Today, I am going to implement a simple electric particle system using Niagara effects system in unreal engine 5. Here, we will be using the material we have already developed to get a look of a el...
2022-11-17 10:01:02 +0000 UTC
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Today, I am going to implement a simple electric streak material. This simple material can be used to implement something like a electric beam, electric spark or a lightning bolt. I will create par...
2022-11-16 10:02:00 +0000 UTC
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Today, I am going to show you how to implement force feedback for controllers in unreal engine 5. Here, we will use the first person shooter template and when we shoot, we will add a slight rumble/...
2022-11-15 10:01:02 +0000 UTC
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This is episode 133 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on how AI NPC characters perform priority tasks. For example, when an ...
2022-11-14 10:01:59 +0000 UTC
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Here is a demonstration of sword VFX pack I have been working on recently. The updated pack contains 11 Unique Magic swords effects with ability to customize and have infinite variations by modifyi...
2022-11-13 11:00:09 +0000 UTC
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In this episode of the unreal engine hand to hand combat series, I am going to work add blood and impact effects to the finisher moves. Also we will improve the kick and punch impact effects by mak...
2022-11-12 10:01:02 +0000 UTC
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In this episode of the unreal engine hand to hand combat series, I am going to work add blood effects to the impact effects we have already worked on. So, in addition to the dust puff like effect w...
2022-11-11 10:01:02 +0000 UTC
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In this episode of the unreal engine hand to hand combat series, I am going to work on adding impact effects for body slamming attacks. When a character is slammed on the ground by the opponent, a ...
2022-11-10 10:01:01 +0000 UTC
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In this episode of the unreal engine hand to hand combat series, I am going to work on adding impact effects for kicks and how to distinguish which fist or foot making the impact and show the impac...
2022-11-09 10:01:01 +0000 UTC
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In this episode of the unreal engine hand to hand combat series, I am going to work on impact effects for the punch impact. We will create a simple dust puff like effect and play it on the point of...
2022-11-08 10:01:02 +0000 UTC
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This is episode 132 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on how to alert the AI driven NPC character through the alarm system w...
2022-11-07 10:01:02 +0000 UTC
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This is episode 131 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on calling backup enemies when alarm is activated. This mechanism can ...
2022-11-06 10:01:02 +0000 UTC
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This is episode 130 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on disabling alarm towers in the game. When the alarm is not disabled,...
2022-11-05 06:31:23 +0000 UTC
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Here is a demonstration of all the magical sword effects we have been working on magic attacks series so far. You can download the complete project in above link. The pack contains 5 main categorie...
2022-11-04 09:01:34 +0000 UTC
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This is episode 129 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on how AI driven enemy NPC characters trigger Alarms when they spot th...
2022-11-01 09:01:03 +0000 UTC
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In this episode of the unreal engine hand to hand combat series, I am going to implement an action camera system where the camera will be focused on the action when a finisher sequence is performin...
2022-10-31 09:02:00 +0000 UTC
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Today we are going to implement a magical frost and fire vortex aura visual effect for a sword. Particles with trails will whirl around the sword while moving in the direction the sword is po...
2022-10-30 09:01:01 +0000 UTC
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This is episode 128 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to work on the siren sound and the lights of the alarm tower. We are going to ...
2022-10-29 09:01:07 +0000 UTC
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This is episode 127 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to start working on alarm towers. Alarm towers will sound a siren with alarm l...
2022-10-28 09:01:02 +0000 UTC
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This is episode 126 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to look into some of the warnings that appear in the game in output log and tr...
2022-10-27 09:01:01 +0000 UTC
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This is episode 125 of the third-person shooter series based on Unreal Advanced Locomotion System. We have been using chaos destructible geometry collection already in out game for things like dest...
2022-10-26 09:01:02 +0000 UTC
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This is episode 124 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement indicator lights to the generator. When the generator is working,...
2022-10-25 09:01:02 +0000 UTC
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Today we are going to implement another casting of a magic infused sword attack. Character will life the sword to sky and a electrified beam will come from sky to the sword and sword will be electr...
2022-10-24 09:01:02 +0000 UTC
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This is episode 123 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement sabotaging lights. This would be an extension of trap generators ...
2022-10-23 09:01:59 +0000 UTC
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This is episode 122 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement AI reactions to sabotaged generators. When sabotaged, the generat...
2022-10-22 09:02:00 +0000 UTC
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This is episode 121 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement sabotaging of generators we worked on yesterday. When sabotaged, ...
2022-10-21 09:01:01 +0000 UTC
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This is episode 120 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, we are going to implement a generator that we can shoot and explode. The generator will be ...
2022-10-20 09:01:02 +0000 UTC
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Today we are going to implement a sword trail effect for the fire sword effect we have implemented. Here, a trail of fire will appear when the character do an attack with the fire sword. The trail ...
2022-10-19 09:01:01 +0000 UTC
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Today we are going to improve the sword trail effect we created in the last episode of this series using Niagara effects system in unreal engine 5. Here, we will modify the material of the trail an...
2022-10-18 05:57:17 +0000 UTC
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Today we are going to implement a sword trail effect using Niagara effects system in unreal engine 5. Apart from implementing the trail, we will also look into how to enable and disable ...
2022-10-16 09:01:02 +0000 UTC
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