NokiMo
CodeLikeMe

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Unreal Engine Helicopter Flying #19 - Helicopter AI Takeoff and Landing

In this episode of the Unreal engine helicopter flying system, I am going to implement an AI controller system which allows the helicopter to be possessed and controlled by an AI system. Initially,...

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Unreal Engine Converting Blueprints to C++

Today, I am going to show you an example of how to convert a project that we have developed in blueprints into C++. For this, I will be using the blueprints third person template and replace the co...

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Unreal Engine Helicopter Flying #18 - Emitting Anti Missile Flares

In this episode of the Unreal engine helicopter flying system, I am going to implement an anti-missile flares emitting system. IR flares are used in helicopters to avoid getting hit by locked missi...

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Unreal Engine Helicopter Flying #17 - IR Flares Niagara Particle

In this episode of the Unreal engine helicopter flying system, I am going to implement a Niagara particle for IR (Infrared) flares. IR flares are used in helicopters to avoid getting hit by locked ...

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Unreal Magic Attacks 3 - On Fireball Hit

In this episode of the unreal engine magic attacks system, I am going to work on what happens when the fireball hits on another character. Here, the skin of the character will turn red and show vis...

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Unreal Magic Attacks 2 - Fireball Trail

In this episode of the unreal engine magic attacks system, I am going to work on the trail of the magical fireball attack particle. When the fireball is being held at the hand of the character, the...

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Unreal In-game Shop - Buy Items

Today, I am going to implement a simple shop system where the player can buy different items. I will use the shooter project as the base for this system and so you will be able to buy a helicopter....

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Unreal Magic Attacks 1 - Summon Fireball

In this episode of the unreal engine magic attacks system, I am going to work on the summoning of a fireball.  When the player presses the right mouse button, A fireball will be summoned under...

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Unreal Adventure - Part 40 (Associating Dialogues & Level Sequences)

This is the 40th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

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Unreal Engine Fire Ball with Niagara FX System

In this episode, I am going to create a Fire Ball particle system from scratch using unreal engine Niagara effects system. Here, what we are going to achieve is a simple fireball effect that looks ...

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Unreal Adventure - Part 39 (Synchronizing Characters Between Gameplay and Cinematics )

Today, we are going to look into how to synchronize the characters between the cinematic level sequences and gameplay. Because In cinematics, the character can be in one place, and by the time play...

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Unreal Engine Simple Tornado Particle System using Niagara FX System 🌪️

In this episode, I am going to create a tornado particle system from scratch using unreal engine Niagara effects system. Here, the focus is not on implementing a realistic tornado, but on studying ...

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Unreal Adventure - Part 38 (Integrating Level Sequences with Dialogue/Conversation System)

This is the 38th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

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Unreal Engine Helicopter Flying #16 - Missiles

In this episode of the Unreal engine helicopter flying system, I am going to implement a missile shooting system. The helicopter will be carrying 8 missiles attached to the sides and the player can...

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Merry Christmas and Happy Holidays Everyone!!!

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Unreal Engine Niagara Rotating Ring Particle Effect

In this unreal engine tutorial, I am going to implement a rotating ring particle system from scratch using the niagara effects system. The same method can be used to implement a fire ring as well b...

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Unreal Adventure - Part 37 (Rotating Ring/ Loading Icon in UI Widgets)

Today, we are going to implement a rotating ring icon like a loading circle indicator in unreal UMG widget system. I am going to use this to show around the change of value in the confidence level ...

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Unreal Snowboarding System

In this unreal engine tutorial, I am going to implement a snowboarding system with an infinite downhill movement path that generates automatically.  The snowboarding system will be based on th...

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Unreal Adventure - Part 36 (Popup Notifications)

This is the 36th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stori...

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Unreal Engine Helicopter Flying #15 - Object Pool Pattern - Bullet Pooling

In this episode of the Unreal engine helicopter flying system, I am going to implement a bullet pooling mechanism based on the object pooling pattern. The idea is, instead of spawning and destroyin...

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Unreal Animal herd System - Escape From Threats II

In this episode of the Unreal engine animal herd system, I am going to make some improvements related to the detecting threats and run away system we have already worked on. Previously, even after ...

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Unreal Engine Helicopter Flying #14 - Projectile Hits and Damage

In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage other actors when shot from the helicopter. So, we will be able to shoot other enemy characters an...

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Unreal Engine Helicopter Flying #13 - Rocket Damage and Explosion

In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage the helicopter from bullets. The player or other enemies will be able to shoot at the helicopters ...

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Unreal Engine Helicopter Flying #12 - Bullet Damage

In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage the helicopter from bullets. The player or other enemies will be able to shoot at the helicopters ...

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Bicycle riding system update Unreal 4.26 / Unreal 5

Here is a demonstration of bicycle riding system I am working on. This release is downgraded for unreal 4.26 as the original project was in unreal 5. Also the4.26 project has some additional featur...

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Unreal Engine Helicopter Flying #11 - Mounted Machine Gun Rotation

In this episode of the Unreal engine helicopter flying system, I am going to work on rotating the machine gun mounted in the helicopter towards the aiming direction. This will be handled through th...

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Unreal Engine Helicopter Flying #10 - Shooting Projectiles

In this episode of the Unreal engine helicopter flying system, I am going to implement shooting projectiles system. When the player shoots with the machine gun of the helicopter, an array of bullet...

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C++ Programming Interview - Part 8 ( Dynamic Programming )

In this episode, I will explain What is Dynamic Programming and a practical example in C++ Fibonacci series calculation using dynamic programming and how it improves the performance over a recursiv...

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Unreal Engine Helicopter Flying #8 - Speed Boost

In this episode of the Unreal engine helicopter flying system, I am going to implement a boost effect that allows the helicopter to move faster temporarily. This mechanism will be used to evade mis...

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C++ Programming Interview - Part 7 ( Heap Sort Algorithm )

In this episode, I will explain the heap data structure and how the heap sort algorithm works, and how to implement it in C++. Here we will implement 2 main functions as BuildHeap and Heapify to bu...

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