NokiMo
Sasquatch B Studios

Sasquatch B Studios

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Sasquatch B Studios posts

Let's Talk Game Dev: With Goodgis

Apologies everyone that this video posted late! We took our first few days off in a few weeks this weekend and I didn't think to double check that the video posted on Saturday morning.  View Post

Accessing the Github Repositories

Hey! This message is for newcomers looking to access the Github repositories for our tutorials.

All I need is for you to PM me your Github username. I'll then get you added to the organizatio...

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Should Enemy Bodies be Sliceable & Diceable in Samurado?

Samurado has lots of blood... should we add sliceable enemy bodies too?

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(Early access) - The better way to test things with EDITOR SCRIPTING.

I procrastinated learning Editor scripting for years, and I wish i hadn't, because:
A) - it isn't nearly as hard as I thought it would be.
B) - I realize I could have saved myself a LOT of he...

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Samurado June Updates

Well, progress has been a liiiiiiiittle bit slower this month as we were working on the Podcast launch, doing the interviews for it, and I was finishing up a freelance job.

But! Some exciting...

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EARLY ACCESS: Watch This Before Making Your First Game

Are you an aspiring indie game developer eager to bring your creative vision to life? Or maybe you're an experienced gamedev that wants to ensure you have all the tools you need to start your next ...

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Early Access - Make Foliage Interact with Wind and Player

This is another one to add to the shadergraph tutorial collection. We'll create a really  nice wind shader for your foliage, but then we'll take it a step further by making it interactable wit...

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EARLY ACCESS: Should You Use Assets?

Join us for a no-nonsense discussion in this video as we delve into the controversial topic of game assets and asset flip games. 

Should you use assets or not? The decision to use assets...

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(Early Access) - Let's Learn Shadergraph and VFX Graph By Making Stylized 2D Smoke Particles

In this video, we'll create a nice simple shader and VFX graph for some stylized 2D smoke particles.

I took a little more time to explain everything that was going on in Shadergraph this tim...

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EARLY ACCESS: How to not let your OVERWHELM Crush You

With a mountain of tasks, bugs, marketing, feedback, criticism and countless other challenges that game developers face, it's easy to feel overwhelmed.

In this video we share 6 actionable str...

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Early Access - My Top 10 Unity Quick Tips

These are little tips and tricks I've picked up over the years that either save me time, or just allow me to bipass little annoying things you do on a regular basis.

If you guys have any mor...

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EARLY ACCESS: 5 Inspiring Indie Games You Need to Play (Besides Hollow Knight)

Discover 5 inspiring Indie games that will ignite your creativity and keep you hooked for hours! 

Get ready for unique graphics, immersive gameplay, atmospheric worlds, and captivating s...

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SNEAK PEEK: Let's Talk Game Dev with Goodgis

On Monday I sat down and had an almost 2 hour conversation with Goodgis about game dev, his game and Youtube. 

It was a great interview and he had so much to say, I can't wait to share t...

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EARLY ACCESS - Advanced Object Spawning Techniques: NEVER Spawn Things in a wall, or the player again.

In this tutorial you'll learn how to spawn objects into your scene, and ensure that every single time, they NEVER spawn inside a wall, in the ground, on the player, or on top of other enemies.

<...

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EARLY ACCESS: We failed. (Making a Game in 90 Days.) - 3 Things We've Learned

We attempted to create a full commercial game in just 90 days. But here's the twist – we failed, and we're not afraid to admit it! 

Learn from our failures as we share the three crucia...

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Day 73: 90 Days to a Full Steam Release

Day 73 is here already!

I'm not sure where the time is going! We're making tons of progress but we're confident now that we won't have a fun & juicy playable demo ready for Next Fest.

...

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Announcement - New Rewards for ALL of you!

Summary:
a - Nikki is camera shy
b - Hall of Fame and Early Access Supporters now have access to GitHub repositories for every single tutorial we've ever pos...

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EARLY ACCESS - TUTORIAL - Navigate UI Like a Commercial Game

In this video you'll learn how to create custom animations for your UI, as well as how to handle things like swapping control schemes in the middle of a UI screen.

Hope you enjoy!

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EARLY ACCESS: Game Dev Motivation: The Secret of the 5% Who Make It Big

If you're an indie game dev with big dreams, this video is a must-watch! 

Ignite your passion, embrace the risks, and unlock the secrets to becoming a successful game developer. Get read...

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EARLY ACCESS - Finite State Machine Part 2 - Drag and Drop Enemy Logic in the Inspector

In this tutorial, we continue where we left off in last week's Finite State Machine video, and improve it by 1000% by moving the logic into a ScriptableObject, which is will allow us to mix and mat...

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EARLY ACCESS: The Truth About Game Development: Expectations vs. Reality

In this video we dive into the truth about game development: expectations vs. reality. Join us, as we share our journey of creating a commercial video game in just 90 days! 

We'll discus...

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Samurado Update - Having Fun with the Upgrade System

We're near the home stretch with the upgrade system! Obviously there won't be 3 chests in each room in the final game, that's just for testing, but here's a sneak peek of some of them.

Hope y...

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EARLY ACCESS - Unity State Machine Tutorial

This is a very basic implementation of a state machine to allow you to easily control and switch the states of enemies in your game.

We build it from the ground up showing you how to get a go...

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EARLY ACCESS: Don't Let Code Control You: Your Programming Skills are NOT the Most Important Skill You Need.

I've learned the hard way that programming skills are NOT the most important factor in game development. Since I started working on Samurado, my 90-day commercial game challenge, I've been forced t...

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One of the Upgrades Implemented This Week.

Just..you know..ignore the fact that you can spam upgrades from the chest an unlimited number of times right now. That's kinda for testing purposes at the moment

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EARLY ACCESS: Can We Make a Game in 90 Days? Our Progress Report: 45 Days of MADNESS - DEVLOG

In this devlog we showcase all of the progress made on our 90 day commercial game challenge for Samurado. 

We discuss what it's been like rushing to complete a game in such a short time ...

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Day 48: 90 Days to a Full Steam Release

Holy freaking crikey we're already passed the halfway point! Just wanted to give you all a quick progress update since our last update. Since day 22, here are the changes made:

- So first off...

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EARLY ACCESS: The Hardest Art Form in the World: How to Design a Video Game

In this video, I share my insights on how video games are designed by taking a close look at one frame from the popular game "Hades." 

I explain how every aspect of a game, including the...

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Upgrade System Planning is (kinda sorta) almost done!

Trying to get better at planning things out on paper before jumping into Unity these days. (I once wrote a 600 page book without knowing exactly where the story was going. I have a history of jumpi...

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Sound Effects for Samurado's Walk

I'm adding more sound effects this morning. Our Samurado character doesn't have feet or legs, but I feel as though he should have SOME sort of walk sound effect.

Should I add normal footstep...

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