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bagoolworks

bagoolworks

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bagoolworks posts

10/13/17 and Unluckiness

 You know what's unlucky? Coming across a bug. Good thing about that is that bugs can be fixed. A certain bug in particular has so far gone unfixed in the latest version, and I'm at a loss of wha...

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10/11/17 and Demo 4, or 5?

Okay, I think I got it. I did a lot of tests, a lot of fixes, and a lot of changes. I don't have any more time tonight to work on this, so if things go kaput, there won't be a quick fix. I tried to ma...

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10/11/17 and Awesome Things

Hi freakazoids, good news and bad news.

Bad news is I don't have another Farnsworth picture. Good news is I had more free time than I expected and was able to do a lot with the game. 

Whi...

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10/9/17 and Polish

My idea from a few posts ago works. I was able to get all of the stat changes in a single text box after a spanking scene. This is a part of many adjustments I've been making to give the game as much ...

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10/8/17 and Music

Hi everyone, quick post to make here to address something I'm considering adding to the game. Yes, I know ANOTHER. Anyway, it's related to the sound design of the game. As things are, I have backgroun...

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10/7/17 and Polished Stat Changes

Yo again peeps. I got a another small report to make. So far, I think I have just about everything standardized for the Inn, and once I make sure everything works as intended, I can start replicating ...

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10/6/17 and More on Familiarity

Meant to post this yesterday, but was busy soz. (Holy shit I feel old, who says soz anymore?)

Alright, so as Sevina asked about in the last post, there are some changes to how receptive the NPC's ar...

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10/4/17 and More Streamlining

What? A unicorn? WHAT!? Even rarer? Another SQII update!?

That's right. I don't know how interesting this will be to some of you, but you know what they say, no news is good news. But the extended p...

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10/2/17 and Progress

Happy spook season everyone. 

I've managed to make some good breakthroughs in the game since I've last posted. I haven't been able to make as much progress as I've wanted to, but I managed to g...

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9/20/17 and HAHA Numbers

Back to our regularly scheduled updates. Or rather, regular schedule of updates. I had a little time to work on the game, and while getting into the nitty gritty of it I noticed something. Remember ho...

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9/18/17 and "Me Time" (You Time)

Hi everyone, I have what should be good news? So it was a shock starting off, but I think I have a schedule that's organized enough so that I can devote some time to the game again on a semi-regular b...

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9/13/17 and Delays

Hey everyone, it's been a while. I wish I could open with a post about all the stuff I got done and when the next version is coming out, but this isn't that kind of update. My school schedule's been v...

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9/9/17 and Reward Tally

 

I meant to put this out last night, but I guess I passed out or something. I was able to successfully replicate the first npc from the master copy. At least, it should be okay. I've also star...

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9/7/17 and WTF Blog

(Disclaimer, what you are about to read is a convoluted mess attempting to describe my thought process toward a future development. Read at risk of your own sanity. You have been warned.)

Alright, s...

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9/7/17 and Some Lighter Adjustments

Hi peeps.

Not much to talk about today. I managed to complete the balancing of all of the values used so far in interacting with an NPC, *pops champagne*. I noticed a few interesting errors. One whe...

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9/6/17 and New Options.

Guten Abend or whatever time you happen to experience while reading this. 

Not much work was done today. On the game at least, we learned about complex numbers today at the campus, but back to ...

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9/5/17 and The New Deal

No, not that new deal, I'm talking about the dominance system and requirements for interacting with characters. I wasn't able to get this post out yesterday cause of homework, but I've been p...

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9/3/17 and New Changes

Wassup people. 

I'd like to thank everyone who voted on the poll so far, and let those who didn't know that you can still vote and your responses will still be heard. Much of what I saw in the ...

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9/2/17 (again) and Poll 3

 http://www.misterpoll.com/polls/621164 

Poll related to the last update and how you'll want...

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9/2/17 and Report

Hey again everyone, hope you're all having a lovely morning/day/evening/night depending on your location and time while reading this. I've started taking steps to fix the current version while simulta...

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9/1/17 and Continued Revision

Hey again everyone. It feels like it's been a week since I last posted. I've been pretty absorbed with my new schedule, but don't think I've forgotten about the game. My original plan after seeing all...

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8/31/17 and Reflection

Hey everyone. So after the bombshell hit with the last update, I received an expected amount of bug notices for many of you. I'd like to get most of those cleared while working on it today and possibl...

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8/30/17 and Version 0.08

Alright, it took some work, but I think I have a solid enough project to put out now. You'll see things get progressively janky toward the end, just bear that in mind. The whole skill and party situat...

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8/30/17 and Countdown 0.5

Yes, it's still coming. It just won't be this morning. I should have enough time after class today to finish everything up, please be patient until then.

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8/29/17 and Countdown 1

Hey everyone. I wanted to let you know the update probably won't come out tonight. I'm doing a lot of work with the quest system and the Sumaki Stone to make things functional and don't know if I'll h...

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8/29/17 and Countdown 1.5

Hi people, not much to say except the update is coming along smoothly. Right now I haven't run into any major problems I was unable to fix and I'm about halfway done with the bug testing. I'm going to...

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8/28/17 and Countdown 2

Hey people. I managed to complete the last of the dialogue I needed for the game today. This is mainly because I only completed part of the dialogue for the persona instead of all of it. Otherwise, I ...

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8/27/17 and Countdown 3

Hi peeps. Back again.

So as I mentioned in a prior post, I wasn't able to do much of anything today with the game. But the day isn't over yet, so hopefully that will change. I have much of the intri...

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8/26/17 and Countdown 4

Hi everyone. 

Still working on the game as normal, time is coming really fast on the deadline I wanted to have and there is a lot I still have to do. I finished the last sidequest I'll be doing...

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8/25/17 and Countdown 5

Hi folks. Not much news this time. Just did some more work on the game and finished the post game teaser. I've put a lot of thought into redoing some aspects of the character system. None of this will...

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