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CarnalSouls

CarnalSouls

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CarnalSouls posts

Story Update

Hey guys,

Short story update for you today. It's not complete yet, but I didn't want to delay any longer while I work on it. It's called 2016-11-11 23:54:19 +0000 UTC View Post

Dev Diary #18

Hey guys,

Had more family things to attend to on Saturday, but Vahn and I found some time to work yesterday.

Since Crimson's sweeping optimisations and the overhaul of the UI, it's been a bit ...

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November Update

Hey guys,

Time for the bi-weekly update once again. It's got some dirty stories I wrote over the weekend, featuring a new character and both Marley and Griggle, some lore stuff, and the post also in...

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Dev Diary #17

Hey guys,

Other things have been keeping us a bit busy this week. I've had family over from the US whom I hadn't seen for 12 years, so that was a nice surprise.

I've been chiefly working on mo...

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Dev Diary #16

Hey guys,

Over the weekend Vahn, Crimson, and I worked on the UI and battle system. For the most part this was Crimson walking us through the battle system's code in detail, learning how it controls...

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Dev Diary #15

Hey guys,

Managed to spend some time with Vahn this week building up the new battle GUI. It's very enjoyable to watch him work, as he has deep enough experience with Unity's GUI system that he can p...

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Mid-October Update

Hey guys,

Bi-weekly update time! Forum link

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Dev Diary #14

Hey guys,

Apologies for being a little late. I've been a bit under the weather, and both Vahn and Crimson have been pretty busy.

So far the main goal has been to get Vahn and Crimson set up in...

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October Update

Hey guys,

Time for the bi-weekly update on our forums, which you can find and read right here!<...

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Dev Diary #13

Hey guys,

Recently I've been working at some redesigns for our user interface, based on both feedback from you guys and from Crimson. The biggest problem to solve has been time, as the current layou...

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Dev Diary #12

Hey guys,

Actually a bit more of a Dev Diary today. Crimson is currently using what time he can to do some major refactoring of the game's code. This will help in the immediate future, as...

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Dev Diary and Art Update - Maria Cauter

Hey guys,

Last few days for me have been busy with financial things, long phone calls with my accountant making sure everything is in order (which it is), as well as discussions about the future and...

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Mid-September Update

Hey guys,

Time for the bi-weekly update on our forums. There's a couple new things, some that were requested a few days ago, such as a world map and more information on Sunrest. :)

2016-09-16 19:54:05 +0000 UTC View Post

Art Update - Yet More Sunrest Guards

Hey guys,

Thanks for all the comments and feedback on the last one. I think I now have a good idea about how to handle armours in terms of programming, which should also give us some nifty things to...

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Art Update - More Sunrest Guards

Hey guys,

More rough concepts for Sunrest guard outfits today. Rather than work on something new I've been chipping at them and thinking over how best to make armour work in CS.

The two bottom...

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Art Update - Sunrest Guards

Hey guys,

More concept art today. I'd like to do more but it's been a couple of bad pain days. Things are improving though, so more art soon!

Anyway, armour in Carnal Souls is a strange thing ...

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Art Update - Bullyans

Hey guys,

Been a long time since drew stuff proper, so forgive me for the roughness. Wanted to have a pass at roughing up some concepts for the Bullyan family - you can read about them in the View Post

Early September Update

Hey guys,

Bit of an early bi-weekly update, you can read everything here: Forum link! View Post

Dev Diary #11

Hey guys,

Crimson's been getting acclimatised with his side project, so while he's been doing that, I've taken the opportunity to actually have a couple days off. I forget how much they're needed. View Post

Dev Diary #10

Hey guys,

Things have been a little slow here recently, due to Crimson finding some other part-time work to do. This is important for us, as anything that keeps us fed and housed keeps Carnal Souls ...

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August Update 2

Hey guys,

Today's update comes in the form of a long update I've posted on our forums. Check it out! View Post

Dev Diary #9

Hey guys,

First of all, thank you everyone who has backed us before and continues to back us on Patreon. The reported figure on Patreon just tipped over $1,000, and every cent of that is helping us ...

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Dev Diary #8

Hey guys,

Apologies for the slightly delayed dev diary. The past few days have been mostly administrative work on my end, dealing with the end of the month costs and getting everything squared away ...

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Update v0.0.2

Hey guys,

Just pushed the new build, you can find the full update 2016-08-05 20:52:26 +0000 UTC View Post

Dev Diary #7

Hey guys,

The game continues to move forward. We're pretty close to the next build now. Crimson's been wrestling with Unity's GUI system; while it is a massive improvement over their OnGUI syste...

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August Update!

Hey guys,

Instead of a Dev Diary, we have the full bi-weekly update. If you guys prefer I can paste them here, but Patreon's post writer doesn't seem to handle any formatting very well. It used to, ...

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Dev Diary #6

Hey guys,

So after some time spent in the weeds, arguing with Unity about things, we're back to making progress. Crimson's been hard at work creating systems for the equipment database and moves...

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Dev Diary #5

Hey guys,

Seeing as we've gotten some key frameworks in place recently, the next task has been to optimise and improve. Being an arty type, I tend to think of it as sketching it out to make sure...

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Dev Diary #4

Hey guys,

The battle system is now working in its most basic form. We can spawn an enemy, go to the battle screen, have a fight (consisting right now of punching eachother until the enemy dies),...

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Dev Diary #3

Hey guys,

Crimson and I have been making some good progress on the battle screen GUI and some of the back-end behind it. We also took a long look at how Unity renders text, since we had a lot of...

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