Hey degenerates of all sorts!
I'm still getting used to the new location, so work on the project has been slow, but I've been doing some practice with overworld events after not doing much with them...
2017-06-08 01:27:27 +0000 UTC
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As you all know, recently I've been looking into ways I can simplify the spanking scenes and still retain the depth about them. One step I took toward that today was the removal of the emotion stat th...
2017-06-06 17:53:35 +0000 UTC
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Hi again everyone. I think I finally created a setup for dialogue logging in the game. I present to you, the Hyperbolic Ingrained Tiled Array for Scene Standardization, or HIT ASS if you prefer. This ...
2017-06-05 20:12:54 +0000 UTC
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Hi again everyone. So recently, I've been doing a lot of thinking with the whole persona system and how it would work in the future. When I first designed the persona system, I intended it to be a too...
2017-06-04 11:36:45 +0000 UTC
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Not so much Illinois Chronicles as I'm in a hotel in West Virginia, but whatever.
Since I only have my laptop on me, I figured I should do a little teaser for things to come. I've been working...
2017-06-03 23:21:43 +0000 UTC
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It sounds like the new systems in the game are working a-okay. All the issues mentioned so far have been just some placement and presentation stuff, which is much easier to correct. As for the future ...
2017-06-02 04:24:28 +0000 UTC
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Expect the demo between now, and the day after tomorrow.
2017-05-30 13:58:46 +0000 UTC
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Idk what the hell I'm making titles out of anymore...
Anyway, today I made a lot of progress. I finished the skeleton of the new event system I call the Player Engaging Numeric Punishment Event Node...
2017-05-30 04:35:06 +0000 UTC
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I've been doing a lot of work with making the event for when the character is spanked. At the moment, I'm writing all of the text options for when the flags are tripped. What it involves is making a l...
2017-05-29 18:30:44 +0000 UTC
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What work I did on the game today consisted of moving around dialogue for the fun equivalent of the SORE event and planning out the alternative event for when the player is on the bottom.
The ...
2017-05-28 23:06:02 +0000 UTC
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Chronicling my race to finish the demo before I move out of Illinois, this is the first part of that tale.
Today I focused on finishing the "fun" equivalent of the SORE system. It's been mainly me w...
2017-05-27 23:44:31 +0000 UTC
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Good news loyal follo- I mean servan- I mean patrons.
I've finished nearly all of my movement preparations, and have no more outlying appointments or obligations in the near future, so from now unti...
2017-05-27 00:41:26 +0000 UTC
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Today I will be working on balancing the persona effects I detailed before and getting them into the game. The moving truck I'll be using arrives tomorrow, so I'll have a lot less time on that day to ...
2017-05-24 11:56:27 +0000 UTC
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So continuing what I mentioned earlier about the requirements of a spanking scene, for a fun spanking the requirements are basically reversed. The goal is to raise the emotion level of the npc, which ...
2017-05-23 22:25:36 +0000 UTC
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Hi compatriots, lately in the game I was trying to do all of the dialogue for each of the common events that run at certain points in a spanking scene. But I lost track for a moment with how exactly t...
2017-05-23 12:54:16 +0000 UTC
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Hey everyone, I've been working hard on trying to meet the deadline I set for myself to get the demo out. One of the issues I ran into recently was how to format the randomized dialogues I would be us...
2017-05-22 18:39:27 +0000 UTC
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Still working on that dialogue, not much more now. I came to a realization recently that this new system of stats I put into the game allow for more scene to be possible than ever before. To better ex...
2017-05-20 20:10:59 +0000 UTC
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Okay, that didn't work out as expected. There is a LOT of typing to do with this in order to cover everything. Go figure, it isn't easy to write 5-10 equivalent phrases for the multiple step of a scen...
2017-05-20 15:38:48 +0000 UTC
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Hey all, for the last few days up until now I was working on the entire library for the general persona's and all of their possible dialogue. After looking at how much work this would actually be, I d...
2017-05-19 19:37:49 +0000 UTC
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The semester is finally over, and at least for the next few days I'll have a lot more time to work on the game. Right now in fact I just started work on a spreadsheet document which will hold all of t...
2017-05-18 17:12:14 +0000 UTC
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Hey peeps, it's been a while.
My hardest finals are out of way, and although I'll still be occupied until this Thursday, I have enough time to give a progress report.
Back in my last pos...
2017-05-16 00:18:08 +0000 UTC
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https://youtu.be/LiRetz8yHH4?t=45s
I worked on the top-dialogue for the player/npc interactions for the first ...
2017-05-11 01:58:39 +0000 UTC
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I spent all of the time that I worked on the game today with making the new character in the Inn. It's certainly taking a while, there are loads of details that I have to put in, even with the whole t...
2017-05-10 02:51:12 +0000 UTC
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I pretty much finished the tutorial sequence of the game. I haven't exactly tested it yet, but since most of the scene is just movement and text, that won't take very long. Now that I think about it, ...
2017-05-09 00:19:56 +0000 UTC
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With the finishing of the clothing changing system, I pretty much finished all of the background code for the new game systems! Hooray!
Now I can get to work on all of the other bullshit in the game...
2017-05-07 22:55:48 +0000 UTC
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Nevermind, I was just dumb. The implement system should work fine now. I also just added the feature to turn off the text clicking noise and found a bug I had set up with the emotions an npc showed wh...
2017-05-06 16:22:41 +0000 UTC
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Hai domo bachira yutuba Bagool-ai desu
I've been doing a lot of work with the finishing touches on both variations of scenes. I think I have a solid framework in place that can be both replicated ea...
2017-05-06 01:43:00 +0000 UTC
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I wanted to catalog this little musing of mine on the current systems. As you probably know by now there are hundreds of different paths through a spanking you can take when punishing someone, conside...
2017-05-05 00:09:27 +0000 UTC
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I just finished the first ever trial of the new interface when the player is topping with everything working. I managed to find a way to cut out like 7 variables that didn't need to be used any more. ...
2017-05-04 22:11:41 +0000 UTC
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