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SnowyMoon_io

SnowyMoon_io

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SnowyMoon_io posts

BeamNG TAA/DLAA v1.0 Test Version

  • This is a test version, if you see any problem please leave feedback.

  • VR , Multimonitor are not tested.

  • Currently only TAA - TAA Clarity - DLAA included, I mig...

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Assetto Corsa TAA/DLAA v1.2 Test Version

  • This is a test version, if you see any problem please leave a feedback.

  • VR (tested), Multimonitor (not tested) supported

  • If you try with other mods but TAA doe...

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Roadmap and New Website

  • If you see any problem with new website, please report to me

Now v10 is working fine and stable for ETS2/ATS 1.50 versions, I'm moving to next projects.

Next games for...

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Trying to Keep Everything Free

Now v8, v9 and v10 free for next 30 days and maybe always! Why?

Because I want to make my mods free for everyone.

But also I spend a lot of time with development. I have more than 15 ye...

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TAA v10.2 for ETS2/ATS 1.50

  • Recoded the whole project for more stable and faster results.

  • VR (if you use -openxr use through SteamVR), Multimonitor, ReShade supported.

  • DLSS improved.

    <...

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TAA v10 Test Version for ETS2/ATS 1.50

  • Its currently free for everyone. If you see any problem please leave a comment or message me.

  • This is only for 1.50 and newer game versions.

  • VR supported. Mult...

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ETS2/ATS 1.50 TAA Update

Because of the changes SCS made with 1.50, TAA is not working.

I was working on new version but there was some problems with shader decompiling so now I'm changing the method I was using for ...

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1:1 Scale Open World Driving Game - Future Plans

While working on mods/plugins I am also thinking about the game I am going to make.

Making my own game is going to give me freedom to make anything I want. But first I'm trying to plan every ...

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ATS 1.50 Update

I'm going to release TAA new version in a few days for ATS 1.50 update. SCS made some changes inside rendering process so I need to understand and make changes for 1.50. You can compare the quality...

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What is HWID?

Like many other licensed softwares and online games my license system is using HWID.

HWID is an unique string generated for your computer. Its used to detect computer changes for licensed sof...

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Switching to Paid

From now TAA switched to paid for ETS2/ATS. You can subscribe to "Tier I" (1$/month) to use TAA v8 and v9.

Download v8.6 and v9.3 new versions from website.

* Please do not share your l...

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Roadmap

I'm going to move on and I'm not going to waste time with people anymore. I am just going to make mods/plugins I can make. Then you can decide whatever you want.

First I'm going to make TAA f...

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ETS2/ATS TAA Status

TAA plugin for ETS2/ATS is going to be paid in a few days. It requires Tier I (1$) subscription, which you can subscribe free for 7 days to try. 

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License System Changes

You don't need to download license file anymore. You just need to login your account and download v8 or v9 directly. License data is included inside .dll files for your account.

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Future Plans

- Development of Mods/Plugins:

I'm working on a library to modify graphic pipeline of any game easily to make mods and plugins. This library is going to help me to analyze data from game, mod...

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Register Tutorial


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Assetto Corsa TAA Current State

New Assetto Corsa TAA is working on single monitor and VR (tested), also probably working on triple screen (not tested). But It is not compatible with CSP currently, so I'm changing some parts to m...

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Future, Free or Paid?

As you know I released TAA for ETS2/ATS almost 6 months ago. Continued with improvements for TAA and started to work on other graphic improvements such as lighting, clouds, environment etc.

M...

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Assetto Corsa Temporal Anti Aliasing - First Preview

Properly implemented Temporal Anti Aliasing for Assetto Corsa to solve aliasing, flickering, shimmering. Will be released in a few days. (It might be hard to see the difference because of video com...

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TAA v9.0.9 Test Version

*Added "Sharpen Edges" option for TAA Clarity/+. You can use that to apply different amount of sharpening filter to aliased edges. Its recommended to set this value to higher than "Sharpness" setti...

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TAA v9.0.8 Test Version

*TAA Clarity improvements.

**TAA Clarity is for people who wants to get less blurry, more crispy results closer to without anti aliasing result, like VR users.

***TAA Clarity is masked ...

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TAA v9.0.7 Test Version

*Added T.Shadow to prevent shadow flickering

*Fixed some errors


VR & Multimonitor supported.

It doesn't have DLSS/DLAA, T.SSAO features currently. Will be added lat...

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TAA v9.0.6 Test Version

*Added "Temporal Anti Aliasing Clarity" and "Temporal Anti Aliasing Clarity+"

*These new options are helping to reduce blur caused by TAA and you get more crispy result compared to old defaul...

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Some TAA Improvements? Maybe?

I was working on a new TAA method to improve clarity and reduce ghosting a lot compared to old method. First results are looking pretty good, even with max TAA Level (3) and with sharpness 0, there...

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TAA v9.0.5 Test Version

*Fixed some problems.


It supports VR (tested).

It supports multimonitor (probably, if you try please leave a feedback)

It doesn't have DLSS/DLAA, T.Shadow, T.SSAO featu...

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TAA v9.0.3 Test Version

* Fixed some crash problems.

* Fixed sky problem (license plates are not fixed yet).


It supports VR (tested).

* There are some problems with multimonitor support, I'm g...

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TAA v9.0.0 Test Version

***There are some problems, I will fix them with new updates so please wait a little bit < 3

This is TAA v9.0.0 Test version.

It supports VR (tested), multimonitor (not tested yet, i...

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Current State

I started to implement all of the features into new d3d11.dll file, and as first step I'm making everything relative to game rendering pipeline. I'm planning to release a new version for TAA includ...

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NVM

NVM :D

Lets just first finish with new lighting + improvements + vegetation change + road textures change <3 Otherwise I think I am going to have burnout :D

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Harder and Better? Higher Scale Maps?

So while I was thinking about ways to improve the game by changing rendering system and environment I didn't think about making map mods at all.

But now after recent talks, what do you think ...

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