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Devlog Feb/28/2021

I don't remember if I spoke about my plans to release the update in February, maybe I did. Well, the plans have changed and now we want to release it in March. As I've said many times, I don't like...

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Calendar pic.

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Devlog Feb/21/2020

Hi everyone. Today's news will be without any schemes. I have a lot on my plate, and I don't want to spend more time writing news than necessary. On the other hand, I have a lot to tell you and I d...

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Spanish translation (for ToML-1.1.2)

The game has a custom Spanish translation integrated.

https://www.patreon.com/posts/25299717

In order for ...

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Soundtrack has been added into the game (ToML-1.1.2).

By popular demand, a soundtrack has been added.
There are not too many tracks, only four. Unfortunately, we do not have time to deal with our old projects at all.
This game was first and as t...

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Happy Valentine's Day!

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Devlog. February. 14

Our writer's current main priority is fixing mistakes and completing the work on the scripts. I make renders for the main event with Sarah. Coders try to implement the "configurable start", where y...

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Devlog. February. 07

1It's been four months since the release of the first update of the second episode. It had more than 22k of words and 915 renders. Quests in the second update will have more complex structure compa...

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Devlog. Jan. 31

692 renders and 23100 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)

1) Londa’s event – renders/script//code/translation - compl...

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New art.

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How do you imagine the second episode?

What would you like to see in it? This survey does not have any strict goals or limits, it would just be interesting to read other people's opinions, compare them with what we have already come up ...

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Devlog. Jan. 24

621 renders and 21600 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)

1) Londa’s event – renders/script//code/translation - compl...

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New art.

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Devlog. Jan. 17

549 renders and 21600 words are ready.

1) Londa’s event – renders/script/translation - completed 

2) Introduction- renders/script/code/translation - completed 

3) Sa...

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New art.

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Devlog / Dec.25.2020

We're leaving for short holidays. Happy holidays to all of you.

I'll publish a small update road, it'll be updated as the development goes on.

1) Londa event - finished

2) Introdu...

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Merry Christmas and a happy new year.

Novel games team wishes you Merry Christmas and a happy new year. All the best to you and thank you for being with us.

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Devlog / Dec.20.2020

It's time for some news

This week I've been working hard on animations, so I haven't rendered that many unique pictures. Animations are hard to make and, to be honest, I'm not fond of them be...

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About the release of our next update.

While I was writing the weekly news post I came up with an idea and I'd like to hear your thoughts.

What if we release the stuff, we have ready? The big chunks of events will go one after ano...

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Devlog / Dec.13.2020

Hello, another week has passed which means it’s time for Sunday news.

The work on the update proceeds as usual. I received text for one more event with Sarah but haven’t started rendering...

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Devlog Dec.06

Hello, another week has passed which means it’s time for Sunday news.

During this week, about one hundred renders were made for VC, which means there are roughly three hundred renders ready...

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Devlog Nov.29

There’s not much news regarding VC. I’m doing my best to catch up in the graphic part of the update (read the latest news post). Currently more than 200 renders are ready. We also keep working ...

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Announcement.

This message I’ll begin with something like a background information. If you aren’t interested, skip right to the «Announcement»

Once we released Void’s Calling on Steam, we finally h...

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Devlog Nov.22

I'm back. This must be the best news of this week. Naturally, there is tons of work ahead of me but even that can't ruin my mood. Since I consider myself a little bit of a workaholic, I can't sit i...

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News

Hi everyone. It's Sunday, which means news time.

There's finally a chance I might get back home next week to st...

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News

Hello.

At the moment I am still in quarantine.

Regarding the development of the game, I can say the following:

- The programmer will be available soon. Yesterday, I made some tech...

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News

Hi everyone.

Quick info for you today.

Currently, I am away (for about a week). It’s partially due to the pandemic situation. No, I’m not sick, it’s more of a precaution. The situ...

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Happy Halloween!

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Dev log Oct. 25


Hello, it’s been two weeks since the release of 0.1 version and it’s about time for another weekly dev log.

- The 0.2 update will be big. The quest that will take place in the ...

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Void's Calling ep.2 v.0.1

22.3k words and 915 renders are ready for the next update.

1) This is an early access with all "bonuses" that usually come with it. Technical side of the second episode isn't finished. Export...

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