NokiMo
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News.

I won't write much. We are hastily preparing the build for release on Patreon, which will happen at any time. During this we will finish any missing parts that we still need done for the release. T...

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Devlog Nov.07

Today we made an announcement on Steam; we’re in the homestretch though w...

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Devlog Oct/31

1) The main story file is finished. Just for the comparison’s sake, that one event is as big as the rest of the events.

2) We’ve successfully integrated old events into the game. There wo...

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Happy Halloween.

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Devlog Oct/23

We don't have any real news for you now. The code's in the works, and bugs are being fixed. So far we haven't even implemented the main event, even though that alone is bigger that the rest of the ...

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Devlog Oct/17

This week we’ve added 8k of text into the code. It’s hard to give a solid estimate of how big the update is going to be because we aren’t sure what will be added and what will be left for lat...

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Cosplay.

Hello. I offer you a chance to discover and subscribe to the page of this beautiful girl.

https://www.inst...

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Devlog Oct/10

Ever since we've started working on the second episode, with every new update we'd tell you that it's the hardest and biggest update we've ever worked on and that next time we'll try to release som...

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Devlog Oct/03

A new portion of news from our team.

1) Combat system.

It’s actually in a rather good sha...

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Devlog Sep/26

A week has passed and so it's time for some news. There is nothing really special to report, we are testing the game and all the new features. The sandbox is ready, the shops are ready, the combat ...

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Which level did you have upon finishing the first episode?

Translation: 

С каким уровнем героя вы закончили первый эпизод?

(Attention) Without using cheats! We need real statistics...

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Devlog Sep/17

Renders:

The renders are basically ready as I’ve already said before. I’m just polishing some of them, even though I barely have time for that. Script and documentation a...

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Attack on Survey Corps.

You know that I don't take part in any advertisement collaborations, but this game is made by the people I know. You can give it a try if you're interested. The game is free to download...

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Devlog Sep/11

Code:

The combat system development is at its final stages, but there are still some unresolved questions. We aren’t going to add new monsters to fight in this update (save...

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Devlog Sep/06

I didn’t make any posts yesterday because I was waiting for news regarding the combat system, and I finally have them. If things go well, we’ll start testing it soon. Anyone who would like to t...

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Devlog / august 28

First of all, I’d like to remind you that we have two special channels for patrons in our discord server. A regular chat for all patrons and special one for $20+ patrons.

I’m not saying y...

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GOALS.

Not so long we brought up the question of future «Goals» in this post:

https://www.patreon.com/posts/1000-544...

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Devlog / august 22

Renders:

I’m almost done working on two main events of the update. There are areas that require some additional polishing but it’s nothing major.

And to sum it all ...

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New art.

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Devlog / august 15

Code:

The combat system is being worked on and if things go well, it’ll be done next week.

Renders:

This week I made 59 renders. All renders needed for the two main events are a...

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Devlog. August 08

Code:

We made a scene with QTE combat as a test. There are no other significant changes.

Art:

I made 63 renders and several animations.

Text:

Everything is fine there....

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1000$

We were so close to reaching that number not so long ago but still haven't done it. That number has become sacral to us in a way. If my memory serves me right, we've never reached that mark. For th...

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Devlog. August 03

Code:

The problems are still there. We still haven't found a way to tackle them, and these problems can't be solved simply by hiring a new guy and the reasons for that are: View Post

Devlog. July 25.

Code:

I’ve been quite worried about the code since there are a lot of unresolved problems in this area. However, today I’ve received the trade interface and that lets me ...

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Devlog. July 18.

General information:

News posts are usually about how many renders I made during a week, but this week I’ve been writing about it in the chat for patrons every day, so I de...

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COTV2-0.253 (special) PC

What is a special event?

- An event that is released separately from the game via early access for 40$+ patrons. Once the next update is out, it’s added to the game...

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Übersetzung von Void's Calling ins Deutsche - Translation of Void’s Calling into Deutsche.

https://drive.google.com/file/d/100mXzsJw3neiIDr8y4ZcqtydY5XBlKeD/view?usp=sha...

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A new "patreon" chat has opened in our discord.

It is available to all patrons, regardless of the level of support. It will be something like "Stories". Some small messages about the development, routine art that makes no sense to publish on Pat...

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Plans for the development of the second episode.

The current plan isn’t complete, and it’ll keep being worked on. Some elements are still being discussed; others simply won’t be mentioned here.

Code:<...

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New art.

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