NokiMo
bagoolworks

bagoolworks

patreon


bagoolworks posts

1/11/18 and Decision

 

Hi folks, 

I came to a more solid conclusion on how I'll be proceeding with the game. I will most likely not be working with Unity for the next version of the game. From the docume...

View Post

1/10/18 and Moving Forward

Hi everyone, I would have gotten this post out earlier, but my internet was out all day :/ (More time to work, am I right?)

So this post will be explaining a lot of changes with this Patreon, and th...

View Post

Quick Poll

Hypothetically, how would you feel if after this next update I looked at changing game engines?

I ask this because of what I have planned for the game being very tedious or time consuming to do in R...

View Post

1/8/18

Hi everyone. This is a progress report on the game that will cover a few issues that have come up as well as what to expect for the next update.

At the moment, I've finished over half of the quests ...

View Post

Happy New Year!

My new years resolution is to give up on game making.




Jk, I'm actually working on it right now. But, there's not much to say beyond that. I have to leave a little su...

View Post

12/26/17 and Happy Holidays

Happy Holidays! 

And merry post-Christmas. Naturally, I don't have much to report on with the new game since I'm away with family and don't have my computer or any of my game files and software...

View Post

12/18/17 and +

Might as well post this one as well, finished it yesterday evening. It was tricky getting the angle of the boob right.

View Post

12/16/17 and What to Expect

Hey peeps. I'm still in the thick of it with finals, but I've been doing some gradual work on those new interface graphics I mentioned, since I could not manage to do any coding/eventing after reading...

View Post

12/10/17 and HD Interface

 Yo folks. A quick post on some future work I have planned. As you all probably know by now, the first full version of the game will be split into two updates with the first being primarily event...

View Post

12/9/17 and Quality Changes

Hi again everyone, today so far I've changed a few things and have done about a third of the testing for the core of the next update. 

One of the first things is I added an option to remove ref...

View Post

12/8/17 and Steps

Hi folks. 

I used this afternoon to change up the system I use for passive healing and event changes. See, before I tracked "time" in the game from the amount of rooms you changed over time, so...

View Post

12/5/17 and New Text System

Great news everyone!

I think I came up with a solution to the issue I've been having with the text system I have in the game currently. So the big problem was I have been trying to balance the varia...

View Post

12/2/17 and Update Schedule

Happy December everyone!

Since I've been making more and more progress with the game, the time for the next update is slowly approaching. I can't get an accurate date on when it will actually happen...

View Post

11/29/17 and Extra characters

Hi everyone. Seeing as I don't have anything special to talk about now while I work on the game still, I figured I should address a little issue I have been thinking about. 

Some of you might r...

View Post

11/23/17 and The importance of data types

Happy Thanksgiving to everyone in the States. And to everyone outside of the US, Happy Thanksgiving too!

This post is to illustrate something I realized with how rpgmaker handles variables and datat...

View Post

11/23(barely)/17 and Math

Hey everyone, 

Out of curiosity, I decided to write out the full equation that is used to calculate damage in the game when you spank someone.  There are a lot of variables present, but yo...

View Post

11/22/17 and Progress Report

Hello again my peeps.

It's the start of my, and many others, Thanksgiving vacation, and I intend to spend a lot of time on the game with the break I have. I felt that I should do a progress report o...

View Post

11/15/17 and Future Plans

WAT!? Another post so soon? Oui, I realized I had something to post about so I'm going too, enough said.

Even with my schedule as busy as it is, I managed to get into a rhythm of finishing a custom ...

View Post

11/13/17 and Event Layout

It's been a while everyone, and I felt I should get out another progress report by now. It's been hard to find time to work on the game with my schedule, but I've been doing what I can to make improve...

View Post

11/3/17 and The Last Change?

Yo people, good evening. Or whatever time you're reading this. Today I was able to finish the changes to the damage system I had talked about. To summarize, now strength is a stat that ranges from 1-1...

View Post

11/2/17 and a Slow Progression

Hi everyone, it's been a bit since I last posted. I've been crazy busy lately, and still am so I haven't had any time to post let alone do anything worth posting about. But yesterday I had some free t...

View Post

10/26/17 and Followfollowup

Good news, yesterday I was able to make that adjustment to fun spankings so that the spankee doesn't start off so apathetic, and it only took like 2 hours! This included adding an adjustment so that f...

View Post

10/25/17 and Advanced Spanking Adjustments

Hi everyone, another mid-univeristy post.

I've been working on planning out an updated system for scene changes during a spanking that builds on the old system. Currently, the scene tends to follow ...

View Post

10/24/17 and Followup

Hey everyone, it's been a while.

I wish I had the energy to set up something witty or interesting, but to say that I'm busy would be an understatement. I'm actually in class right now, and spent the...

View Post

10/20/17 and what Spanquest is.

Hi again my loyal subjects, time for a "real talk" post.

I've gotten a pretty good amount of responses to my last poll, and a lot of good information for later too. Some has been more... inconsistan...

View Post

10/18/17 and Balance

Hey folks. I have a new poll for yall, this time it's about balance. No, not on a tightrope, but the balancing of the values and variables in the game. For you all this just means questions like "How ...

View Post

10/17/17 and Chill Post

Hi people, it's me again.

I wanted to just to a chill update about the game since the latest demo seems to be a successful build for the most part. I mentioned this last demo would be the last versi...

View Post

10/15/17 and Demo 0.0854

Hi again everyone. This latest demo doesn't add any content, but is another fix of the problems people mentioned before. What has been addressed are the errors with implement gifting, sound effects wh...

View Post

10/14/17 and Error Poll

Okay so I really want to fix this issue with the pictures not showing, but since I can't even experience the bug no matter what I do, there is a limit to how much I can fix. To resolve this, I made an...

View Post

10/13/17 and Demo 7

We're just sticking with 7, okay? I'm not going back to count how many versions I've put out already.

This version should fix pretty much everything people were commenting on. The only things I can'...

View Post