This is a test version, if you see any problem please leave feedback.
VR , Multimonitor are not tested.
Currently only TAA - TAA Clarity - DLAA included, I mig...
2024-06-28 20:48:00 +0000 UTC
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This is a test version, if you see any problem please leave a feedback.
VR (tested), Multimonitor (not tested) supported
If you try with other mods but TAA doe...
2024-06-23 19:57:00 +0000 UTC
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Now v10 is working fine and stable for ETS2/ATS 1.50 versions, I'm moving to next projects.
Next games for...
2024-06-16 10:39:43 +0000 UTC
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Now v8, v9 and v10 free for next 30 days and maybe always! Why?
Because I want to make my mods free for everyone.
But also I spend a lot of time with development. I have more than 15 ye...
2024-06-11 10:24:11 +0000 UTC
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Recoded the whole project for more stable and faster results.
VR (if you use -openxr use through SteamVR), Multimonitor, ReShade supported.
DLSS improved.
<...
2024-06-11 05:54:04 +0000 UTC
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Because of the changes SCS made with 1.50, TAA is not working.
I was working on new version but there was some problems with shader decompiling so now I'm changing the method I was using for ...
2024-05-14 15:49:08 +0000 UTC
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While working on mods/plugins I am also thinking about the game I am going to make.
Making my own game is going to give me freedom to make anything I want. But first I'm trying to plan every ...
2024-05-13 13:14:20 +0000 UTC
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I'm going to release TAA new version in a few days for ATS 1.50 update. SCS made some changes inside rendering process so I need to understand and make changes for 1.50. You can compare the quality...
2024-04-10 14:14:35 +0000 UTC
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Like many other licensed softwares and online games my license system is using HWID.
HWID is an unique string generated for your computer. Its used to detect computer changes for licensed sof...
2024-03-14 11:17:21 +0000 UTC
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From now TAA switched to paid for ETS2/ATS. You can subscribe to "Tier I" (1$/month) to use TAA v8 and v9.
Download v8.6 and v9.3 new versions from website.
* Please do not share your l...
2024-03-11 03:46:25 +0000 UTC
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I'm going to move on and I'm not going to waste time with people anymore. I am just going to make mods/plugins I can make. Then you can decide whatever you want.
First I'm going to make TAA f...
2024-03-07 20:55:28 +0000 UTC
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TAA plugin for ETS2/ATS is going to be paid in a few days. It requires Tier I (1$) subscription, which you can subscribe free for 7 days to try.
2024-03-06 06:45:14 +0000 UTC
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You don't need to download license file anymore. You just need to login your account and download v8 or v9 directly. License data is included inside .dll files for your account.
2024-03-03 07:02:42 +0000 UTC
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- Development of Mods/Plugins:
I'm working on a library to modify graphic pipeline of any game easily to make mods and plugins. This library is going to help me to analyze data from game, mod...
2024-03-03 00:49:48 +0000 UTC
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2024-03-01 18:50:35 +0000 UTC
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New Assetto Corsa TAA is working on single monitor and VR (tested), also probably working on triple screen (not tested). But It is not compatible with CSP currently, so I'm changing some parts to m...
2024-02-28 21:36:58 +0000 UTC
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As you know I released TAA for ETS2/ATS almost 6 months ago. Continued with improvements for TAA and started to work on other graphic improvements such as lighting, clouds, environment etc.
M...
2024-02-25 02:16:45 +0000 UTC
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Properly implemented Temporal Anti Aliasing for Assetto Corsa to solve aliasing, flickering, shimmering. Will be released in a few days. (It might be hard to see the difference because of video com...
2024-02-24 20:55:33 +0000 UTC
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*Added "Sharpen Edges" option for TAA Clarity/+. You can use that to apply different amount of sharpening filter to aliased edges. Its recommended to set this value to higher than "Sharpness" setti...
2024-02-18 00:00:58 +0000 UTC
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*TAA Clarity improvements.
**TAA Clarity is for people who wants to get less blurry, more crispy results closer to without anti aliasing result, like VR users.
***TAA Clarity is masked ...
2024-02-15 14:49:03 +0000 UTC
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*Added T.Shadow to prevent shadow flickering
*Fixed some errors
VR & Multimonitor supported.
It doesn't have DLSS/DLAA, T.SSAO features currently. Will be added lat...
2024-02-13 22:21:09 +0000 UTC
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*Added "Temporal Anti Aliasing Clarity" and "Temporal Anti Aliasing Clarity+"
*These new options are helping to reduce blur caused by TAA and you get more crispy result compared to old defaul...
2024-02-13 16:26:15 +0000 UTC
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I was working on a new TAA method to improve clarity and reduce ghosting a lot compared to old method. First results are looking pretty good, even with max TAA Level (3) and with sharpness 0, there...
2024-02-12 21:52:17 +0000 UTC
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*Fixed some problems.
It supports VR (tested).
It supports multimonitor (probably, if you try please leave a feedback)
It doesn't have DLSS/DLAA, T.Shadow, T.SSAO featu...
2024-02-12 11:24:38 +0000 UTC
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* Fixed some crash problems.
* Fixed sky problem (license plates are not fixed yet).
It supports VR (tested).
* There are some problems with multimonitor support, I'm g...
2024-02-11 12:59:05 +0000 UTC
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***There are some problems, I will fix them with new updates so please wait a little bit < 3
This is TAA v9.0.0 Test version.
It supports VR (tested), multimonitor (not tested yet, i...
2024-02-09 17:43:16 +0000 UTC
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I started to implement all of the features into new d3d11.dll file, and as first step I'm making everything relative to game rendering pipeline. I'm planning to release a new version for TAA includ...
2024-01-30 00:26:29 +0000 UTC
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NVM :D
Lets just first finish with new lighting + improvements + vegetation change + road textures change <3 Otherwise I think I am going to have burnout :D
2024-01-13 13:04:01 +0000 UTC
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So while I was thinking about ways to improve the game by changing rendering system and environment I didn't think about making map mods at all.
But now after recent talks, what do you think ...
2024-01-13 00:23:45 +0000 UTC
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