NokiMo
Mithos56

Mithos56

patreon


Mithos56 posts

Updated Build

I've corrected a few bugs, and updated the build that I released a few days ago.  

I'm going to delete that post, but don't worry, I HAVE saved the comments and feedback!

Fixed for this ...

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June 4th Weekly Update

This week I put together a system for enemies to have different weapons, set up a sex animation, and finally got Unreal Engine to give me reasonable file sizes for my game build.


I wanted...

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May 28th Weekly Update

So this week, I took some time to get the default attacks and abilities all set.  This is what I'm going to be going with for now, adding new stuff as we go.

For the spells, I chose 4 of t...

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This is only a test.

It was suggested that xrays would be nice, and since that is a thing I like, I did a little test.  

There are a few problems I'd have to solve first.  Specifically how would it be displaye...

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May 21st Weekly Update

This week i focused on simplifying the spell system, and redoing the way charming works.


I've streamlined the spell system.  Instead of having a lot of spells at once, I'm going to i...

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May 14th Weekly Update

Happy Mother's day to people in the U.S.!


This week i focused on getting most of the animations for the two new goblins done.  This means their walks, runs, death, hit, knockdown, fl...

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May 7th Update

This week I busted butt, and I managed to get the models I did last week completely retopologized, and rigged.  

While I'm sure they'll end up needing small adjustments here and there, they are...

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Downloads for new models

These links contain the zip files to download the 2 new monsters I made.  The downloads include the model, textures, skinned FBX both nude and clothed, as well as the rigs in maya.  

You c...

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April 30th Weekly Update

While I've been working hard to get an interesting combat mechanic included, I do feel bad for not producing a lot of new interesting content.  So this week I focused on pumping out some addition...

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Pig Goblin preview

I realize not everyone has discord, so I thought I'd post this here too.   

Kinda been working hard this week to get this guy's model done!   

He also has no weathering on ...

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April 23rd Weekly Update

This week I stayed pretty busy, so let's get right into a few things I wanted to talk about.


Obviously from above, I'm starting to fill in some of the goblins missing animations, trying t...

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Adjusting Charm ability feedback

I'm currently going through the spells, and making some adjustments to streamline things, and make them easier to understand.  As part of this I'll be making some adjustments to the charm ability...

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April 16th Weekly Update

As I mentioned last week, I was out of town for half the week, but I did manage to get a few things done.


I added a spell that allows the player to great magic balls that can be flung at ...

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April 9th Weekly Update

Sorry, no pictures this week as I'm gonna be out of office this afternoon!


I implemented the goblin getting grabby in the game.  Once you charm then, when they reach about 50% hornin...

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April 2nd Weekly Update

This week I made the switch over to Unreal Engine 4.15.  After seeing some of the upcoming 4.16 features I'm going to really want to use, I knew I'd have to deal with the changed Tonemapping and ...

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March 26th Weekly Update

This week, outside of playing with motion capture, I did some updating and addition to some of the systems I've done.


I made it much easier to change or modify player stats on the fly, an...

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Game build for all patrons

This is the build that I released to the $5+ patrons at the beginning of the month.

64 bit build:

 2017-03-24 19:03:17 +0000 UTC View Post

March 19th Weekly Update

This one isn't super exciting, as it was all a lot of set up and prep work.  No pictures today :(


Looked into updating to lastest version of Unreal:

With the r...

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Rapid Button press component

I made this simple little self contained button press component this week, and since it self contained, its safe to give out if anyone wants it.

Basically you attach this component to your main play...

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Charmed enemies getting randy, baby! Yeah!

So this week I've been working on entering a system where enemies that you've charmed will get more horny over time.  I already had this kinda in place, but now I've kinda turned it on.   View Post

March 12th Update

This week I focused on fire.

Believe it or not, this wasn't Zelda inspired, as I had been planning this stuff for a while.  Seeing how wonderfully it worked in BotW, I decided to flesh it out a...

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March 5th Update

This week was mostly a preparation of releasing my current build to the $5+ patrons.   However, I did take some time to add a really cool plugin, as well as get some work done on dynamic pro...

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New Game Build

I put together a new build really quick so you guys have something to see what's going on.  

There isn't much at all new as far as sexy stuff goes, but this does kinda show off the combat ...

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February 26th Update

This week I did a few things, mostly programming and shader related.


Starting off kinda boring, I started finalizing the controls, and adding controller support.  The run button now ...

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Standing Trib

Snizzelfit mentioned having something "pop" out during the trib animation, and I loved the idea, but not the pose for that.  So I made a standing trib pose that will transition really nicely into...

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February 19th Weekly Update

This week I primarily worked on getting a couple of animations done, but also did a couple bug fixes on the side.


I did a couple animations between Meridiana and the Incubus based on some...

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Couple of GIFs for this weeks update!

Attached are two gifs from the animations I did this week.  Thought you guys would like to see them!

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Scissor me timbers!

I think scissoring was the most common answer!

Don't worry, I think we'll still get a BJ in at some point!

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What animations?

I want to do a couple more interactions for these two.  What would you guys like to see most?

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February 12th Update

This week, I did a few tweaks to make sure the spell casting stuff is easy to understand,  I got a combo spell set up(still not super happy on the animations), and tried to get started on some le...

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