Hey folks,
the short version will be, that I want to raise my prices for commissions (not by too much though) and introduce a virtual money system.
Pretty much, by being a patron here, ...
2023-05-18 05:17:53 +0000 UTC
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Development will probably slow and I might miss out on some progress updates.
Reasons are a few.
For example, I have 2 work days less next week already. Other than that, this month is p...
2023-05-12 12:07:58 +0000 UTC
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Got a little bit of an update!
As you can see, I'm mostly busy with making overworld tiles, where...
2023-05-11 19:00:03 +0000 UTC
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Hey folks
Hero slots filled: 6/8 (closed )Boss slots filled: 6/8 (closed )NPC slots filled: 0/0 (
2023-05-04 19:00:02 +0000 UTC
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No progress report this week.
Reason is simply, that I don't really have anything to report on.
I'm working on the character inserts and story, mostly, but well, that eats a lot of time...
2023-05-04 09:26:00 +0000 UTC
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Well, I also got a new prototype going though!
Nothing fancy here though, as I was mostly busy with art, over the last week. But I managed to put a bit together today, I'd like to show to you...
2023-04-27 09:29:20 +0000 UTC
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Hey folks,
it's Thursday! Which means a new progress report and as you can see at the title, tehre are a few changes.
First of all, I guess the most obvious, a new name!
Yep, I am...
2023-04-27 09:23:49 +0000 UTC
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Hey folks!
The promised prototype will be published with this progress report.
Some things that are worth noting: I completely revamped the combat system and are going to keep it this w...
2023-04-20 19:00:04 +0000 UTC
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Hey folks!
As promised, the prototype!
First of all, this post will go public on 2023-05-06, as I like more people trying it out.
And yes, the prototype! What to expect?
Fir...
2023-04-20 19:00:03 +0000 UTC
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hey folks,
like I said in my discord server already, there isn't much to show today.
I was mostly busy with family stuff (Easter) and also had a therapist appointment, following right u...
2023-04-13 06:53:38 +0000 UTC
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Heya
To be honest, there isn't too much to show off right now, except for art!
I...
2023-04-06 19:00:03 +0000 UTC
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Hey folks,
another week has passed and another progress report is due.
So what have I been up to?
Still, working on the combat system, and got a bit stuck on types and making mons...
2023-03-30 10:41:25 +0000 UTC
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Bit of a progress report again!
Also I decided that I try to give these out on a weekly basis. Emphasis here is on "try", as if I don't have anything to report, or forgot, then there won't be...
2023-03-23 20:00:02 +0000 UTC
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Well, not the final version, but something.
I'm working a lot on sound lately, especially the combat music.
So I thought I share, what I have, with you!
I don't think t...
2023-03-16 20:00:03 +0000 UTC
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Some time since the last report.
So what is new, and the big question: When do we get another playable version?
I'm working hard on making the combat system ...
2023-03-16 20:00:02 +0000 UTC
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Hey folks and happy world's women day!
Quite a bit has changed, since my last prototype, about 2 weeks ago, but I am not at a place, I want to share things yet.
So, what is h...
2023-03-08 20:00:04 +0000 UTC
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After writing the last prototype post, I also made a decision about schedules. Prototypes will take more and more work, as I have to refine older code and add new. Adding new features, fixin...
2023-02-23 20:15:01 +0000 UTC
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Hey folks!
Finally a new update and just by checking the last one, to see what changed, I realized that a lot did.
2023-02-23 20:00:03 +0000 UTC
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He wanted me to make a nice place for his skox, so I drew a little forest with lots o...
2023-02-15 20:04:35 +0000 UTC
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Hey folks,
Sorry that there is still no new playable prototype. Last week, I concentrated on finishing the last commissions, I had, so that I can concentrate on this game in full.
Inste...
2023-02-13 20:00:59 +0000 UTC
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Well, as the title says. I was sitting down, to work on this project and saw that my art program, Pro Motion NG, updated.
So far, nothing bad, just some layout changes, some keybind ch...
2023-02-13 11:56:59 +0000 UTC
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Hey folks,
some news from me. I think bad news first? I don't think there will be a prototype on next Monday (February 6th) either. The reason is just that I am progressing, but not fas...
2023-02-04 14:13:40 +0000 UTC
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I prepared a little animation here! The purpose of it, is to choose the look of "death" scenes.
<...
2023-02-03 20:00:03 +0000 UTC
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So yeah, I posted this on the discord server already, but for everyone who isn't there, a chance here too: I did a lot of concept work over the weekend and some problems arrived with some de...
2023-01-29 22:54:00 +0000 UTC
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Well, like the title says, no Monday update (30th of January). The reason is rather simple: I don't have anything really to show. I'm working on a better AI (most of the week) and am concept...
2023-01-28 23:52:23 +0000 UTC
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Hey folks,
as I mentioned on the discord server already, I am not sure I will meet the quota of another prototype coming Monday (30th of January).
Going over things, there are also a co...
2023-01-26 19:12:27 +0000 UTC
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The last content concept update for Dungeon Misadventures, for now.
Breeding!
Yep, kobolds can breed and the mechanics are quite fun. First of all, kobolds will have traits, which are i...
2023-01-23 20:00:03 +0000 UTC
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A new week, a new prototype!
Since last time, a few things have changed and were added. Now you have two lovely monster types: Slimes and kobolds! Their AI is very limited so far an...
2023-01-23 20:00:02 +0000 UTC
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So, I was thinking about character select.
There are a few things to consider, but I'd have to make decisions there on game progress, as it's a matter of artwork I need to create.
<...
2023-01-23 20:00:01 +0000 UTC
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Hey folks,
as promised, the second last remaining info I have on Dungeon Misadventure (survival game), specifics. The last one will be on breeding mechanics and is planned for next week.
2023-01-16 20:00:03 +0000 UTC
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