Early Access shader Updates!
-last known compatibiliy: iris, occulus, nvidia, amd;
-Not working in: optifine, intel, mac
version 9-2 (tested on iris in 1.20.6)...
2024-08-01 23:49:31 +0000 UTC
View Post
So I've been debating a name for the new shaders for a while, and I am calling them Icarus Shaders, since they are going for a realistic/fantasy feel and are all about pushing the limits.
Par...
2024-06-16 20:06:18 +0000 UTC
View Post
This tutorial series is free on YouTube.
I am really trying to make it easy to get into even with no programming knowledge.
It's linked here because I will proba...
2024-06-09 04:34:16 +0000 UTC
View Post
please report bugs and share screenshots on discord!
*Iris recommended, there is broken stuff in optifine at the moment
*Please start by selecting a Preset, the default is kind of broke...
2024-06-03 00:16:36 +0000 UTC
View Post
Please report bugs and share screenshots on discord!
versions:
-2024-6-1:
-Fixed thunderstorms (they broke when trying to make optifine work)
&n...
2024-05-04 05:26:37 +0000 UTC
View Post
I am hoping that I will be able to get the last few big problems I and aware of taken care of in the next week or so, and would like to then start a limited test of the shader with people willing t...
2024-04-24 23:42:26 +0000 UTC
View Post
Patreon started a new optional chat thing. If anyone wants me to enable it, let me know, but the discord already exists and I don't think this is as feature rich as discord.
2024-04-09 18:47:16 +0000 UTC
View Post
please report bugs or share screenshots on discord!
versions:
4-26-2024: (iris only for now) *recommended preset: 'Medium_Subtle'
-better auto ...
2024-04-04 01:21:17 +0000 UTC
View Post
this is some technical updates to the resource pack to try to fix some errors loading it in on certain hardware. there's no reason to update if it's working fine for you.
the borders do NOT w...
2024-04-02 22:55:05 +0000 UTC
View Post
This is March's shader updates! Early access has bugs, but you can still tell me about anything on discord, and I'll move it up the to-do list.
versions:
2024-03-04 00:52:54 +0000 UTC
View Post
The other thread got too cluttered. Here's the new spot for rolling Updates. I got presets and defaults mostly fixed, but there are still bugs. And the menus are mostly a cluttered mess. But no mor...
2024-02-23 02:11:17 +0000 UTC
View Post
This is a full walkthrough video of bugs, features, and settings as of right now. Early access is available to Patrons as a thank you for supporting my projects!
That link is here: 2024-02-02 00:52:32 +0000 UTC
View Post
Grass was renamed in 1.20.3 or 1.20.4 to "short grass", which broke the textures. This update to part 1 of the resource pack fixes it.
Here are 2 versions.
version 026
2024-01-28 21:14:12 +0000 UTC
View Post
This post is going to be where I stick updates to the buggy new shader until it gets to a point that I feel like it's actually fully gameplay ready and deserves a new post.
Included are test ...
2024-01-24 00:53:12 +0000 UTC
View Post
This is mostly distant horizons compatibility stuff. To use it turn on shader settings/rendering options/distant horizons mode. Nothing is automatic yet, but it will be.
Thank you...
2024-01-22 19:41:44 +0000 UTC
View Post
I had a mysterious fall and got a brain bleed and am expected to need 2-3 weeks of recovery. Scans looked good so far, but my health can be complicated and could affect this. I feel present but eve...
2024-01-08 02:02:22 +0000 UTC
View Post
This is where progress is so far on the new shader. It's very buggy and very incomplete, but I'm making it available to Patrons in case anyone wants to play with it or help test, because I said som...
2024-01-01 23:41:56 +0000 UTC
View Post
This is where progress is so far on the new shader. It's very buggy and very incomplete, but I'm making it available to Patrons in case anyone wants to play with it or help test, because I said som...
2024-01-01 23:36:24 +0000 UTC
View Post
The partial updates got a bit scattered, so here it is together, with the small addition of the updated obituary graphic from the last episode. it has a few unused variations in the 'mods' zip, -wh...
2023-12-31 17:42:33 +0000 UTC
View Post
New BOP textures, and this reverts the grass sides, i think optifine or my brain was broken when i was testing the grass sides before. shown are almost all the BOP textures, mahogony and the dead g...
2023-12-02 22:45:07 +0000 UTC
View Post
This update to parts 1 and 'borders' of the resource pack features improved pbr values for dirt, and fixes grass blocks to properly show biome tinting on the sides. The dirt is generally rougher an...
2023-12-02 01:07:53 +0000 UTC
View Post
This is a Technical Update to make the resource pack work in Iris and Optifine for newer Minecraft versions. In my testing it now works in Optifine, and in Iris with Continuity, for both 1.19.2 and...
2023-11-30 00:41:15 +0000 UTC
View Post
In case you aren't on discord, I have been focusing a lot on shader code for the last 2 months or so. Pictured above is the CTMPOMFIX shader, which is an edit of Chocapic13's shaders. It is...
2023-11-21 22:00:26 +0000 UTC
View Post
Patreon seems to have changed how things work a little, and there is now the option for free followers too. While I'm checking this out, I just want to make sure everyone knows what's where since t...
2023-10-25 17:03:44 +0000 UTC
View Post
This is an update of part 3 of the 256x version of the resource pack. It can be used alone or with the other parts available here. Other resolutions for everything coming soon. Ask if you would lik...
2023-10-02 03:46:16 +0000 UTC
View Post
This is available in an update to part 3 of the HD 256x version of the Resource Pack from the Future. The shader shown is bliss with the CTMPOMFIX patch. Links in the video.
2023-10-02 03:42:15 +0000 UTC
View Post
This is an update of the free 32x version of the Resource Pack from the future for Minecraft, with seamless 3D texture variations. It has better transitions and edges than the old update, and a few...
2023-09-09 23:09:22 +0000 UTC
View Post
This is a few updated 256x textures with new 3D transitions and edges. Load part 1 "p1" on bottom, then the rest on top. The borders file is the edges and transitions. the "bop" file is optional te...
2023-08-24 00:26:20 +0000 UTC
View Post
As seen on YouTube, Here's a few blocks to give a general idea of what I'm going for, and better showcase the Seamless POM technique. This is a low resolution alpha test version.
2023-08-12 00:04:50 +0000 UTC
View Post