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bagoolworks

bagoolworks

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bagoolworks posts

2/17/18 and Menu Appearance Drafts

Hey again everypeople.

The image I posted above is a draft I did of what the menu system will look like. The different colors represent the section of the menu they'll be found in. It gets less deta...

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2/15/18 and Concepts

Hi everyone,

Just a blog-y post today, I felt like talking about some future concepts I'm planning for both of the games. First, for SQII I have spent a great amount of time, but I have finally secu...

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2/14/18 and Trial 3 (Talking Animation Test)

Good evening everybody (or whatever time it is for you),

Somehow, I managed to get everything I wanted to complete for this next trial done by tonight. The whole set up of the game is the same as th...

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2/13/18 and Bonus Game

Howdy everyone,

I have a post today that I think will excite a lot of you. I had a realization recently where I noticed that I have had a substantial lack of new content being put out over the last ...

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2/12/18 and Memory

Hi folks, 

Another blog about on the pitfalls in game design today. So the other night, I was working on adding the talking animations for the various expressions. Things were working fine and ...

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2/10/18 and Public Trial 2 (Expression Test)

Phew, I made it. Still technically 2/10 where I live.

Anyway, I have the next public release up now, which can be reached through the same link as before, or the one posted below. As usual, run the ...

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2/9/18 and Teaser

I know I was meant to show off all of the expressions in their glory, but I only just finished making each of the separate files, and haven't properly sorted the parts into actual expressions, which w...

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2/8/18 and Planning

 

Hi everyone, it's been a bit since my last post. Unfortunately, as much as I wanted to open with a picture of the completed expressions for the main character, that couldn't be done. I've bee...

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2/4/18 and Revision

Alright, I think I have the finalized version of the design right now. At least, I know I decided on the art style I'm using. I think i made a lot of improvement in the latest design. I think I manage...

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2/3/18 and 0 days since an accident in the workplace.

Hi everyone, thanks for being patient between content updates. Unfortunately, I have nothing of note to show off right now, since I was unable to be very productive recently due to a strain in my domi...

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1/31/18 Stream test

I'm going to be streaming some work on the game art for about an hour, nothing crazy.

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1/30/18 and Expected Schedule

Hi everyone, I wasn't able to get an update out yesterday. It was the first day of the new semester, so I needed to spend that day getting my bearings. I'm still at school as I post this, and I will f...

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1/28/18 and Main Outfit

Phew, my back hurts...

Okay, as I promised, this is the my first attempt at the male main character's starting outfit. It's quite different from the old style, isn't it? I originally used green for ...

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1/27/18 and Streaming?

Hello again folks.

So it turns out, designing the main character's outfit along with getting a finished version of it colored was too much of a goal for me. I'm pretty confident with myself that I'l...

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1/27/18 and Further Steps

Alright, "technically" it's the day after, but I have a cool thing to share. From what I last saw of the poll I put up, cell shading and soft shading were both pretty close. In the end, I chose a styl...

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1/25/18 and Examples

AHA! You thought I would go a day without a post, huh? Well you were wrong. Granted, it's almost midnight my time but as long as I type fast there won't be a problem. It took a while to get this post ...

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1/24/18 and Sketches

Yo everyone.

I was following the poll every 4 hours or so since I had it up, and even though art won in the end, character actions and gender were close behind, so I figured I'd start on both at the...

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1/23/18 and Next Steps

 

Hey everyone, I wrote a reply on the last post clarifying some issues you all were talking about with the game, I don't think I need to repost it here.

Since the first version of the ga...

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1/22/18 and Public Trial 1

PLEASE READ THE ENTIRE POST BEFORE DOWNLOADING

Well I managed to get some semblance of a prototype out for you all to experience. It took till the end of today because I actually was remaking the mo...

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1/21/18 and Progression

Hi everyone.

Unfortunately, I don't have anything to show off this time. I literally spent the last 3 hours trying to figure out how to make a simple spanking sequence. It's really tough making rand...

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1/20/18 and Trial 4

Hey everyone. 

This next post shows some progress I made with scripted movement and functions. Also shown is the feature of the npc turning to face the player when talked to. Ignore the screen ...

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1/19/18 and Functions

Hey everyone. 

Not a huge progress report today, because I spent a LOT of time trying to fix this issue I was having in Construct, to have the solution in the end be quite simple, and makes me ...

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1/18/18 and New Dialogue Format

Yo mah peeps.

No development update today, I had a full day of school and not much time to program along with my other adult obligations. However, I did have time to experiment and brainstorm a bit ...

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1/17/18 and Trial 3

As you can see in the video, I managed to make a crude prototype of a dialogue and choice system. It works a little like a CYOA book, where there is a "page" for each text box that is read by the game...

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1/17/18 and Tileset Revision

Technically this is 1/17, although it's 12:35 at night.

I realized that in order to make the tilesets work with construct, I have to do a bit of rejiggering with the actual image. See, rpgmaker uses...

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1/15/18 and Trial 2 + Bonuses

Yo, Bagool reporting in for Trial 2 plus a bonus announcement. 

This next recording shows the work I've put in since last time. I added an actual sprite and animations for the movement, turning...

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1/14/18 and First Trial

The first steps towards the next version of the game have been taken. I spent a lot of the afternoon doing something I took for granted in RPGmaker, grid based movement and collision. I set up a littl...

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1/13/18 and NO, it's NOT a feature creep.

It's NOT!

This is just from a brainstorming sessions I did after looking at some of the functions Construct 2 offers. It's quite expansive, and will allow me to do things I would have never been abl...

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1/13/18 and Final RPGMaker version.

Hey peeps. This will be the last version of the game I'll be uploading that uses RPGMaker. It was good run, but I can't really deal with that mess anymore. As for what is new in this demo, I'll give y...

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1/12/18 and Response

From the looks of things now, it seems like finishing the update somewhat is what most of you want. Even though I said a week, it will probably end up much less than that, I have the whole day off. He...

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