NokiMo
CodeLikeMe

CodeLikeMe

patreon


CodeLikeMe posts

Unreal Adventure - Part 35 (Old Lady Meta Human Character)

Today, we are going to add an old lady metahuman character mesh for the NPC character previously implemented with unreal mannequin. In the dialogue system, we are working on, we need to play the ap...

View Post

Unreal Adventure - Part 34 (Facial Animations)

Today, we are going to work on facial animations of the character. In the dialogue system, we are working on, we need to play the appropriate facial animations according to match the vocals and the...

View Post

C++ Programming Interview - Part 6 ( Merge Sort Algorithm )

In this episode, I will explain how merge sort algorithm works and how to implement it in C++. Merge sort is an algorithm that divides the given numbers array into 2 halves from the middle and recu...

View Post

C++ Programming Interview - Part 5 ( Bubble Sort Algorithm )

In this episode, I will be focusing bubble sort algorithm. This is the simplest sorting algorithm with a worst-case time complexity of O(n^2). I will first explain how the algorithm works with a ma...

View Post

Unreal Adventure - Part 33 ( Conversation Camera Changes)

Today, we are going to continue with the dialogue/conversation system and implement camera angle changes according to the currently speaking character. The camera will change the angle and focus on...

View Post

Unreal Third Person Shooter #112 - Helicopter Integration

In this episode of the Unreal engine third-person shooter series, we are going to merge the helicopter flying system with the third-person shooter series project.  So, the character in the thi...

View Post

C++ Programming Interview - Part 3 (OOP - Polymorphism)

The objective of the " CodeLikeMe C++ Programming Interview "  series is to give you a set of common questions that you will be asked in an interview for a job that involves C++ programming su...

View Post

C++ Programming Interview - Part 2 (OOP - Encapsulation, Abstraction and Inheritance)

The objective of the " CodeLikeMe C++ Programming Interview "  series is to give you a set of common questions that you will be asked in an interview for a job that involves C++ programming su...

View Post

C++ Programming Interview - Part 1 (Classes and Objects)

The objective of the " CodeLikeMe C++ Programming Interview "  series is to give you a set of common questions that you will be asked in an interview for a job that involves C++ programming su...

View Post

Unreal Adventure - Part 32 ( Dialogue Tree Audio)

This is the 32nd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

View Post

Unreal Adventure - Part 31 ( Dialogue Tree)

This is the 31st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

View Post

Unreal Engine Helicopter Flying #7 - Military Attack Helicopter

This is the 7th part of the unreal engine helicopter flying system I am working on. Here I am going to add a military attack helicopter/ helicopter gunship to the helicopter flying system we have b...

View Post

Unreal Adventure - Part 30 ( Dynamic Input Binding for Decision UI)

This is the 30th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

View Post

Unreal Adventure - Part 29 ( Decision Making Widget )

This is the 29th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

View Post

Unreal Engine Helicopter Flying #6 - Crashing Down

This is the 6th part of the unreal engine helicopter flying system I am working on. Here I am going to implement crashing down mechanics for the helicopter. when the helicopter takes enough damage,...

View Post

Unreal Engine Advanced Menu Pack

Here is a preview of the advanced menu pack V2 asset now available in the unreal marketplace.  This is a pack of 12 different Main Menu designs along with a Health Bar, Stamin...

View Post

Unreal Third Person Shooter #111 - Bullet Penetration

In this episode of Unreal engine third-person shooter series, we are going to work on bullet penetration mechanics for guns. Here, I will define a matrix to define what type of objects bullets can ...

View Post

Unreal Engine Thunder & Lightning Effect - Part 2 [Dynamic Light Level Change]

In this episode of unreal engine thunder and lighting system, I am going to explore the dynamics of the lightning. Specifically, how to increase the light total light intensity temporarily to mimic...

View Post

Unreal Engine Thunder/Lightning Effect

In this episode, I am going to create a dynamic thunder/lightning effect in unreal engine. Here, I will continue in the rain project I worked on recently with the niagara rain particle system. But ...

View Post

Three Years of #CodeLikeMe

Hello Everyone,  

It has been three years to the date from the start of "CodeLikeMe". So, Let's tale a look at what I could share with you guys and what I received from you guys.  I...

View Post

Unreal Engine Rain Particle with Splashes using Niagara Fx System 🌧

In this episode, I am going to create a rain particle system from scratch using unreal engine Niagara FX system. Here, the rain particle will have 2 main components,  the raindrop streak and s...

View Post

Unreal Adventure - Part 27 ( NPC Patrol Paths )

This is the 27th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

View Post

Unreal Adventure - Part 26 ( Distracting NPC Characters by Throwing Stones)

In this episode, we are going to set up an NPC character with simple free-roaming behavior using behavior trees. As the NPC character, we will be using the same NPC character we have implemented in...

View Post

Unreal Adventure - Part 25 ( NPC Characters with Behavior Trees)

This is the 25rth episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stor...

View Post

Unreal Engine Helicopter Flying - Align with Movement

This is the 5th part of the unreal engine helicopter flying system I am working on. Here I am going to make some changes to the helicopter control system to align it with the movement direction. Th...

View Post

Unreal Engine 5 - Root Motion and Retargeting Animations with Mixamo Characters

Today, I am going to try retargeting and root motion using a mixamo character in unreal engine 5. First, I will download a mixamo character and then I will add a root bone and transfer the relevant...

View Post

Unreal Adventure - Part 23 ( Save and Load Game at Checkpoints)

This is the 23rd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

View Post

Unreal Engine Helicopter Flying - Rotor Blade Collision Sparks with Niagara

This is the 4th part of unreal engine helicopter flying system I am working on. Here I am going to work on collision sparks and sounds when the rotor blades collide with some other objects in the w...

View Post

Unreal Engine Helicopter Flying - Dust Cloud with Niagara

This is the 3rd part of unreal engine helicopter flying system I am working on. Here I am going to work on the dust cloud formation of the landing/take off zone of the helicopter. When the helicopt...

View Post

Unreal Skateboarding System 16 - Bug Fixes

password=codelikeme_sk

Project files : 2021-10-14 17:07:25 +0000 UTC View Post