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bagoolworks

bagoolworks

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bagoolworks posts

6/7/17 and Idea Churning

Hey degenerates of all sorts!

I'm still getting used to the new location, so work on the project has been slow, but I've been doing some practice with overworld events after not doing much with them...

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6/6/17 and Streamlining

As you all know, recently I've been looking into ways I can simplify the spanking scenes and still retain the depth about them. One step I took toward that today was the removal of the emotion stat th...

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6/5/17 and Finalized Persona Setup

Hi again everyone. I think I finally created a setup for dialogue logging in the game. I present to you, the Hyperbolic Ingrained Tiled Array for Scene Standardization, or HIT ASS if you prefer. This ...

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6/4/17 and Breakthrough

Hi again everyone. So recently, I've been doing a lot of thinking with the whole persona system and how it would work in the future. When I first designed the persona system, I intended it to be a too...

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6/3/17 Illinois Chronicles #4 and Yakuza

Not so much Illinois Chronicles as I'm in a hotel in West Virginia, but whatever. 

Since I only have my laptop on me, I figured I should do a little teaser for things to come. I've been working...

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6/1/17 and Future

It sounds like the new systems in the game are working a-okay. All the issues mentioned so far have been just some placement and presentation stuff, which is much easier to correct. As for the future ...

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5/31/17 (11:40 PM CST) and Demo 3

 http://www.mediafire.com/file/i657tgeyomvfrfy/ja.rar  

Now before you click o...

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...

Expect the demo between now, and the day after tomorrow.

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5/29/17 Illinois Chronicle's Sidestory

Idk what the hell I'm making titles out of anymore...

Anyway, today I made a lot of progress. I finished the skeleton of the new event system I call the Player Engaging Numeric Punishment Event Node...

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5/29/17 Illinois Chronicles #3

I've been doing a lot of work with making the event for when the character is spanked. At the moment, I'm writing all of the text options for when the flags are tripped. What it involves is making a l...

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5/28/17 Illinois Chronicles #2

What work I did on the game today consisted of moving around dialogue for the fun equivalent of the SORE event and planning out the alternative event for when the player is on the bottom. 

The ...

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5/27/17 Illinois Chronicles #1

Chronicling my race to finish the demo before I move out of Illinois, this is the first part of that tale.

Today I focused on finishing the "fun" equivalent of the SORE system. It's been mainly me w...

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5/26/17 and Progress

Good news loyal follo- I mean servan- I mean patrons.

I've finished nearly all of my movement preparations, and have no more outlying appointments or obligations in the near future, so from now unti...

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5/24/17 Early Report

Today I will be working on balancing the persona effects I detailed before and getting them into the game. The moving truck I'll be using arrives tomorrow, so I'll have a lot less time on that day to ...

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5/23/17 Report and Persona-Effects

So continuing what I mentioned earlier about the requirements of a spanking scene, for a fun spanking the requirements are basically reversed. The goal is to raise the emotion level of the npc, which ...

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5/23/17 Early Report and Sub-Personas

Hi compatriots, lately in the game I was trying to do all of the dialogue for each of the common events that run at certain points in a spanking scene. But I lost track for a moment with how exactly t...

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5/22/17 and system primer.

Hey everyone, I've been working hard on trying to meet the deadline I set for myself to get the demo out. One of the issues I ran into recently was how to format the randomized dialogues I would be us...

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5/20/17 bonus update

Still working on that dialogue, not much more now. I came to a realization recently that this new system of stats I put into the game allow for more scene to be possible than ever before. To better ex...

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5/20/17 and typinjdlstkj

Okay, that didn't work out as expected. There is a LOT of typing to do with this in order to cover everything. Go figure, it isn't easy to write 5-10 equivalent phrases for the multiple step of a scen...

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5/19/17 and Skipping Ahead

Hey all, for the last few days up until now I was working on the entire library for the general persona's and all of their possible dialogue. After looking at how much work this would actually be, I d...

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5/18/17 and Freedom

The semester is finally over, and at least for the next few days I'll have a lot more time to work on the game. Right now in fact I just started work on a spreadsheet document which will hold all of t...

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5/15/17 and Lol so random XD

Hey peeps, it's been a while.

My hardest finals are out of way, and although I'll still be occupied until this Thursday, I have enough time to give a progress report. 

Back in my last pos...

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5/10/17 and Blah Blah

 

https://youtu.be/LiRetz8yHH4?t=45s

I worked on the top-dialogue for the player/npc interactions for the first ...

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5/9/17 and Progress Report

I spent all of the time that I worked on the game today with making the new character in the Inn. It's certainly taking a while, there are loads of details that I have to put in, even with the whole t...

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5/8/17 and Tutorial

I pretty much finished the tutorial sequence of the game. I haven't exactly tested it yet, but since most of the scene is just movement and text, that won't take very long. Now that I think about it, ...

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5/7/17 and Refreshing

With the finishing of the clothing changing system, I pretty much finished all of the background code for the new game systems! Hooray!

Now I can get to work on all of the other bullshit in the game...

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5/6/17 and Relief-ericson

Nevermind, I was just dumb. The implement system should work fine now. I also just added the feature to turn off the text clicking noise and found a bug I had set up with the emotions an npc showed wh...

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5/5/17 and Deadline?

Hai domo bachira yutuba Bagool-ai desu

I've been doing a lot of work with the finishing touches on both variations of scenes. I think I have a solid framework in place that can be both replicated ea...

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5/4/17 Double Update on Spanking Variance

I wanted to catalog this little musing of mine on the current systems. As you probably know by now there are hundreds of different paths through a spanking you can take when punishing someone, conside...

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5/4/17 Mini Update

I just finished the first ever trial of the new interface when the player is topping with everything working. I managed to find a way to cut out like 7 variables that didn't need to be used any more. ...

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