Today, we are going to add an old lady metahuman character mesh for the NPC character previously implemented with unreal mannequin. In the dialogue system, we are working on, we need to play the ap...
2021-11-30 04:56:30 +0000 UTC
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Today, we are going to work on facial animations of the character. In the dialogue system, we are working on, we need to play the appropriate facial animations according to match the vocals and the...
2021-11-28 04:18:37 +0000 UTC
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In this episode, I will explain how merge sort algorithm works and how to implement it in C++. Merge sort is an algorithm that divides the given numbers array into 2 halves from the middle and recu...
2021-11-27 02:26:51 +0000 UTC
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In this episode, I will be focusing bubble sort algorithm. This is the simplest sorting algorithm with a worst-case time complexity of O(n^2). I will first explain how the algorithm works with a ma...
2021-11-25 17:35:39 +0000 UTC
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Today, we are going to continue with the dialogue/conversation system and implement camera angle changes according to the currently speaking character. The camera will change the angle and focus on...
2021-11-24 06:09:43 +0000 UTC
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In this episode of the Unreal engine third-person shooter series, we are going to merge the helicopter flying system with the third-person shooter series project. So, the character in the thi...
2021-11-22 21:30:01 +0000 UTC
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The objective of the " CodeLikeMe C++ Programming Interview " series is to give you a set of common questions that you will be asked in an interview for a job that involves C++ programming su...
2021-11-21 04:50:17 +0000 UTC
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The objective of the " CodeLikeMe C++ Programming Interview " series is to give you a set of common questions that you will be asked in an interview for a job that involves C++ programming su...
2021-11-19 03:47:07 +0000 UTC
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The objective of the " CodeLikeMe C++ Programming Interview " series is to give you a set of common questions that you will be asked in an interview for a job that involves C++ programming su...
2021-11-18 07:45:03 +0000 UTC
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This is the 32nd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-11-16 04:40:44 +0000 UTC
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This is the 31st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-11-14 19:21:29 +0000 UTC
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This is the 7th part of the unreal engine helicopter flying system I am working on. Here I am going to add a military attack helicopter/ helicopter gunship to the helicopter flying system we have b...
2021-11-14 03:36:02 +0000 UTC
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This is the 30th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-11-11 04:38:44 +0000 UTC
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This is the 29th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-11-10 05:13:41 +0000 UTC
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This is the 6th part of the unreal engine helicopter flying system I am working on. Here I am going to implement crashing down mechanics for the helicopter. when the helicopter takes enough damage,...
2021-11-09 03:56:24 +0000 UTC
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Here is a preview of the advanced menu pack V2 asset now available in the unreal marketplace. This is a pack of 12 different Main Menu designs along with a Health Bar, Stamin...
2021-11-08 16:14:26 +0000 UTC
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In this episode of Unreal engine third-person shooter series, we are going to work on bullet penetration mechanics for guns. Here, I will define a matrix to define what type of objects bullets can ...
2021-11-04 17:14:49 +0000 UTC
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In this episode of unreal engine thunder and lighting system, I am going to explore the dynamics of the lightning. Specifically, how to increase the light total light intensity temporarily to mimic...
2021-11-04 03:39:43 +0000 UTC
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In this episode, I am going to create a dynamic thunder/lightning effect in unreal engine. Here, I will continue in the rain project I worked on recently with the niagara rain particle system. But ...
2021-11-02 21:30:01 +0000 UTC
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Hello Everyone,
It has been three years to the date from the start of "CodeLikeMe". So, Let's tale a look at what I could share with you guys and what I received from you guys. I...
2021-11-02 03:42:21 +0000 UTC
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In this episode, I am going to create a rain particle system from scratch using unreal engine Niagara FX system. Here, the rain particle will have 2 main components, the raindrop streak and s...
2021-11-01 10:12:20 +0000 UTC
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This is the 27th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-10-29 04:17:33 +0000 UTC
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In this episode, we are going to set up an NPC character with simple free-roaming behavior using behavior trees. As the NPC character, we will be using the same NPC character we have implemented in...
2021-10-28 04:49:34 +0000 UTC
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This is the 25rth episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stor...
2021-10-25 03:55:55 +0000 UTC
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This is the 5th part of the unreal engine helicopter flying system I am working on. Here I am going to make some changes to the helicopter control system to align it with the movement direction. Th...
2021-10-24 04:44:40 +0000 UTC
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Today, I am going to try retargeting and root motion using a mixamo character in unreal engine 5. First, I will download a mixamo character and then I will add a root bone and transfer the relevant...
2021-10-23 04:59:54 +0000 UTC
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This is the 23rd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-10-20 03:19:54 +0000 UTC
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This is the 4th part of unreal engine helicopter flying system I am working on. Here I am going to work on collision sparks and sounds when the rotor blades collide with some other objects in the w...
2021-10-18 11:25:10 +0000 UTC
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This is the 3rd part of unreal engine helicopter flying system I am working on. Here I am going to work on the dust cloud formation of the landing/take off zone of the helicopter. When the helicopt...
2021-10-17 09:58:18 +0000 UTC
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Project files : 2021-10-14 17:07:25 +0000 UTC
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