No Dev Log this week
Hey everyone,
Sorry, there won't be a dev log this week.
I'm writing this on my mobile phone while sitting in bed.
I caught the Influenza from the fam (all of them had it since last Sa...
Hey everyone,
Sorry, there won't be a dev log this week.
I'm writing this on my mobile phone while sitting in bed.
I caught the Influenza from the fam (all of them had it since last Sa...
Hey everyone,
This has been a pretty busy week and the weekend is going to be too.
Lots of work and family stuff and less time to work on the game. I'll keep this Dev Log short so I can f...
Hey everyone,
Tempus fugit... time flies. It's Friday already...
I managed to do everything I had planned for this week which means I finished the remaining renders for the next test build...
A few more renders than usual because I couldn't decide which ones to pick :-)
2025-01-17 09:34:54 +0000 UTC View PostHello everyone,
Weekend ahead and that means time for the new Dev Log.
Decent progress this week... in fact it was one of the most productive weeks ever.
The plan for this week was to g...
Hey everyone,
It's Friday again so it's time for the next Dev Update.
I'm finally back to a (somewhat) normal schedule without national holidays and other stuff that keeps me from being p...
Hey everyone and Happy New Year.
I hope you all had a few nice days but I'm glad that lies behind me now.
Time to get back to my chill schedule of working around the clock. :-D
I did...
2025-01-03 11:18:32 +0000 UTC View PostAgain...
And with that, sales, gifts, and all the other capitalistic stuff.
I'm no different, of course. ;-)
With the Winter Sale on Steam starting yesterday, we set up a new Bundle...
Hey everyone,
last Dev Log this year because there won't be a lot to speak about in the remaining two weeks.
Of course, every free minute will go into working on the game (as in the past 3...
I promise we're (slowly) reaching the end of the scene and thus different preview renders... ;-)
2024-12-13 08:31:50 +0000 UTC View PostHey everyone,
This has been a pretty normal week, given the season and the pre-Christmas madness.
Speaking of Christmas, Patreon introduced a new feature a while ago called "Gifts."
Hey everyone,
time for the 2nd part of the Q&A answers.
After the last update, the story lore is getting Vivid and also new
types of monsters and creatures are being...
Hey everyone,
I'm glad this week is coming to an end.
I caught a cold from my wife last weekend and spent most of the time in bed. This time of the year sucks... everyone sneezing and coug...
Hello everybody,
First, thank you all for asking your questions. There were more than I expected and some really good ones.
I'll split up the answers into several parts (2 probably), thi...
I know, I know... Kaija again ;-)
It is what it is for now but we'll see other characters later down the development road of Chapter 6.
Hey everyone,
This week I focused on getting the remaining animations for the current scene done.
Especially one of them gave me quite a bit of a headache due to the dforce stuff. Hair si...
Hey everyone,
time for the next Dev Update.
This was a pretty standard week. I built the next test build last weekend, did some test runs on it, and already found a few bugs to fix. Getti...
Hey everyone,
I've seen other developers doing Q&As, and some even do it pretty regularly.
So why not try it myself and see how that goes :-)
The first part will be collecting ...
Hey everyone,
Aaaand it's Friday again. I'm pretty sure yesterday was Friday too.
Outside that very obvious break in temporal structure, this week (I mean day...) has been pretty good.
Hey everyone,
Another week has passed by, and it is time for the next Dev Update.
Overall, this week has been pretty good. I was able to get back to my usual schedule which was good timin...
A few more renders this week because of missing last week. :-)
2024-11-01 12:26:38 +0000 UTC View Post