0.23 is building, so it's time to get started on the design for 0.24. The vote was not close, so I'm going to call it early and say that the next update is going to be the Living Galaxy
2019-07-19 22:13:52 +0000 UTC
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Good news, everyone!
I had an unusually productive couple weeks, and the 0.23 update this weekend will contain all of the polish and bug fixes I had planned for 0.24<...
2019-07-18 01:00:01 +0000 UTC
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I'm chugging through the final progression update, but there's not a lot left as far as features go, so I've been using the extra time to get a head start on some bug fixes and polish features (and...
2019-07-13 19:35:36 +0000 UTC
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This was one of the longest updates so far (I had to skip town for a couple weeks). Thanks for waiting so patiently! This version adds a tech tree, a new room, some new content in a lot of systems,...
2019-07-07 01:07:04 +0000 UTC
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I'm back from vacation with a sneak peek of the new laboratory! It's has the workbenches for your slave researchers, as well as the medical furniture that used to be in the slave quarters (some of ...
2019-07-06 01:39:51 +0000 UTC
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This update ended up touching almost every system in the game, but I finally have a pretty good idea of how the tech tree will look. There will be 40 distinct technologies in all, ...
2019-06-21 02:51:40 +0000 UTC
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The new research system is moving along nicely, and I think I've finalized the list of technologies in the tree. It's split between locking old content (like the surgery center and the advanced arc...
2019-06-05 00:21:53 +0000 UTC
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Now that 0.22 is all wrapped up, it's time for me to get started on the better progression update. I think this one is long overdue, and should really improve the distinction between early, mid, an...
2019-06-02 21:16:43 +0000 UTC
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This is by far the most under-the-hood patch I've done so far. It does almost nothing visible, but fixes a ton of bugs and improves performance by quite a bit.
Download Links:
2019-06-02 16:11:56 +0000 UTC
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At long last, I've gotten the new pathfinding engine integrated. It caused no significant lag on my machine with roughly 600 characters, all moving from one place to another. On to...
2019-06-01 19:14:34 +0000 UTC
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I'm really looking forward to this patch, but it's taking a bit more work than expected. It will likely be another week and a half before the final release. Performance improvements should be signi...
2019-05-22 23:50:52 +0000 UTC
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0.22 should be done in a week or two, so it's time to start thinking about 0.23. At long last, there's no stretch goal or urgent bug hunt to deal with, so there's actually going to be a vote! ...
2019-05-12 19:02:22 +0000 UTC
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This one was a lot more fun to work on than 0.21. I think working on so much stuff that I wasn't personally interested in was hurting my productivity, and re-focusing to things I care about really ...
2019-05-04 16:01:01 +0000 UTC
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0.22 is going really well, and I'm hoping to have the alpha released this weekend.
It's mostly focused on bug/annoyance fixes, and takes care of a lot of problems that have b...
2019-05-03 00:44:59 +0000 UTC
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It's hard to believe, but it's officially been a year since Stationmaster first entered the public eye. The official goal was to get five people to pay me to make games, and maybe get enough money ...
2019-04-28 23:31:33 +0000 UTC
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Hey all!
I'm going to do something a little different for 0.22. Here's the list of everything I think would be good for this patch, but it's a long list, and I can't promise that everything ...
2019-04-20 17:14:25 +0000 UTC
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PSA: This version has a bug that makes the rules assistant default to applying male gender hormones. It's easy to work around in the UI (so no hotfix), and will be fixed in the nex...
2019-04-19 19:59:49 +0000 UTC
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I'm working hard on the bug fixes from 0.21a (thanks everyone who reported things. You're helping out a ton). That should be released this weekend.
Unfortunately, there's bee...
2019-04-15 19:28:38 +0000 UTC
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That was easily the most harrowing patch since I first started working on this game. Thanks to everyone for your patience with the unusually long update cycle. I hope this one is worth it.
T...
2019-04-07 05:40:35 +0000 UTC
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It's all starting to come together. Most of the time since starting on this update has been dedicated to content (things like clothing, voices, and writing), and it's finally starting to pay off.
2019-03-25 00:57:02 +0000 UTC
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Hey all,
This patch is a huge undertaking. I've (finally) finished most of the writing, and ZaZ has finished most of the genital models, but the "male master/female slaves" assumption is hel...
2019-03-13 19:32:10 +0000 UTC
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Graphics are part of the next patch, but by far the biggest changes to the game are going to be in the writing.
After a bunch of "research" (and a nice chat with an extremely helpful do...
2019-03-06 01:57:02 +0000 UTC
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Hey all!
0.20 is now available for Brothel Owners. Have fun!
Windows ...
2019-03-03 04:41:52 +0000 UTC
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Real life has reared its ugly head, so the next patch will be slightly delayed. I expect it to be released on the weekend of 3/1.
2019-02-20 18:55:55 +0000 UTC
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Before I get into the meat of this post, I wanted to take the time to thank you all for making this possible. I'm humbled by the amount of support you've given for this project.
That said, oh...
2019-02-12 02:14:01 +0000 UTC
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This version is a lot more stable than 0.20a, but is exclusively a bugfix release. 0.20 will come in another week or two, and contain the rest of the new content.
Download
2019-02-10 20:13:53 +0000 UTC
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Because of the number of bugs reported for 0.20a, I've decided to do an extra release (0.20b) this weekend just for bug fixes. 0.20 proper will come a little later, and contain the rest of the new ...
2019-02-08 02:42:19 +0000 UTC
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This has been the longest time between patches so far, but I hope this one is worth it. Generally speaking, this patch is focused on the Exo market and the Laboratory, a new market for engineered s...
2019-02-03 02:05:25 +0000 UTC
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This patch isn't just fur and scales. I rewrote large sections of the character rendering system to make it more flexible, and the Angelus' holographic wings are a great example of...
2019-01-30 03:34:59 +0000 UTC
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Here are some screenshots of a Bova transitioning from 1% to 100%. As I mentioned in the design, the process can be paused at any point, either by stopping serum or through the gam...
2019-01-26 23:24:03 +0000 UTC
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