In this episode of the Unreal engine helicopter flying system, I am going to implement an AI controller system which allows the helicopter to be possessed and controlled by an AI system. Initially,...
2022-01-10 04:26:57 +0000 UTC
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Today, I am going to show you an example of how to convert a project that we have developed in blueprints into C++. For this, I will be using the blueprints third person template and replace the co...
2022-01-09 03:51:13 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to implement an anti-missile flares emitting system. IR flares are used in helicopters to avoid getting hit by locked missi...
2022-01-07 19:01:46 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to implement a Niagara particle for IR (Infrared) flares. IR flares are used in helicopters to avoid getting hit by locked ...
2022-01-06 08:49:42 +0000 UTC
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In this episode of the unreal engine magic attacks system, I am going to work on what happens when the fireball hits on another character. Here, the skin of the character will turn red and show vis...
2022-01-04 20:30:00 +0000 UTC
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In this episode of the unreal engine magic attacks system, I am going to work on the trail of the magical fireball attack particle. When the fireball is being held at the hand of the character, the...
2022-01-03 04:17:43 +0000 UTC
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Today, I am going to implement a simple shop system where the player can buy different items. I will use the shooter project as the base for this system and so you will be able to buy a helicopter....
2022-01-02 04:00:09 +0000 UTC
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In this episode of the unreal engine magic attacks system, I am going to work on the summoning of a fireball. When the player presses the right mouse button, A fireball will be summoned under...
2022-01-01 04:23:54 +0000 UTC
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This is the 40th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-12-31 10:04:05 +0000 UTC
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In this episode, I am going to create a Fire Ball particle system from scratch using unreal engine Niagara effects system. Here, what we are going to achieve is a simple fireball effect that looks ...
2021-12-30 06:03:05 +0000 UTC
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Today, we are going to look into how to synchronize the characters between the cinematic level sequences and gameplay. Because In cinematics, the character can be in one place, and by the time play...
2021-12-29 03:39:09 +0000 UTC
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In this episode, I am going to create a tornado particle system from scratch using unreal engine Niagara effects system. Here, the focus is not on implementing a realistic tornado, but on studying ...
2021-12-28 04:00:33 +0000 UTC
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This is the 38th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-12-27 05:29:45 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to implement a missile shooting system. The helicopter will be carrying 8 missiles attached to the sides and the player can...
2021-12-25 22:30:01 +0000 UTC
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2021-12-25 15:58:45 +0000 UTC
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In this unreal engine tutorial, I am going to implement a rotating ring particle system from scratch using the niagara effects system. The same method can be used to implement a fire ring as well b...
2021-12-22 08:24:41 +0000 UTC
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Today, we are going to implement a rotating ring icon like a loading circle indicator in unreal UMG widget system. I am going to use this to show around the change of value in the confidence level ...
2021-12-22 06:52:16 +0000 UTC
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In this unreal engine tutorial, I am going to implement a snowboarding system with an infinite downhill movement path that generates automatically. The snowboarding system will be based on th...
2021-12-20 17:40:09 +0000 UTC
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This is the 36th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...
2021-12-17 09:30:01 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to implement a bullet pooling mechanism based on the object pooling pattern. The idea is, instead of spawning and destroyin...
2021-12-15 21:30:00 +0000 UTC
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In this episode of the Unreal engine animal herd system, I am going to make some improvements related to the detecting threats and run away system we have already worked on. Previously, even after ...
2021-12-14 05:12:27 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage other actors when shot from the helicopter. So, we will be able to shoot other enemy characters an...
2021-12-13 04:03:07 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage the helicopter from bullets. The player or other enemies will be able to shoot at the helicopters ...
2021-12-11 05:57:48 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage the helicopter from bullets. The player or other enemies will be able to shoot at the helicopters ...
2021-12-11 05:45:53 +0000 UTC
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Here is a demonstration of bicycle riding system I am working on. This release is downgraded for unreal 4.26 as the original project was in unreal 5. Also the4.26 project has some additional featur...
2021-12-10 07:56:15 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to work on rotating the machine gun mounted in the helicopter towards the aiming direction. This will be handled through th...
2021-12-09 04:35:01 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to implement shooting projectiles system. When the player shoots with the machine gun of the helicopter, an array of bullet...
2021-12-07 18:32:09 +0000 UTC
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In this episode, I will explain What is Dynamic Programming and a practical example in C++ Fibonacci series calculation using dynamic programming and how it improves the performance over a recursiv...
2021-12-06 17:20:25 +0000 UTC
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In this episode of the Unreal engine helicopter flying system, I am going to implement a boost effect that allows the helicopter to move faster temporarily. This mechanism will be used to evade mis...
2021-12-02 18:55:38 +0000 UTC
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In this episode, I will explain the heap data structure and how the heap sort algorithm works, and how to implement it in C++. Here we will implement 2 main functions as BuildHeap and Heapify to bu...
2021-12-01 04:35:34 +0000 UTC
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