Hey again everypeople.
The image I posted above is a draft I did of what the menu system will look like. The different colors represent the section of the menu they'll be found in. It gets less deta...
2018-02-18 02:35:54 +0000 UTC
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Hi everyone,
Just a blog-y post today, I felt like talking about some future concepts I'm planning for both of the games. First, for SQII I have spent a great amount of time, but I have finally secu...
2018-02-16 03:16:20 +0000 UTC
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Good evening everybody (or whatever time it is for you),
Somehow, I managed to get everything I wanted to complete for this next trial done by tonight. The whole set up of the game is the same as th...
2018-02-15 02:43:42 +0000 UTC
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Howdy everyone,
I have a post today that I think will excite a lot of you. I had a realization recently where I noticed that I have had a substantial lack of new content being put out over the last ...
2018-02-13 22:09:05 +0000 UTC
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Hi folks,
Another blog about on the pitfalls in game design today. So the other night, I was working on adding the talking animations for the various expressions. Things were working fine and ...
2018-02-12 14:21:13 +0000 UTC
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Phew, I made it. Still technically 2/10 where I live.
Anyway, I have the next public release up now, which can be reached through the same link as before, or the one posted below. As usual, run the ...
2018-02-11 04:48:16 +0000 UTC
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I know I was meant to show off all of the expressions in their glory, but I only just finished making each of the separate files, and haven't properly sorted the parts into actual expressions, which w...
2018-02-10 04:16:12 +0000 UTC
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Hi everyone, it's been a bit since my last post. Unfortunately, as much as I wanted to open with a picture of the completed expressions for the main character, that couldn't be done. I've bee...
2018-02-09 04:14:55 +0000 UTC
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Alright, I think I have the finalized version of the design right now. At least, I know I decided on the art style I'm using. I think i made a lot of improvement in the latest design. I think I manage...
2018-02-05 01:18:15 +0000 UTC
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Hi everyone, thanks for being patient between content updates. Unfortunately, I have nothing of note to show off right now, since I was unable to be very productive recently due to a strain in my domi...
2018-02-04 04:19:37 +0000 UTC
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I'm going to be streaming some work on the game art for about an hour, nothing crazy.
2018-01-31 22:07:47 +0000 UTC
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Hi everyone, I wasn't able to get an update out yesterday. It was the first day of the new semester, so I needed to spend that day getting my bearings. I'm still at school as I post this, and I will f...
2018-01-30 19:38:27 +0000 UTC
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Phew, my back hurts...
Okay, as I promised, this is the my first attempt at the male main character's starting outfit. It's quite different from the old style, isn't it? I originally used green for ...
2018-01-29 02:34:05 +0000 UTC
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Hello again folks.
So it turns out, designing the main character's outfit along with getting a finished version of it colored was too much of a goal for me. I'm pretty confident with myself that I'l...
2018-01-28 02:01:45 +0000 UTC
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Alright, "technically" it's the day after, but I have a cool thing to share. From what I last saw of the poll I put up, cell shading and soft shading were both pretty close. In the end, I chose a styl...
2018-01-27 05:24:11 +0000 UTC
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AHA! You thought I would go a day without a post, huh? Well you were wrong. Granted, it's almost midnight my time but as long as I type fast there won't be a problem. It took a while to get this post ...
2018-01-26 04:42:03 +0000 UTC
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Yo everyone.
I was following the poll every 4 hours or so since I had it up, and even though art won in the end, character actions and gender were close behind, so I figured I'd start on both at the...
2018-01-24 15:48:43 +0000 UTC
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Hey everyone, I wrote a reply on the last post clarifying some issues you all were talking about with the game, I don't think I need to repost it here.
Since the first version of the ga...
2018-01-23 14:11:40 +0000 UTC
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PLEASE READ THE ENTIRE POST BEFORE DOWNLOADING
Well I managed to get some semblance of a prototype out for you all to experience. It took till the end of today because I actually was remaking the mo...
2018-01-23 03:34:41 +0000 UTC
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Hi everyone.
Unfortunately, I don't have anything to show off this time. I literally spent the last 3 hours trying to figure out how to make a simple spanking sequence. It's really tough making rand...
2018-01-22 01:20:58 +0000 UTC
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Hey everyone.
This next post shows some progress I made with scripted movement and functions. Also shown is the feature of the npc turning to face the player when talked to. Ignore the screen ...
2018-01-21 01:43:57 +0000 UTC
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Hey everyone.
Not a huge progress report today, because I spent a LOT of time trying to fix this issue I was having in Construct, to have the solution in the end be quite simple, and makes me ...
2018-01-20 04:21:52 +0000 UTC
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Yo mah peeps.
No development update today, I had a full day of school and not much time to program along with my other adult obligations. However, I did have time to experiment and brainstorm a bit ...
2018-01-19 04:11:23 +0000 UTC
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As you can see in the video, I managed to make a crude prototype of a dialogue and choice system. It works a little like a CYOA book, where there is a "page" for each text box that is read by the game...
2018-01-18 03:14:43 +0000 UTC
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Technically this is 1/17, although it's 12:35 at night.
I realized that in order to make the tilesets work with construct, I have to do a bit of rejiggering with the actual image. See, rpgmaker uses...
2018-01-17 05:40:02 +0000 UTC
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Yo, Bagool reporting in for Trial 2 plus a bonus announcement.
This next recording shows the work I've put in since last time. I added an actual sprite and animations for the movement, turning...
2018-01-15 20:16:22 +0000 UTC
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The first steps towards the next version of the game have been taken. I spent a lot of the afternoon doing something I took for granted in RPGmaker, grid based movement and collision. I set up a littl...
2018-01-15 01:50:50 +0000 UTC
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It's NOT!
This is just from a brainstorming sessions I did after looking at some of the functions Construct 2 offers. It's quite expansive, and will allow me to do things I would have never been abl...
2018-01-14 04:53:54 +0000 UTC
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Hey peeps. This will be the last version of the game I'll be uploading that uses RPGMaker. It was good run, but I can't really deal with that mess anymore. As for what is new in this demo, I'll give y...
2018-01-13 22:09:23 +0000 UTC
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From the looks of things now, it seems like finishing the update somewhat is what most of you want. Even though I said a week, it will probably end up much less than that, I have the whole day off. He...
2018-01-12 13:58:58 +0000 UTC
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