, that was a shit interface.

Here is a 70% complete or so template of the new interface. I think you can guess what goes in the center.

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Sneek Peak

...of the new interface design. The boxes are a rough location of where certain indicators will go. I'm planning on it being more appropriate for the setting, but I won't spoil much more. 

In t...

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4/19.5/17 and Conflicts

I was gonna do this post like 5 hours ago, but patreon shat the bed. Basically, just wanted to update you all that I'm hella busy and won't have any major developments or things to show off in the nea...

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4/17/17 and progress...?

 

Back to our regularly scheduled update. 

I haven’t done much development on the game recently, been doing a lot of PR back on the forums. I’ve also been working on reorganizing...

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4/15/17 and DEMO 2!!!

 http://www.mediafire.com/file/i657tgeyomvfrfy/ja.rar 

Here's the second demo!...

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4/14/17 and Da Balance

https://youtu.be/JmkeCxiEwtE?t=1m26s

Hold up!

I almost went a day without an update. Sorta sleep deprived, so whate...

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The Good, the Bad, and 4/13/17

Just a short update this time. In terms of progress with the game, I'm about 85% done with the framework of a spank-er event, and the revisions I'm making with the spank-ee event should only take abou...

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4/12/17 and the winner.

I spent most of the day today making more developments on the spanking scene framework, and coming up with ideas for more features down the line. I have a pretty solid idea about a mini-game that will...

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4/11/17 and Milestone

Hey everyone, 

The 100$ milestone took no time at all to meet, I guess the lack of a monthly payment over peoples heads means they're more likely to pledge higher, the rewards probably had some...

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4/10/17 and Follow Up

The pledges I get after every update has been increasing at a dangerously high rate ever since I made the reward tiers. I'm glad I limited a lot of the tiers, because otherwise I could end up with too...

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Demo #1

http://www.mediafire.com/file/i657tgeyomvfrfy/ja.rar

Here it is. It's pretty jank at the moment (like an ...

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4/9/17 and Rewards

I finally came up with some ideas for the reward tiers. I underestimated the potential support I'd get for the game, so I want to come up with some means of rewarding those people who are generous eno...

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4/8/17 and Presentation

Today, I spent most of my time working on the game to make a proper title screen. Not the most exciting development for you all, but it definitely makes the game seem more professional. One other thin...

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4/7/17 and Eureka

A super early preview of my idea that came literally 3 seconds after finishing the last version :/

The icons on the side looked okay, but clashed with the background and were just plain ugly. This n...

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4/6/17 and First Scene

I just about finished the first ever spanking scene in the revamped version. The hard part was knowing how everything would fit, now I have an established template adding new ones should take loads le...

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4/4/17 and Reactions

I finally was able to get to work on some of the ideas I've been sharing with y'all and I can report some progress. Firstly, I've set up the first NPC with all of the means to increase your familiarit...

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Update 4/1/17

So I'm back at mission command! But spring break ends in 1 day, there goes all my work time. I don't have much of a game update to discuss, but I wanted to just express the sincerest of gratitude for ...

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Update 3/31/17

So I meant to post again yesterday, but came down with something bad and couldn't even manage to sit up, let alone make a post.

Anyway, back to the topic I meant to cover. So erotic and fun spanking...

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Update 3/29/17 (a continuation)

...as I was saying. So if the exhaustion is the limit for the spanking, what determines the success of the spanking? Well that is decided by the emotion of the spankee at the end of the scene, and the...

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Update for 3/28/17 and beyond.

I forgot to put out a progress report for yesterday because of my preparations for a trip, which took place today. Since I couldn't bring my desktop with me, and I'm relegated to my crappy laptop I wo...

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Update 3/26/17

I've done a lot of work with the first npc interactions, and I really have my work cut out for me. The amount of variations from all of the stats for just one character is really astounding. The first...

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Reflection upon experimentation.

A late night special update. I've been messing with the behavior, control, and familiarity options in an npc's dialogue for the first time, and I have to say this new system opens up a lot of potentia...

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First look at GUI

This right here is a sneak peak of what I've spent the last 2 days on. Some of the stuff is a bit sloppy, like I meant to clear that gold window up in the corner, and make a new icon for the gold as w...

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Update 3/24/17

I've decided to do updates whenever I make significant progress. For a while they may be daily, but who knows.

After getting a lot of background code done for things like the auto healing, damage ca...

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